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		<title>Interesting zoom thingy</title>
		<link>http://www.allegro.cc/forums/view/568381</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Fri, 24 Feb 2006 08:43:18 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>Behold - the <a href="http://www.foulbeast.com/zoomquilt/zoom.htm">Zoomquilt</a></p><p>Drag the mouse up and down to zoom in and out.</p><p>AE.
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		<author>no-reply@allegro.cc (Andrei Ellman)</author>
		<pubDate>Tue, 21 Feb 2006 20:02:15 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I&#39;m sure someone will come along and declare their own stupidity (usually demonstrated with the phrase &quot;old&quot;), but I really liked this. It isn&#39;t the sort of art I&#39;d put on my wall but I enjoyed the way it repeats allowing you to zoom forever. It was like controlling my own White Stripes video in a fantasy world.
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		<author>no-reply@allegro.cc (Thomas Harte)</author>
		<pubDate>Tue, 21 Feb 2006 20:28:34 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I found this a while ago, but I had completly forgotten about it...it&#39;s really well done. Must...not...waste more time staring at it. Thank&#39;s for the link <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
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		<author>no-reply@allegro.cc (FrankyR)</author>
		<pubDate>Tue, 21 Feb 2006 20:31:15 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I spent five minutes staring at that. It&#39;s really cool. Took me a while to realize I was seeing the same thing over and over again. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
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		<author>no-reply@allegro.cc (Jonny Cook)</author>
		<pubDate>Tue, 21 Feb 2006 20:34:01 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Heh, i just received that a few day go by email, VERY cool.<br />One very nice thing is the amount of detail that was put into it, you can stop at any moment just to admire the lovely drawings <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (FMC)</author>
		<pubDate>Tue, 21 Feb 2006 20:41:26 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Yes, the drawings are extraordinary!
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		<author>no-reply@allegro.cc (Michael Faerber)</author>
		<pubDate>Tue, 21 Feb 2006 20:57:56 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Very nice!
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		<author>no-reply@allegro.cc (kentl)</author>
		<pubDate>Wed, 22 Feb 2006 03:18:06 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Cool.
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		<author>no-reply@allegro.cc (Onewing)</author>
		<pubDate>Wed, 22 Feb 2006 03:27:54 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Cool +1 ; nice +1
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		<author>no-reply@allegro.cc (GullRaDriel)</author>
		<pubDate>Wed, 22 Feb 2006 14:04:23 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>How does it work?<br />Morphing perhaps?
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		<author>no-reply@allegro.cc (Dennis)</author>
		<pubDate>Wed, 22 Feb 2006 14:33:55 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
How does it work?<br />Morphing perhaps?
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My theory:<br />If you have two pictures you just pick two &quot;holes&quot; in them and animate. When you zoom in towards the hole in picture A you see picture B through it, and the same thing happens when you zoom in on B.
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		<author>no-reply@allegro.cc (kentl)</author>
		<pubDate>Wed, 22 Feb 2006 14:39:14 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>But it is continuous so there has to be some sort of projection going on, connecting the two pictures through a hole via texture mapping them onto deforming polygons.<br />It&#39;s not just layers with holes in them as far as i can see.
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		<author>no-reply@allegro.cc (Dennis)</author>
		<pubDate>Wed, 22 Feb 2006 15:26:58 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>It&#39;s magic!
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		<author>no-reply@allegro.cc (Jonny Cook)</author>
		<pubDate>Wed, 22 Feb 2006 19:48:35 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>As far as I can tell, it&#39;s actually just layers, but very well done, and more of them than you may think.
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		<author>no-reply@allegro.cc (Tobias Dammers)</author>
		<pubDate>Wed, 22 Feb 2006 19:56:05 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Tobias: I agree. The result is quite cool.
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		<author>no-reply@allegro.cc (kentl)</author>
		<pubDate>Wed, 22 Feb 2006 22:31:22 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
It&#39;s great! <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Wed, 22 Feb 2006 23:45:44 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
As far as I can tell, it&#39;s actually just layers, but very well done, and more of them than you may think.
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It seems it just displays two stretched images, one on top of another, without any holes or anything like this. At one point if you look carefully you can see a seam between two images, but to make sure how it&#39;s exactly done flash decompiler would have been better. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Krzysztof Kluczek)</author>
		<pubDate>Thu, 23 Feb 2006 01:32:35 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p><b>holds mouse button down</b><br />I feel like in a theme park ride! <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p><p>[edit]<br />Do I need to say it is very cool? <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /><br />Yay for surrealism. I bet you didn&#39;t see the &quot;fun&quot; and &quot;salvation&quot; doors <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>[edit 2]<br />Screenshot on what Krzysztof Kluczek said:<br /><span class="remote-thumbnail"><span class="json">{"name":"screeniez0r.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/5\/7533fb12272e9188ad374fdba7d6957c.jpg","w":800,"h":600,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/5\/7533fb12272e9188ad374fdba7d6957c"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/7/5/7533fb12272e9188ad374fdba7d6957c-240.jpg" alt="screeniez0r.jpg" width="240" height="180" /></span>
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		<author>no-reply@allegro.cc (Pedro Avelar Gontijo)</author>
		<pubDate>Thu, 23 Feb 2006 05:36:08 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>This reminds me of an idea I had the other day. I&#39;d like to take a video shot from a long corridor in our school. I would place the camera on a tripod on wheels or something similar. Then I would shoot and roll the camera in the middle of the corridor focusing on the far end on the corridor. </p><p>This video I would show in a program that would render it in a similar way as the Zoomquilt above. But it would also be possible to move sideways and up and down. Imagine one frame with the far end as just a point in the middle. Divide the whole image into four triangles, each with a base on the edge of the image and all with the top in the centre. Think of the centre point as a movable point and the four triangles would just stretch and tilt like textured polygons. Of course the effect would be (almost) natural only if the surfaces would be flat without any objects sticking out. And the far end wall would be far enough. But the effect would still be neat. </p><p>One could make shots from several corridors and connect them and use it as a background to a Harry Potter broomstick chase game or something. Our school building is built in 1909 and has a rather suitable interior.</p><p><span class="remote-thumbnail"><span class="json">{"name":"skolan.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/0\/3003964ce907f6d7d6887675ddd8f000.jpg","w":300,"h":195,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/0\/3003964ce907f6d7d6887675ddd8f000"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/3/0/3003964ce907f6d7d6887675ddd8f000-240.jpg" alt="skolan.jpg" width="240" height="156" /></span>
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		<author>no-reply@allegro.cc (Johan Halmén)</author>
		<pubDate>Thu, 23 Feb 2006 06:31:37 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Screenshot on what Krzysztof Kluczek said:
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You&#39;re kind of ruining the magic... <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
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		<author>no-reply@allegro.cc (Jonny Cook)</author>
		<pubDate>Thu, 23 Feb 2006 07:20:27 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>When CD-ROMs were first invented in 84/85 (On the Atari ST and Amiga, the PC didn&#39;t have them until much later) I had this plan to photograph a winding country lane every metre or so and from 16 positions across the width of the road.  This would have made a kick-<span class="cuss"><span>ass</span></span> racing game for its time. It&#39;s a shame my business partners had their heads so far up their arses I couldn&#39;t get them to fund even a 2nd floppy drive for my ST (ever tried compiling with a single floppy, even with the O/S in ROM? No Wonder I love asm).  The plan included lowering the camera over a few choice precipices onto hard looking rocks.</p><p>I should mount my Mum&#39;s DV cam on the handlebars of my pedal-iron and prove the principle around the local park.  16 cams would be better mounted on a trolley the width of the paths, because then I wouldn&#39;t need grey overcast to keep the lighting consistent. In fact scudding clouds would look cool speeded up providing that the sky isn&#39;t visible at any nodes (e.g. the looping point if the track is a simple loop).</p><p>Is this off topic enough?</p><p>Slightly more on topic, these zoomy things can be done collaboratively, like the foldy-over paper monster game, draw a full sized pic then shrink it, mask it and send it on for the next person to paste over the middle of theirs and repeat. It would be even easier if we all had Flash.
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		<author>no-reply@allegro.cc (Matt Smith)</author>
		<pubDate>Thu, 23 Feb 2006 07:32:27 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Yay for surrealism. I bet you didn&#39;t see the &quot;fun&quot; and &quot;salvation&quot; doors <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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You&#39;d lose. I found the seam after finding these doors, too. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Krzysztof Kluczek)</author>
		<pubDate>Thu, 23 Feb 2006 08:25:51 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Jonny Cook said:</div><div class="quote"><p>

You&#39;re kind of ruining the magic... <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
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Yeah... I hope people who don&#39;t want to ruin it don&#39;t enlarge the thumbnail then <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /><br />[edit]<br />&lt;3 looking for details. Did you see the boy / girl swinging? <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /><br />And I really do wonder how did they paint this.
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		<author>no-reply@allegro.cc (Pedro Avelar Gontijo)</author>
		<pubDate>Thu, 23 Feb 2006 21:22:36 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I suspect that this was done by a group of people (there are several names on the opening credits). Each person drew an enlarged version of the centre of the image. The images may have had to be adjusted so various things could fit together better (this would be especially true on the last iamge trying to get the first one to fit). Also, in order to make the zoom effect smoother, some in-between images could have been created (either that or the &#39;centre&#39; of each image was pretty large). If it was a group project, each person would have had to have made many adjustments to their imges in order to fit.</p><p>The only thing I can find at fault (from a putting-together poit of view) is that if you zoom in to the treehouse, then the perspective you get just before you get to the &#39;evil forrest&#39; isn&#39;t quite right.</p><p>Another thing you can do is to zoom at maximum speed in either direction and watch the two red thingies. Do you think the red thingies were there to help the illusion, were they there for artistic effect, or just to be watched when zooming at full speed?</p><p>But without further ruining the magic, I&#39;d just like to say that I luv it! Not just the fact that you can zoom forever, but the surrealism of it as well.</p><p>AE.
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		<author>no-reply@allegro.cc (Andrei Ellman)</author>
		<pubDate>Fri, 24 Feb 2006 08:16:04 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p><a href="http://public.hbk-bs.de/~baumgarn/zoom/index.php">the individual pictures</a><br />So it is done a lot simpler(technically) than i thought, just images stretched on top of each other.<br />I think the red thing is to help the illusion.
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		<author>no-reply@allegro.cc (Dennis)</author>
		<pubDate>Fri, 24 Feb 2006 08:43:18 +0000</pubDate>
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