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		<title>Sprite Rotation</title>
		<link>http://www.allegro.cc/forums/view/586998</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sat, 12 Aug 2006 20:22:05 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>This simple program was meant to draw rotating sprites. However, I don&#39;t see any rotation. What&#39;s wrong?
</p><div class="source-code"><div class="toolbar"></div><div class="inner"><table width="100%"><tbody><tr><td class="number">1</td><td><span class="c">/*Operations on sprites*/</span></td></tr><tr><td class="number">2</td><td><span class="p">#include &lt;allegro.h&gt;</span></td></tr><tr><td class="number">3</td><td>&#160;</td></tr><tr><td class="number">4</td><td><span class="k1">int</span> main<span class="k2">(</span><span class="k2">)</span></td></tr><tr><td class="number">5</td><td><span class="k2">{</span></td></tr><tr><td class="number">6</td><td> <a href="http://www.allegro.cc/manual/allegro_init" target="_blank"><span class="a">allegro_init</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">7</td><td> <a href="http://www.allegro.cc/manual/install_keyboard" target="_blank"><span class="a">install_keyboard</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">8</td><td> <a href="http://www.allegro.cc/manual/set_color_depth" target="_blank"><span class="a">set_color_depth</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/desktop_color_depth" target="_blank"><span class="a">desktop_color_depth</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">9</td><td> <a href="http://www.allegro.cc/manual/set_gfx_mode" target="_blank"><span class="a">set_gfx_mode</span></a><span class="k2">(</span>GFX_AUTODETECT_WINDOWED, <span class="n">640</span>, <span class="n">480</span>, <span class="n">0</span>, <span class="n">0</span><span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">10</td><td> </td></tr><tr><td class="number">11</td><td> <a href="http://www.allegro.cc/manual/BITMAP" target="_blank"><span class="a">BITMAP</span></a><span class="k3">*</span> sprite <span class="k3">=</span> <a href="http://www.allegro.cc/manual/load_bitmap" target="_blank"><span class="a">load_bitmap</span></a><span class="k2">(</span><span class="s">"attack_p_0.bmp"</span>,NULL<span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">12</td><td> </td></tr><tr><td class="number">13</td><td> <span class="k1">while</span><span class="k2">(</span><span class="k3">!</span><a href="http://www.allegro.cc/manual/key" target="_blank"><span class="a">key</span></a><span class="k2">[</span>KEY_ESC<span class="k2">]</span><span class="k2">)</span></td></tr><tr><td class="number">14</td><td> <span class="k2">{</span></td></tr><tr><td class="number">15</td><td>  <span class="k1">for</span><span class="k2">(</span><span class="k1">int</span> i<span class="k3">=</span><span class="n">0</span><span class="k2">;</span> i<span class="k3">&lt;</span><span class="n">255</span><span class="k2">;</span> i<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span></td></tr><tr><td class="number">16</td><td>  <span class="k2">{</span>                 </td></tr><tr><td class="number">17</td><td>   <a href="http://www.allegro.cc/manual/rotate_sprite" target="_blank"><span class="a">rotate_sprite</span></a><span class="k2">(</span><a href="http://www.allegro.cc/manual/screen" target="_blank"><span class="a">screen</span></a>, sprite, <span class="n">0</span>, <span class="n">0</span>, <span class="n">200</span><span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">18</td><td>  <span class="k2">}</span></td></tr><tr><td class="number">19</td><td> <span class="k2">}</span></td></tr><tr><td class="number">20</td><td> </td></tr><tr><td class="number">21</td><td> <a href="http://www.allegro.cc/manual/destroy_bitmap" target="_blank"><span class="a">destroy_bitmap</span></a><span class="k2">(</span>sprite<span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">22</td><td> <a href="http://www.allegro.cc/manual/allegro_exit" target="_blank"><span class="a">allegro_exit</span></a><span class="k2">(</span><span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">23</td><td> <span class="k1">return</span> <span class="n">0</span><span class="k2">;</span></td></tr><tr><td class="number">24</td><td><span class="k2">}</span></td></tr><tr><td class="number">25</td><td><a href="http://www.allegro.cc/manual/END_OF_MAIN" target="_blank"><span class="a">END_OF_MAIN</span></a><span class="k2">(</span><span class="k2">)</span></td></tr></tbody></table></div></div><p>
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		<author>no-reply@allegro.cc (horizon981)</author>
		<pubDate>Sat, 12 Aug 2006 19:59:42 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>  Because the &#39;angle&#39; parameter of the function rotate_sprite is a fixed type. And you&#39;re passing an integer.</p><p>  You should convert the integer with itofix, thus:</p><p>  rotate_sprite(screen, sprite, 0, 0, itofix(200));
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		<author>no-reply@allegro.cc (Bernardo Lopes)</author>
		<pubDate>Sat, 12 Aug 2006 20:11:39 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Thanks.:D
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		<author>no-reply@allegro.cc (horizon981)</author>
		<pubDate>Sat, 12 Aug 2006 20:22:05 +0000</pubDate>
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