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		<title>Shrink Bitmap</title>
		<link>http://www.allegro.cc/forums/view/586249</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Tue, 04 Jul 2006 17:48:13 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>Is there a way to make bitmaps smaller in allegro? In my pong game I want to be able to shoot the opposing paddle(which is a bitmap so i cant use rectfill) and upon impact, i want the opponent to get smaller.
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		<author>no-reply@allegro.cc (neil dwyer)</author>
		<pubDate>Tue, 04 Jul 2006 00:28:19 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p><a href="http://www.talula.demon.co.uk/allegro/onlinedocs/en/alleg014.html">http://www.talula.demon.co.uk/allegro/onlinedocs/en/alleg014.html</a></p><p>there&#39;s stuff about stretching and scaling in there
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		<author>no-reply@allegro.cc (BrknPhoenix)</author>
		<pubDate>Tue, 04 Jul 2006 00:39:20 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="source-code snippet"><div class="inner"><pre><a href="http://www.allegro.cc/manual/stretch_blit" target="_blank"><span class="a">stretch_blit</span></a>
<a href="http://www.allegro.cc/manual/stretch_sprite" target="_blank"><span class="a">stretch_sprite</span></a>
</pre></div></div><p>
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		<author>no-reply@allegro.cc (Simon Parzer)</author>
		<pubDate>Tue, 04 Jul 2006 00:40:28 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Thanks a lot! I am going to have to start memorizing that manual.
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		<author>no-reply@allegro.cc (neil dwyer)</author>
		<pubDate>Tue, 04 Jul 2006 01:00:33 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Or have a copy of the manual open beside you. Hell, I have an HTML copy of K&amp;R that I refer to at least once or twice a week.</p><p>[EDIT]<br />Yeah sorry, I meant an online copy. I&#39;ve been around long enough that I&#39;ve done paper and online in equal amounts, and tend to use the terms interchangably. An online copy is often more useful, as you can just C&amp;P API calls. Paper copies of anything are for reading in transit <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />. Absolutely, read the whole thing through, but just to get a general idea of what&#39;s possible with the library. Then look it up when you need to - the docs are well laid out.
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		<author>no-reply@allegro.cc (_Dante)</author>
		<pubDate>Tue, 04 Jul 2006 01:17:16 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>My parents get mad when I use all of my ink on useless(to them) things.
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		<author>no-reply@allegro.cc (neil dwyer)</author>
		<pubDate>Tue, 04 Jul 2006 01:20:51 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
The manual is online, as well as in html files with the full allegro package. There is no need to print it out or even go online..
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Tue, 04 Jul 2006 01:26:01 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>there are some high quality scaling algorymths too available.</p><p>the quality of stretch_blit() is not very high.
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		<author>no-reply@allegro.cc (A J)</author>
		<pubDate>Tue, 04 Jul 2006 13:18:50 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Yeah, <a href="http://astronomy.swin.edu.au/~pbourke/colour/bicubic/">Bicubic Interpolation</a> for example. It has nice quality and is very slow (lots of calculations for the CPU).
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		<author>no-reply@allegro.cc (Simon Parzer)</author>
		<pubDate>Tue, 04 Jul 2006 14:27:04 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>For software Allegro, there&#39;s AASTR (Anti-Aliased STretching and Rotations)
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		<author>no-reply@allegro.cc (Fladimir da Gorf)</author>
		<pubDate>Tue, 04 Jul 2006 17:48:13 +0000</pubDate>
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