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		<title>Speedhack: SpikedFruits</title>
		<link>http://www.allegro.cc/forums/view/586891</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Fri, 11 Aug 2006 13:47:55 +0000</lastBuildDate>
	</channel>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>My speedhack entry.</p><p>I&#39;m too tired to write about it now.</p><p><a href="http://www.speedhack.allegro.cc/blog/view/699?sort=desc">Pictures can be seen here</a></p><p><a href="http://www.speedhack.allegro.cc/entry/8/699">Source Code</a><br /><a href="http://bob.allegronetwork.com/misc/SpikedFruits-bin-Windows.zip">Windows Binary</a></p><p>EDIT: Fix for ATI (and hopefully Intel) users now included.</p><p>EDIT2: Linux Fix #1:</p><p>Edit gamestate.cpp, function set_map() and change:
</p><div class="source-code snippet"><div class="inner"><pre>  this-&gt;switch_to_map <span class="k3">=</span> ~<span class="n">0</span><span class="k2">;</span>
</pre></div></div><p>
To:
</p><div class="source-code snippet"><div class="inner"><pre>  this-&gt;switch_to_map <span class="k3">=</span> ~<span class="n">0</span>u<span class="k2">;</span>
</pre></div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Mon, 07 Aug 2006 12:00:26 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The effects were too much for my laptop&#39;s video card, it seems. When I grabbed a fruit it would lockup until the effect stopped.<br />ATI Mobility Radeon X600, 64MB.</p><p>I&#39;ll try it on my desktop tomorrow.</p><p>Looks slick, though, from what I could see.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Mon, 07 Aug 2006 12:07:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I make liberal use of glCopyTexImage(). I suppose it&#39;s not all that fast on non-Nvidia cards.</p><p>One thing you can try is to force NV_texture_rectangle to be used by replacing render.cpp, lines 538 from:
</p><div class="source-code snippet"><div class="inner"><pre>  GLenum target <span class="k3">=</span> allegro_gl_extensions_GL.NV_texture_rectangle
                <span class="k3">|</span> allegro_gl_extensions_GL.ARB_texture_rectangle
                ? GL_TEXTURE_RECTANGLE_NV
                <span class="k2">:</span> GL_TEXTURE_2D<span class="k2">;</span>
</pre></div></div><p>
to:
</p><div class="source-code snippet"><div class="inner"><pre>  GLenum target <span class="k3">=</span> GL_TEXTURE_RECTANGLE_NV<span class="k2">;</span>
</pre></div></div><p>

Same for lines 415 and 481.</p><p>I think ATI exposes a similar extension (EXT_texture_rectangle) that is undocumented.</p><p>EDIT:</p><p>I&#39;ve done some fixes in the code. Looks like I&#39;ve been liberally using non-power-of-two textures, which aren&#39;t well supported on non-NV cards. The latest executable+source should have some quick fixes that ought to help.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Mon, 07 Aug 2006 12:14:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Looks good. I see you pinched the font from hamsterball <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Mon, 07 Aug 2006 15:13:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The opening screen, the music and the menu work, but when I want to play, the game crashes:
</p><pre>
Shutting down Allegro due to signal #11
Segmentation fault
</pre><p>
Judging by the screenshots we had some pretty similar ideas, although my implementation was a lot less sophisticated... <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (miran)</author>
		<pubDate>Mon, 07 Aug 2006 17:37:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
when I want to play, the game crashes:
</p></div></div><p>
Any chance you can get me a stack trace?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Mon, 07 Aug 2006 19:57:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>How would I get that?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (miran)</author>
		<pubDate>Mon, 07 Aug 2006 20:02:29 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Really neat for a SH entry, well done.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Felipe Maia)</author>
		<pubDate>Mon, 07 Aug 2006 20:13:13 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
How would I get that?
</p></div></div><p>

Er, the usual way? Running GDB (I assume you compiled with GCC, hopefully with debugging info on) and then typing bt at it&#39;s prompt.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Mon, 07 Aug 2006 20:25:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Thank you.</p><pre>
(gdb) run
Starting program: /home/miran/games/SH06/bob - Spiked Fruits/game
[Thread debugging using libthread_db enabled]
[New Thread 46912510335968 (LWP 12599)]
[New Thread 1084238144 (LWP 12616)]
[New Thread 1095223616 (LWP 12617)]

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 46912510335968 (LWP 12599)]
0x000000000040aae5 in gamestate_t::set_map ()
(gdb) bt
#0  0x000000000040aae5 in gamestate_t::set_map ()
#1  0x000000000040a676 in gamestate_t::update_logic ()
#2  0x000000000040d7fb in main_menu_t::update_logic ()
#3  0x000000000040d4f9 in main ()
</pre><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (miran)</author>
		<pubDate>Mon, 07 Aug 2006 20:34:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Can you compile with -g3 and without -O3? That should also give you line numbers. (set_map() has way too many lines of code).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Mon, 07 Aug 2006 20:47:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><pre>
(gdb) run
Starting program: /home/miran/games/SH06/bob - Spiked Fruits/game
[Thread debugging using libthread_db enabled]
[New Thread 46912510335968 (LWP 30651)]
[New Thread 1084238144 (LWP 30654)]
[New Thread 1095223616 (LWP 30655)]

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 46912510335968 (LWP 30651)]
0x000000000041f00e in gamestate_t::set_map (this=0x87ded0,
    map_id=18446744073709551615) at src/gamestate.cpp:673
673             this-&gt;player[0].pos.x = map-&gt;player[0].start.x;
(gdb) bt
#0  0x000000000041f00e in gamestate_t::set_map (this=0x87ded0,
    map_id=18446744073709551615) at src/gamestate.cpp:673
#1  0x000000000041f5f5 in gamestate_t::update_logic (this=0x87ded0)
    at src/gamestate.cpp:599
#2  0x000000000042400c in main_loop (game=0x87ded0) at src/main.cpp:39
#3  0x0000000000425245 in main_menu_t::update_logic (this=0x7596c0)
    at src/main.cpp:237
#4  0x000000000042400c in main_loop (game=0x7596c0) at src/main.cpp:39
#5  0x0000000000425584 in main () at src/main.cpp:121
</pre><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (miran)</author>
		<pubDate>Mon, 07 Aug 2006 20:51:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
0x000000000041f00e in gamestate_t::set_map (this=0x87ded0,<br />    <b>map_id=18446744073709551615</b>) at src/gamestate.cpp:673
</p></div></div><p>
Something is definitely here.</p><p>Edit:</p><p>Try editing gamestate.cpp, function set_map() and change:
</p><div class="source-code snippet"><div class="inner"><pre>  this-&gt;switch_to_map <span class="k3">=</span> ~<span class="n">0</span><span class="k2">;</span>
</pre></div></div><p>
To:
</p><div class="source-code snippet"><div class="inner"><pre>  this-&gt;switch_to_map <span class="k3">=</span> ~<span class="n">0</span>u<span class="k2">;</span>
</pre></div></div><p>

Does this help?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Mon, 07 Aug 2006 20:56:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Does this help?
</p></div></div><p>
Yes. <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /><img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /><img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /></p><p>And the game looks amazing! <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /><img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /><img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /> Real eyecandy!</p><p>EDIT: But now it exits randomly after 20 or so seconds. EDIT: Or maybe a few seconds after picking up the coconut.</p><pre>

(gdb) run
Starting program: /home/miran/games/SH06/bob - Spiked Fruits/game
[Thread debugging using libthread_db enabled]
[New Thread 46912510335968 (LWP 13248)]
[New Thread 1084238144 (LWP 13251)]
[New Thread 1095223616 (LWP 13256)]
[Thread 1095223616 (LWP 13256) exited]
w[Thread 1084238144 (LWP 13251) exited]
wwAssert failed at line 355 of ./src/color.c

Program received signal SIGABRT, Aborted.
[Switching to Thread 46912510335968 (LWP 13248)]
0x00002aaaab3fe4f5 in raise () from /lib64/libc.so.6
(gdb) bt
#0  0x00002aaaab3fe4f5 in raise () from /lib64/libc.so.6
#1  0x00002aaaab3ffe40 in abort () from /lib64/libc.so.6
#2  0x00002aaaaad3bc23 in al_assert (file=0x2aaaaadf2944 &quot;./src/color.c&quot;,
    line=355) at ./src/allegro.c:569
#3  0x00002aaaaad4b74c in hsv_to_rgb (h=-1.59837306, s=1, v=1,
    r=0x7fffffe59f94, g=0x7fffffe59f90, b=0x7fffffe59f8c) at ./src/color.c:355
#4  0x0000000000425d37 in renderer_t::apply_blend_effect (this=0x87dfc0, p=3,
    tick=301.00058555603027) at src/render.cpp:648
#5  0x000000000041d0c3 in coconut_effect_t::draw (this=0x737a80,
    render=0x87dfc0, in_player_view=0) at src/effect.cpp:309
#6  0x00000000004256b0 in renderer_t::draw_big_effects (this=0x87dfc0,
    in_player_view=0) at src/render.cpp:326
#7  0x00000000004288f3 in renderer_t::draw (this=0x87dfc0)
    at src/render.cpp:681
#8  0x000000000041f58e in gamestate_t::update_display (this=0x87ded0)
    at src/gamestate.cpp:637
#9  0x0000000000424046 in main_loop (game=0x87ded0) at src/main.cpp:42
#10 0x000000000042524d in main_menu_t::update_logic (this=0x7596c0)
    at src/main.cpp:237
#11 0x0000000000424014 in main_loop (game=0x7596c0) at src/main.cpp:39
#12 0x000000000042558c in main () at src/main.cpp:121
</pre><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (miran)</author>
		<pubDate>Mon, 07 Aug 2006 21:03:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Odd. Somehow, Allegro thinks v &gt; 1, but here&#39;s the call to hsv_to_rgb in render.cpp:
</p><div class="source-code snippet"><div class="inner"><pre>    <a href="http://www.allegro.cc/manual/hsv_to_rgb" target="_blank"><span class="a">hsv_to_rgb</span></a><span class="k2">(</span>rotate, <span class="n">1</span>, <span class="n">1</span>, <span class="k3">&amp;</span>r, <span class="k3">&amp;</span>g, <span class="k3">&amp;</span>b<span class="k2">)</span><span class="k2">;</span>
</pre></div></div><p>

Why is 1 getting rounded to anything but 1.0? Maybe try replacing it by 0.9999 and see if that helps?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Mon, 07 Aug 2006 21:14:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Nope, but adding this before that function call does help:</p><div class="source-code snippet"><div class="inner"><pre><span class="k1">while</span> <span class="k2">(</span>rotate <span class="k3">&lt;</span> <span class="n">0</span><span class="k2">)</span> <span class="k2">{</span>
  rotate <span class="k3">+</span><span class="k3">=</span> <span class="n">360</span>.<span class="n">0</span><span class="k2">;</span>
<span class="k2">}</span>
<span class="k1">while</span> <span class="k2">(</span>rotate <span class="k3">&gt;</span> <span class="n">360</span>.<span class="n">0</span><span class="k2">)</span> <span class="k2">{</span>
  rotate <span class="k3">-</span><span class="k3">=</span> <span class="n">360</span>.<span class="n">0</span><span class="k2">;</span>
<span class="k2">}</span>
</pre></div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (miran)</author>
		<pubDate>Mon, 07 Aug 2006 21:19:52 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ahh I remember now. You need a more recent version of Allegro <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> There was an assert in hsv_to_rgb() that didn&#39;t make any sense (the one you&#39;re apparently hitting) and thus was removed.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Mon, 07 Aug 2006 21:23:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hey cool effects! Kind of makes me dizzy. Oh wait, maybe that&#39;s because I&#39;m sleep deprived...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Jonny Cook)</author>
		<pubDate>Mon, 07 Aug 2006 21:32:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Kind of makes me dizzy.
</p></div></div><p>
You shouldn&#39;t even attempt to look at my game then. I&#39;ve been seasick all day. A couple of times I thought I was going to throw up and I&#39;m not even exaggerating!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (miran)</author>
		<pubDate>Mon, 07 Aug 2006 21:35:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The insanity effect in my game could cause you to become insane!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (MiquelFire)</author>
		<pubDate>Mon, 07 Aug 2006 21:40:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
map id of 18446744073709551615
</p></div></div><p>
Leave it to Bob to find a way to create that many maps. <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Matthew Leverton)</author>
		<pubDate>Mon, 07 Aug 2006 22:57:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Stupid game, I was one pixel away from getting that fruit and time ran out <img src="http://www.allegro.cc/forums/smileys/angry.gif" alt="&gt;:(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Tue, 08 Aug 2006 01:43:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Wow.  I go hide now...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Tue, 08 Aug 2006 04:39:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I get music, but it crashes immediately after that, </p><p>#0  0x00000000 in ?? ()<br />#1  0x10041490 in _libuser32_a_iname ()<br />#2  0x00405d3f in main_loop(game_engine_t*) (game=0x3007148) at src/main.cpp:42<br />#3  0x004060bf in _mangled_main() () at src/main.cpp:121<br />#4  0x1006af15 in _libuser32_a_iname ()<br />(gdb)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Tue, 08 Aug 2006 04:58:40 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Did you compile with AGL 0.4.0+ and Allegro 4.2+?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Tue, 08 Aug 2006 05:05:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ah, right. I thought 0.2.5CVS was the latest. I&#39;d better upgrade then. Though OpenLayer works fine. Will upgrading to .4 make OL break do you know?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Tue, 08 Aug 2006 15:15:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
Neil: 0.4.0 with Openlayer works fine for me under Windows.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Tue, 08 Aug 2006 15:32:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Maybe it&#39;ll fix some of the OL things that don&#39;t work under MSVC <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>Well, with 0.4, Spike Fruits works <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Tue, 08 Aug 2006 15:55:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Damn, I die every time in the map where you have to pick a lot of Time x 2:s... I simply can&#39;t move down in the end to pick the last fruit... and I can&#39;t really see what&#39;s going on anyways so it&#39;s hard to say what goes wrong <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>Great game, nevertheless!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Fladimir da Gorf)</author>
		<pubDate>Tue, 08 Aug 2006 22:31:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>My wife and I played it together.  Was a lot of fun.  She said your game should win.  <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Wed, 09 Aug 2006 00:00:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The program immediately crash for me.
</p><div class="source-code snippet"><div class="inner"><pre><span class="k2">(</span>gdb<span class="k2">)</span> run
Starting program: c:\Program Files\allegro\SpikedFruits<span class="k3">/</span>game.exe

Program received <a href="http://www.delorie.com/djgpp/doc/libc/libc_724.html" target="_blank">signal</a> SIGSEGV, Segmentation fault.
<span class="n">0x00000000</span> in ?? <span class="k2">(</span><span class="k2">)</span>
<span class="k2">(</span>gdb<span class="k2">)</span> backtrace
<span class="p">#0  0x00000000 in ?? ()</span>
<span class="p">#1  0x00420ad4 in allegro_gl_win_init ()</span>
<span class="p">#2  0x616e5500 in ?? ()</span>
Cannot <a href="http://www.delorie.com/djgpp/doc/libc/libc_39.html" target="_blank">access</a> memory a address <span class="n">0x6173654d</span>
</pre></div></div><p>
It be trying to run NULL().
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (spunit262)</author>
		<pubDate>Fri, 11 Aug 2006 08:28:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Make sure you have Allegro 4.2.0 and AllegroGL 0.4.0 installed.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Fri, 11 Aug 2006 08:45:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I have both installed.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (spunit262)</author>
		<pubDate>Fri, 11 Aug 2006 08:54:58 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Do you happen to have an Intel 915G or 915GM graphics card?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Fri, 11 Aug 2006 09:08:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yes, Is that the problem?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (spunit262)</author>
		<pubDate>Fri, 11 Aug 2006 09:18:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yes, see <a href="http://www.allegro.cc/forums/thread/586780">this thread</a> for details, and a patch.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Bob)</author>
		<pubDate>Fri, 11 Aug 2006 09:32:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>It be working now.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (spunit262)</author>
		<pubDate>Fri, 11 Aug 2006 10:14:38 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
Once it&#39;s decided about the patch, is it going into the CVS version?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Fri, 11 Aug 2006 13:47:55 +0000</pubDate>
	</item>
</rss>
