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		<title>OpenGL vs Allegro</title>
		<link>http://www.allegro.cc/forums/view/519074</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sun, 14 Aug 2005 23:45:41 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>My friend wanted me to open this thread. He is an expert OpenGL (which I never heard of <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />) programmer. I told him about Allegro (which he never heard of). He just wanted to know which is better and why.
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		<author>no-reply@allegro.cc (Dustin Gibson)</author>
		<pubDate>Sat, 13 Aug 2005 11:01:37 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>The both serve different purposes. OpenGL only handles graphics, while Allegro handles graphics, sound, input, and other stuff. OpenGL is a bit lower level than Allegro&#39;s more-used functions, too. In fact, <a href="http://allegrogl.sf.net">AllegroGL</a> maps most Allegro graphics functions to OpenGL calls.. providing some of the acceleration provided by OpenGL through Allegro&#39;s functions.
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		<author>no-reply@allegro.cc (Kitty Cat)</author>
		<pubDate>Sat, 13 Aug 2005 11:17:23 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I am sorry, I posted on the wrong sub-topic.
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		<author>no-reply@allegro.cc (Dustin Gibson)</author>
		<pubDate>Sat, 13 Aug 2005 11:23:24 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p><a href="http://sourceforge.net/projects/openlayer">Also of interest</a>
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		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Sat, 13 Aug 2005 23:37:47 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Also, if he really where an expert in OpenGL he would know the relation between it, DirectX and other graphic libraries that merely acts as another layer of abstraction.
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		<author>no-reply@allegro.cc (kentl)</author>
		<pubDate>Sat, 13 Aug 2005 23:58:53 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>OpenGL is good, but variables are better.
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		<author>no-reply@allegro.cc (gnolam)</author>
		<pubDate>Sun, 14 Aug 2005 00:42:47 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
OpenGL is good, but variables are better.
</p></div></div><p>
True! But which variable is the best one?
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		<author>no-reply@allegro.cc (kentl)</author>
		<pubDate>Sun, 14 Aug 2005 00:45:44 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>What&#39;s wrong with asking, &quot;What is Allegro, and is it any good?&quot; Clearly, if you knew nothing about Allegro, that would be a perfectly valid question (regardless of your expertise). It&#39;s entirely possible that he didn&#39;t word it exactly like the original poster did.</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
True! But which variable is the best one?
</p></div></div><p>
That&#39;s irrelevent, as long as it points to the frame buffer. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
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		<author>no-reply@allegro.cc (Chris Katko)</author>
		<pubDate>Sun, 14 Aug 2005 01:19:36 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
True! But which variable is the best one?
</p></div></div><p>

This is the best variable: </p><p><span class="source-code">    <span class="k1">int</span> n<span class="k2">;</span></span>
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		<author>no-reply@allegro.cc (LennyLen)</author>
		<pubDate>Sun, 14 Aug 2005 01:21:03 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>No, this one is better:</p><div class="source-code snippet"><div class="inner"><pre><span class="k1">int</span> i<span class="k2">;</span>
</pre></div></div><p>
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		<author>no-reply@allegro.cc (Michael Faerber)</author>
		<pubDate>Sun, 14 Aug 2005 01:38:20 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
<span class="source-code"><span class="k1">int</span> eger<span class="k2">;</span></span></p><p>So much better than i and n.
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		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Sun, 14 Aug 2005 01:42:30 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="source-code snippet"><div class="inner"><pre>UltimateType TheBestVariableInAllExistanceIsThisOneRightHereThatYouAreCurrentlyReadingAtThisMomentInTimeThatCould
GoOnForAsLongAsIFeelLikeTypingThisUpAndDontRunOutOfThingsToSayAboutTheBestUltimateVariableOfAllTime<span class="k2">;</span>
</pre></div></div><p>
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		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Sun, 14 Aug 2005 01:53:03 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Dammit, Heatley! I think you broke my browser with that friggin long variable name! <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
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		<author>no-reply@allegro.cc (Edward Sheets)</author>
		<pubDate>Sun, 14 Aug 2005 01:57:46 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Not my fault the variable is so ultimate it overloads your browser.
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		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Sun, 14 Aug 2005 02:22:30 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>you people know nothing.</p><div class="source-code snippet"><div class="inner"><pre><span class="k1">int</span> milk, great<span class="k2">;</span>
</pre></div></div><p>

Neil.
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		<author>no-reply@allegro.cc (Neil Walker)</author>
		<pubDate>Sun, 14 Aug 2005 02:32:14 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Quote:<br />OpenGL is good, but variables are better.<br />True! But which variable is the best one?
</p></div></div><p>
Variables are for n00bs. Use HTML instead.
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		<author>no-reply@allegro.cc (spellcaster)</author>
		<pubDate>Sun, 14 Aug 2005 03:10:41 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>No, I think Linux is far better than HTML.
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		<author>no-reply@allegro.cc (aybabtu)</author>
		<pubDate>Sun, 14 Aug 2005 03:41:46 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
My friend wanted me to open this thread. He is an expert OpenGL (which I never heard of <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />) programmer. I told him about Allegro (which he never heard of). He just wanted to know which is better and why.
</p></div></div><p>Allegro offers more than graphical output. Your friend might use DirectX for everything else (input,sound,network) - but why not use Allegro to make it cross compatible (it uses DirectX in Windows anyway).</p><p>S/He can use AllegGL to allow him/her to use OpenGL alongside Allegro&#39;s other functions.
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		<author>no-reply@allegro.cc (Archon)</author>
		<pubDate>Sun, 14 Aug 2005 05:35:31 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p><span class="source-code"><span class="k1">int</span> olerant<span class="k2">;</span></span><br />&quot;How many allegroites does it take to change a light bulb?&quot;<br />&quot;I think the question is wrong, I think he forgot to ask what it should be changed to. A candle?&quot;<br />&quot;You can&#39;t compare light bulbs with candles!&quot;<br />&quot;Yes, you can. Just do a typecast.&quot;<br />...
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		<author>no-reply@allegro.cc (Johan Halmén)</author>
		<pubDate>Sun, 14 Aug 2005 16:27:03 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I use:
</p><div class="source-code snippet"><div class="inner"><pre><span class="k1">int</span> a<span class="k2">;</span>
</pre></div></div><p>
See, that works. I wouldn&#39;t like to use:
</p><div class="source-code snippet"><div class="inner"><pre><span class="k1">for</span><span class="k2">(</span>TheBestVariableInAllExistanceIsThisOneRightHereThatYouAreCurrentlyReadi
ngAtThisMomentInTimeThatCouldGoOnForAsLongAsIFeelLikeTypingThisUpAndDontRun
OutOfThingsToSayAboutTheBestUltimateVariableOfAllTime <span class="k3">=</span> <span class="n">0</span><span class="k2">;</span> TheBestVariableInAllExistanceIsThisOneRightHereThatYouAreCurrentlyReadingAt
ThisMomentInTimeThatCouldGoOnForAsLongAsIFeelLikeTypingThisUpAndDontRunOutO
fThingsToSayAboutTheBestUltimateVariableOfAllTime <span class="k3">&lt;</span> <span class="n">10</span><span class="k2">;</span> TheBestVariableInAllExistanceIsThisOneRightHereThatYouAreCurrentlyReadingAt
ThisMomentInTimeThatCouldGoOnForAsLongAsIFeelLikeTypingThisUpAndDontRunOutO
fThingsToSayAboutTheBestUltimateVariableOfAllTime<span class="k3">+</span><span class="k3">+</span><span class="k2">)</span>
</pre></div></div><p>
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		<author>no-reply@allegro.cc (dthompson)</author>
		<pubDate>Sun, 14 Aug 2005 22:26:52 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>You guys are thinking about it completely wrong. I use:</p><div class="source-code snippet"><div class="inner"><pre><span class="k1">int</span> <span class="k2">;</span>
</pre></div></div><p>

It&#39;s hard to see because it&#39;s half of a character. But I only have to press half of a key to use it! <i>Double</i> the efficiency!
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		<author>no-reply@allegro.cc (Chris Katko)</author>
		<pubDate>Sun, 14 Aug 2005 23:45:41 +0000</pubDate>
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