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		<title>SpeedHack: Fender&#39;s Dream</title>
		<link>http://www.allegro.cc/forums/view/586914</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Tue, 08 Aug 2006 18:24:54 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>  Hi,</p><p>  I see that several people started threads in here to talk about their SpeedHack&#39;s entries. So I decided to open this thread to talk about my game.</p><p>  My game obviously can be found for download on the SpeedHack page. I kindly ask that someone downloads it and try to run the makefile. I&#39;m very curious if the makefile is working or not since I have not tested it to see if compiles the game.</p><p>  My entry is called Fender&#39;s Dream. It has the same concept of Krusty&#39;s Fun House for SNES minus, unfortunately, the smooth and consistent gameplay physics.</p><p>  I did think that the game ended up somewhat... regular. I mean it doesn&#39;t have a great control response or a fluid movement, but it&#39;s playable. I would love to hear your sincere opinion. </p><p>  By the way: that was my first SpeedHack and I had a great time. Maybe this has been asked before, but how about a SpeedHack two times a year?</p><p>  [EDIT]</p><p>  I forgot to ask: do the games made for SpeedHack will automatically go to the depot?
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		<author>no-reply@allegro.cc (Bernardo Lopes)</author>
		<pubDate>Tue, 08 Aug 2006 03:07:05 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>There&#39;s TINS which is basically another SpeedHack.</p><p>When I compile your game on Windows with MinGW, it crashes when I try to play.</p><p>And no, I don&#39;t think your game is automatically added to the depot.
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		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Tue, 08 Aug 2006 06:33:04 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Same here. The game compiles but crashes immediately. I see your data is in the media directory as it should be, but in code you load it as if it&#39;s in the current directory. I thought moving the executable to the media dir would solve the problem, but it didn&#39;t. There must also be other errors...</p><p>EDIT:<br />After changing the code around line 1115 to this:
</p><div class="source-code snippet"><div class="inner"><pre>  page1 <span class="k3">=</span> <a href="http://www.allegro.cc/manual/create_video_bitmap" target="_blank"><span class="a">create_video_bitmap</span></a> <span class="k2">(</span>SCREEN_X, SCREEN_Y<span class="k2">)</span><span class="k2">;</span>
  <span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span>page1<span class="k2">)</span> <span class="k2">{</span>
    abort_on_error <span class="k2">(</span><span class="s">"Couldn't create page1"</span><span class="k2">)</span><span class="k2">;</span>
  <span class="k2">}</span>

  page2 <span class="k3">=</span> <a href="http://www.allegro.cc/manual/create_video_bitmap" target="_blank"><span class="a">create_video_bitmap</span></a> <span class="k2">(</span>SCREEN_X, SCREEN_Y<span class="k2">)</span><span class="k2">;</span>
  <span class="k1">if</span> <span class="k2">(</span><span class="k3">!</span>page2<span class="k2">)</span> <span class="k2">{</span>
    abort_on_error <span class="k2">(</span><span class="s">"Couldn't create page2"</span><span class="k2">)</span><span class="k2">;</span>
  <span class="k2">}</span>
</pre></div></div><p>
...the game exits with a &quot;Couldn&#39;t create page2&quot; error message. I think in the future it would be a good idea for you to do error checking instead of assuming everything works.
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		<author>no-reply@allegro.cc (miran)</author>
		<pubDate>Tue, 08 Aug 2006 13:40:57 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Yes, now I see what could have gone bad.</p><p>Thanks for the feedback. Lesson learned.
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		<author>no-reply@allegro.cc (Bernardo Lopes)</author>
		<pubDate>Tue, 08 Aug 2006 18:24:54 +0000</pubDate>
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