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		<title>rendering a fading background</title>
		<link>http://www.allegro.cc/forums/view/589201</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Fri, 22 Dec 2006 20:02:32 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>is there a way to create a background (every game cycle) that fades from one color to an other?<br />i think you have to write a loop for every pixel then but that would be damn slow...<br />or is there a better way for doing this?
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		<author>no-reply@allegro.cc (Frank Drebin)</author>
		<pubDate>Thu, 21 Dec 2006 03:15:08 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>If you use 8 bit color you can cycle a palette.
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		<author>no-reply@allegro.cc (Trent Gamblin)</author>
		<pubDate>Thu, 21 Dec 2006 03:30:39 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Are <a href="http://www.allegro.cc/manual/api/transparency-and-patterned-drawing/"> blender functions</a> of help here? Not sure on this as I haven&#39;t used them myself as yet.
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		<author>no-reply@allegro.cc (HardTranceFan)</author>
		<pubDate>Thu, 21 Dec 2006 03:33:21 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>i&#39;m not usgin 8bit mode but perhaps the blender-functions are what i&#39;m looking for...<br />perhaps set_screen_blender ? anybody knows how to use them?
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		<author>no-reply@allegro.cc (Frank Drebin)</author>
		<pubDate>Thu, 21 Dec 2006 03:54:50 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
is there a way to create a background (every game cycle) that fades from one color to an other?
</p></div></div><p>
I&#39;d have to suggest OpenGL as you can easily glColor the corners of your background to whatever you like - and it&#39;s fast.</p><p>Otherwise, look into software blending.
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		<author>no-reply@allegro.cc (Archon)</author>
		<pubDate>Thu, 21 Dec 2006 04:04:35 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I guess you mean a rainbow effect like:<br /><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/a/f/afcc0ed58b15aade7851407b936cf1e8.png" alt="turrican2-6.png" width="200" height="150" /><br />You can try to loop a vertical series of <span class="source-code"><a href="http://www.allegro.cc/manual/hline" target="_blank"><span class="a">hline</span></a><span class="k2">(</span><span class="k2">)</span></span></p><p>The speed of hline() is probably driver-dependant. If the result is not fast enough, pre-compute the rainbow on a BITMAP and blit it, hoping for a fast memory copy.
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		<author>no-reply@allegro.cc (Audric)</author>
		<pubDate>Thu, 21 Dec 2006 04:16:24 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>ok i&#39;m not using opengl. so what about software blending?</p><p>[edit]<br />yes but no rainbow, the fading should be smooth!<br />ok i could precompute the image on a bitamp and then blit from that bitmap to the screen - but with maps of 1280*960 pixel (or even bigger) this would be a lot of memory...
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		<author>no-reply@allegro.cc (Frank Drebin)</author>
		<pubDate>Thu, 21 Dec 2006 04:17:25 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
yes but no rainbow
</p></div></div><p>

</p><div class="source-code"><div class="toolbar"></div><div class="inner"><table width="100%"><tbody><tr><td class="number">1</td><td><span class="k1">int</span> y<span class="k3">=</span><span class="n">0</span><span class="k2">;</span></td></tr><tr><td class="number">2</td><td>&#160;</td></tr><tr><td class="number">3</td><td><span class="k1">float</span> red <span class="k3">=</span><span class="n">0</span>.<span class="n">0</span> , red_inc <span class="k3">=</span> <span class="n">0</span>.<span class="n">5</span> <span class="k2">;</span></td></tr><tr><td class="number">4</td><td>&#160;</td></tr><tr><td class="number">5</td><td><a href="http://www.allegro.cc/manual/BITMAP" target="_blank"><span class="a">BITMAP</span></a> <span class="k3">*</span>backgroung<span class="k2">;</span></td></tr><tr><td class="number">6</td><td>&#160;</td></tr><tr><td class="number">7</td><td>background <span class="k3">=</span> <a href="http://www.allegro.cc/manual/create_bitmap" target="_blank"><span class="a">create_bitmap</span></a><span class="k2">(</span> <a href="http://www.allegro.cc/manual/SCREEN_W" target="_blank"><span class="a">SCREEN_W</span></a> , <a href="http://www.allegro.cc/manual/SCREEN_H" target="_blank"><span class="a">SCREEN_H</span></a> <span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">8</td><td>&#160;</td></tr><tr><td class="number">9</td><td><span class="k1">for</span><span class="k2">(</span> y <span class="k3">=</span> <span class="n">0</span> <span class="k2">;</span> y <span class="k3">&lt;</span> <a href="http://www.allegro.cc/manual/SCREEN_H" target="_blank"><span class="a">SCREEN_H</span></a> <span class="k2">;</span> y <span class="k3">+</span><span class="k3">=</span><span class="n">1</span> <span class="k2">)</span><span class="k2">{</span></td></tr><tr><td class="number">10</td><td>&#160;</td></tr><tr><td class="number">11</td><td>red<span class="k3">=</span>red <span class="k3">+</span> inc<span class="k2">;</span></td></tr><tr><td class="number">12</td><td><span class="k1">if</span><span class="k2">(</span> red <span class="k3">&gt;</span> <span class="n">255</span> <span class="k2">)</span><span class="k2">{</span></td></tr><tr><td class="number">13</td><td>red <span class="k3">=</span> <span class="n">255</span><span class="k2">;</span></td></tr><tr><td class="number">14</td><td>inc <span class="k3">=</span> <span class="k3">-</span>inc<span class="k2">;</span></td></tr><tr><td class="number">15</td><td><span class="k2">}</span></td></tr><tr><td class="number">16</td><td>&#160;</td></tr><tr><td class="number">17</td><td><a href="http://www.allegro.cc/manual/hline" target="_blank"><span class="a">hline</span></a><span class="k2">(</span> background, <span class="n">0</span> , y , <a href="http://www.allegro.cc/manual/SCREEN_W" target="_blank"><span class="a">SCREEN_W</span></a> , <a href="http://www.allegro.cc/manual/makecol" target="_blank"><span class="a">makecol</span></a><span class="k2">(</span> <span class="k2">(</span><span class="k1">int</span><span class="k2">)</span>red , <span class="n">0</span> , <span class="n">0</span> <span class="k2">)</span> <span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">18</td><td><span class="k2">}</span></td></tr><tr><td class="number">19</td><td>&#160;</td></tr><tr><td class="number">20</td><td><a href="http://www.allegro.cc/manual/blit" target="_blank"><span class="a">blit</span></a><span class="k2">(</span> background , screen_buffer , <span class="n">0</span> , <span class="n">0</span> , <span class="n">0</span> , <span class="n">0</span> , <a href="http://www.allegro.cc/manual/SCREEN_W" target="_blank"><span class="a">SCREEN_W</span></a> , <a href="http://www.allegro.cc/manual/SCREEN_H" target="_blank"><span class="a">SCREEN_H</span></a> <span class="k2">)</span><span class="k2">;</span></td></tr></tbody></table></div></div><p>

With this there will be no rainbow.
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		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Thu, 21 Dec 2006 14:58:33 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>smooth? As long as you compute a different (theoric) color for each line, smoothness will ultimately depend on the screen&#39;s color depth. OpenGL will display exactly as many colors as software drawing, no more, no less.<br />Anyway, you can choose the color for each line yourself, to adapt to your color depth.</p><p>edit: Yep, I meant mathematical interpolation between two colors, like Gullradriel shows for #000000 to #FF0000. The Turrican screenshot I linked is a 256 color GIF, but the actual ingame rainbow has 12bit color depth.
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		<author>no-reply@allegro.cc (Audric)</author>
		<pubDate>Thu, 21 Dec 2006 15:07:22 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
but with maps of 1280*960 pixel (or even bigger) this would be a lot of memory...
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Is 4.5 MB a lot of memory? Not these days. Though just using hline to render the background over and over could possibly be even faster, as it&#39;s more cache-efficient.
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		<author>no-reply@allegro.cc (Fladimir da Gorf)</author>
		<pubDate>Thu, 21 Dec 2006 15:10:51 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>ok i think a nice way would be to have a &quot;precomputed&quot; bitmap that is 10*MAP_HEIGHT and blit this for MAP_WIDTH/10 times.<br />this way i would save some memory.
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		<author>no-reply@allegro.cc (Frank Drebin)</author>
		<pubDate>Thu, 21 Dec 2006 19:35:23 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>You can even try to store it as a single line, 1x960, and stretch_blit() it across the whole screen&#39;s width.<br />This technique is sometimes used for web pages.
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		<author>no-reply@allegro.cc (Audric)</author>
		<pubDate>Thu, 21 Dec 2006 22:09:32 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="source-code snippet"><div class="inner"><pre><span class="k1">int</span> col1, col2<span class="k2">;</span>
<span class="k1">int</span> steps <span class="k3">=</span> <span class="n">60</span> <span class="k3">*</span> <span class="n">5</span><span class="k2">;</span> <span class="c">// about 5 seconds long</span>

<span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> i <span class="k3">&lt;</span> steps<span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span> <span class="k2">{</span>
 <span class="k1">int</span> col <span class="k3">=</span> <a href="http://www.allegro.cc/manual/makecol" target="_blank"><span class="a">makecol</span></a><span class="k2">(</span><span class="k2">(</span><a href="http://www.allegro.cc/manual/getr" target="_blank"><span class="a">getr</span></a><span class="k2">(</span>col1<span class="k2">)</span> <span class="k3">*</span> <span class="k2">(</span>steps <span class="k3">-</span> i<span class="k2">)</span> <span class="k3">+</span> <a href="http://www.allegro.cc/manual/getr" target="_blank"><span class="a">getr</span></a><span class="k2">(</span>col2<span class="k2">)</span> <span class="k3">*</span> i<span class="k2">)</span> <span class="k3">*</span> <span class="n">255</span> <span class="k3">/</span> steps,
            <span class="k2">(</span><a href="http://www.allegro.cc/manual/getg" target="_blank"><span class="a">getg</span></a><span class="k2">(</span>col1<span class="k2">)</span> <span class="k3">*</span> <span class="k2">(</span>steps <span class="k3">-</span> i<span class="k2">)</span> <span class="k3">+</span> <a href="http://www.allegro.cc/manual/getg" target="_blank"><span class="a">getg</span></a><span class="k2">(</span>col2<span class="k2">)</span> <span class="k3">*</span> i<span class="k2">)</span> <span class="k3">*</span> <span class="n">255</span> <span class="k3">/</span> steps,
            <span class="k2">(</span><a href="http://www.allegro.cc/manual/getb" target="_blank"><span class="a">getb</span></a><span class="k2">(</span>col1<span class="k2">)</span> <span class="k3">*</span> <span class="k2">(</span>steps <span class="k3">-</span> i<span class="k2">)</span> <span class="k3">+</span> <a href="http://www.allegro.cc/manual/getb" target="_blank"><span class="a">getb</span></a><span class="k2">(</span>col2<span class="k2">)</span> <span class="k3">*</span> i<span class="k2">)</span> <span class="k3">*</span> <span class="n">255</span> <span class="k3">/</span> steps<span class="k2">)</span><span class="k2">;</span>

 <a href="http://www.allegro.cc/manual/vsync" target="_blank"><span class="a">vsync</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span>
 <a href="http://www.allegro.cc/manual/rect" target="_blank"><span class="a">rect</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/screen" target="_blank"><span class="a">screen</span></a>, <span class="n">0</span>, <span class="n">0</span>, <a href="http://www.allegro.cc/manual/SCREEN_W" target="_blank"><span class="a">SCREEN_W</span></a>, <a href="http://www.allegro.cc/manual/SCREEN_H" target="_blank"><span class="a">SCREEN_H</span></a>, col<span class="k2">)</span><span class="k2">;</span>
<span class="k2">}</span>
</pre></div></div><p>
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		<author>no-reply@allegro.cc (ImLeftFooted)</author>
		<pubDate>Fri, 22 Dec 2006 18:12:02 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>ok i&#39;ll try that...
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		<author>no-reply@allegro.cc (Frank Drebin)</author>
		<pubDate>Fri, 22 Dec 2006 20:02:32 +0000</pubDate>
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