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		<title>Let&#39;s see your screenshots</title>
		<link>http://www.allegro.cc/forums/view/414993</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sun, 10 Oct 2004 18:27:31 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>
Yes, it&#39;s that time of the year again! </p><p>Let&#39;s see some cool screenshots of your current project(s). Or be prepared to be called a n00b slacker! <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p><p>Seriously, I think it&#39;s good motivation to see progress from other people! <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Wed, 06 Oct 2004 02:10:49 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Right. You see, I had this.. uhm.. hard drive failure. Yeah! And all my projects were... eaten! <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
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		<author>no-reply@allegro.cc ( mEmO)</author>
		<pubDate>Wed, 06 Oct 2004 02:12:21 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>mEmO you friggin slacker, we know you better than that <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />  I&#39;ll post some pics of current projects I&#39;m working on once I get home and have access to my projects <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
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		<author>no-reply@allegro.cc (Steve Terry)</author>
		<pubDate>Wed, 06 Oct 2004 02:15:46 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
Right. You see, I had this.. uhm.. hard drive failure. Yeah! And all my projects were... eaten!
</p></div></div><p>
Oh, what a coincidence! same as me!</p><p>But really, I&#39;m serious. But I have a backup of everything <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />  So as soon as I find the backup CD I&#39;ll post something <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p><p>[edit]<br />Better than that, I&#39;ll show you a pair of screens of a team project. I&#39;m downloading it righ now <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
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		<author>no-reply@allegro.cc (Oscar Giner)</author>
		<pubDate>Wed, 06 Oct 2004 02:28:08 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Yay! \o/</p><p>I&#39;ve been working on this project for a couple months now. It&#39;s coming along rather slowly, but I think it&#39;s looking pretty good.<br /><a href="http://www.ericscomputershop.com/junk/awesomerpgtake1.gif">Clicky</a></p><p>I need a better artist, though. Most of the graphics look the same.
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		<author>no-reply@allegro.cc (Derezo)</author>
		<pubDate>Wed, 06 Oct 2004 02:33:06 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
Screenshot doesn&#39;t work for me.. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Wed, 06 Oct 2004 02:43:53 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Derezo: That&#39;s amazing! How did you do it? putpixel() or clear_to_color()?
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		<author>no-reply@allegro.cc ( mEmO)</author>
		<pubDate>Wed, 06 Oct 2004 02:45:50 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Woohoo! Horray for the black-pixel goodness!
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		<author>no-reply@allegro.cc (Carrus85)</author>
		<pubDate>Wed, 06 Oct 2004 02:47:13 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
Actually I just tried it again and it did work! But it doesn&#39;t look like a game to me... <img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" /><br />http://www.ericscomputershop.com/junk/drevil.jpg
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Wed, 06 Oct 2004 02:47:48 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Guess it doesn&#39;t work for me... l0l
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		<author>no-reply@allegro.cc (Carrus85)</author>
		<pubDate>Wed, 06 Oct 2004 02:49:02 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Wow <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" />  This thread degenerated very fast <img src="http://www.allegro.cc/forums/smileys/rolleyes.gif" alt="::)" />
</p></div>]]>
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		<author>no-reply@allegro.cc (Oscar Giner)</author>
		<pubDate>Wed, 06 Oct 2004 03:05:49 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I think it&#39;s going to be worth ONE HUNDRED BILLION DOLLARS!</p><p>..I didn&#39;t break the thread. I swear!
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		<author>no-reply@allegro.cc (Derezo)</author>
		<pubDate>Wed, 06 Oct 2004 03:05:53 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Don&#39;t look at me!
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		<author>no-reply@allegro.cc ( mEmO)</author>
		<pubDate>Wed, 06 Oct 2004 03:09:10 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
I&#39;m looking at Derezo.. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>Seriously, aren&#39;t you guys working on anything? Sometimes it seems that only myself and 23yr3yrold are working on games.. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Wed, 06 Oct 2004 03:12:10 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>We have lives/school/work.
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		<author>no-reply@allegro.cc (SonShadowCat)</author>
		<pubDate>Wed, 06 Oct 2004 03:15:41 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>The rest of us have realized that games are void, and labor is fruitless.
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		<author>no-reply@allegro.cc (Matthew Leverton)</author>
		<pubDate>Wed, 06 Oct 2004 03:16:28 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
SSC: So does Chris and when I was working fulltime in an office I still made games in my sparetime. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>EDIT: Void? Is everyone bored of games now? <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /> <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Wed, 06 Oct 2004 03:16:47 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Alright, alright. Here&#39;s a random screenshot of a project I&#39;m semi-working on.<br /><a href="http://www.memocomputers.com/screenie.PNG">clicky</a>
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		<author>no-reply@allegro.cc ( mEmO)</author>
		<pubDate>Wed, 06 Oct 2004 03:18:55 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Bored of life in general. Make a game about taxes and death. That would be cool.
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		<author>no-reply@allegro.cc (Matthew Leverton)</author>
		<pubDate>Wed, 06 Oct 2004 03:19:04 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>Wow <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /> This thread degenerated very fast <img src="http://www.allegro.cc/forums/smileys/rolleyes.gif" alt="::)" /></p></div></div><p>

Tells you how much work everyone&#39;s doing. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>I keep it in my journal, so ... bye.
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		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 06 Oct 2004 03:19:25 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I am actually working on something, but it&#39;s still in the design stages. I&#39;ve created little modular code segments for it. My own screen update API which includes image placement and depth for a drs system, a console style gui class, an input class for joystick support and button customization, and a few other useful things.. but other than that, there&#39;s nothing game specific that&#39;s done code-wise. All I have are about 5 pages of notes so far.</p><p>ML: Been thinking about it. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
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		<author>no-reply@allegro.cc (Derezo)</author>
		<pubDate>Wed, 06 Oct 2004 03:19:45 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
Memo: Norway C&amp;C? <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>Matthew: Bored? I bet you are rich and bored.. so send all your money to meeee. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> Hope you feel more upbeat soon.</p><p>Chris: I don&#39;t see no ingame screenshots there.. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /></p><p>Derezo: What kind of game?
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Wed, 06 Oct 2004 03:23:17 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Phipps: Nah, that&#39;s just test data, really. The project&#39;s still pretty much in the planning phase. My UDP-block isn&#39;t making things any better.
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		<author>no-reply@allegro.cc ( mEmO)</author>
		<pubDate>Wed, 06 Oct 2004 03:26:36 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
UDP?
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Wed, 06 Oct 2004 03:27:20 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>See attachment.
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		<author>no-reply@allegro.cc (Surt)</author>
		<pubDate>Wed, 06 Oct 2004 03:28:15 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>User Datagram Protocol. Commonly used for online gaming. Unfortunately my UNI&#39;s decided to block absolutely all traffic of the kind. <img src="http://www.allegro.cc/forums/smileys/rolleyes.gif" alt="::)" />
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		<author>no-reply@allegro.cc ( mEmO)</author>
		<pubDate>Wed, 06 Oct 2004 03:28:37 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I <u>have</u> been working on something! Not a game, though, just learning the basics of Irrlicht by making a neato demo called Massive! It moves an army of soldiers across terrain, yay! Inspired by Rome: Total War (I played the demo, didn&#39;t like it though, wasn&#39;t my style of game).</p><p><a href="http://www.progranism.com/Massive">Massive</a></p><p>Side note: Did you know they&#39;re using the Rome: Total War engine in a TV show on the History Channel? They use it to play out battle scenes and stuff. Kinda funny <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
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		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Wed, 06 Oct 2004 03:29:13 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
X-Com! Woot woot woot!! I love X-com and Laser Squad. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p><p>How much have you done Carl? <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>EDIT:<br />William: Those pics look very nice (but you might want to use Jpeg&#39;s, they are indeed massive!). The programme you described sounds suspiciously like a UK show on here last year called Time Commanders where a team of 4 friends refought historical battles using the total war engine.</p><p>Was pretty good I thought.</p><p>Anyway, it&#39;s nice to see some people are working on games. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Wed, 06 Oct 2004 03:29:35 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p><img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> Nothing, its just a mockup I did for a pixelation challenge, ages ago. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
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		<author>no-reply@allegro.cc (Surt)</author>
		<pubDate>Wed, 06 Oct 2004 03:30:53 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
You people are sick.</p><p><b>Edit</b>
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>Don&#39;t have a screenshot either, eh?</p></div></div><p>.<br />...Yep. Pretty much. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
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		<author>no-reply@allegro.cc (Kanzure)</author>
		<pubDate>Wed, 06 Oct 2004 03:32:05 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>Chris: I don&#39;t see no ingame screenshots there.. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /></p></div></div><p>

Work lately has been on Bola. And this relates to animation, which doesn&#39;t come over too well in screen shots anyway. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>Here; a little teaser of the new jump-punch against the new first-level miniboss.</p><p><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/7/a/7aa6222e45f52a6663f0bd0b4cc35606.png" alt="teaser.png" width="224" height="170" />
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		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 06 Oct 2004 03:32:11 +0000</pubDate>
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Carl: <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> Why stop now? <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>Chris: Drools! Looks gorgeous! I&#39;m jealous.. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /></p><p>How are you doing those impact rays? prerendered?
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Wed, 06 Oct 2004 03:34:02 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I need to get back to work on my text game. I stopped after I lost all my work.
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		<author>no-reply@allegro.cc (SonShadowCat)</author>
		<pubDate>Wed, 06 Oct 2004 03:35:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>Derezo: What kind of game?</p></div></div><p>Well, it&#39;s an Action RPG.. but I haven&#39;t 100% decided on the style. It&#39;s going to be based around a single character (and not a party) so I have a couple options. I&#39;m thinking something along the lines of zelda.</p><p>However, I have so little of it done so far that it&#39;s rather open ended. At this point I can change the project into almost anything... and an RPG still seems like way too much work for one person, even an action rpg. I always have troubles with media, and that&#39;s very discouraging for me. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /><br />Only time will tell....
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		<author>no-reply@allegro.cc (Derezo)</author>
		<pubDate>Wed, 06 Oct 2004 03:35:06 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
Since you have the largest simpsons catalog known to man, why not use all the simpsons characters, object drawings and backgrounds, and make it a simpsons RPG? <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Wed, 06 Oct 2004 03:36:20 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>heh, although that&#39;d be funny, I&#39;d need someone else to do all the image ripping to make it actually look good.. </p><p>So, How about no? Ya crazy dutch <span class="cuss"><span>bastard</span></span>... <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
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		<author>no-reply@allegro.cc (Derezo)</author>
		<pubDate>Wed, 06 Oct 2004 03:37:24 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>anywho as promised my current projects:<br />Sekrit new GUI, not much going on now but most of the subystems are done so work on actual widgets will start before too long.<br /><span class="remote-thumbnail"><span class="json">{"name":"awe.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/7\/97c2e0ff7073f1e3cf278ac26eb0632e.png","w":804,"h":631,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/9\/7\/97c2e0ff7073f1e3cf278ac26eb0632e"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/9/7/97c2e0ff7073f1e3cf278ac26eb0632e-240.jpg" alt="awe.png" width="240" height="188" /></span><br />My old GUI, NAS, not exactly abandonware, this is a new theme I made that resembles java swing.<br /><span class="remote-thumbnail"><span class="json">{"name":"nas.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/9\/b921530850542031e905bae035bc7c7c.png","w":1024,"h":768,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/9\/b921530850542031e905bae035bc7c7c"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/b/9/b921530850542031e905bae035bc7c7c-240.jpg" alt="nas.png" width="240" height="180" /></span><br />Space shooter clone from a sega genesis game, kinda dark becase it&#39;s fading in but i&#39;m still working on enemies and haven&#39;t really worked on it in a while <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /><br /><span class="remote-thumbnail"><span class="json">{"name":"solpeace.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/c\/5c083f06fb3b5f9a7a700a86c642c04a.png","w":646,"h":512,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/c\/5c083f06fb3b5f9a7a700a86c642c04a"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/5/c/5c083f06fb3b5f9a7a700a86c642c04a-240.jpg" alt="solpeace.png" width="240" height="190" /></span>
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		<author>no-reply@allegro.cc (Steve Terry)</author>
		<pubDate>Wed, 06 Oct 2004 03:38:22 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>I&#39;d need someone else to do all the image ripping to make it actually look good.. </p></div></div><p>
True. I forgot that you hadn&#39;t mastered the sharpen tool yet. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>EDIT: Steve, I like the NASgui Skin. And the shooter has that great console TV look. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Wed, 06 Oct 2004 03:38:29 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>William Heatley, 1.5MB .png; are you insane?  My dial up can&#39;t handle that.....</p><p><a href="http://www.geocities.com/nonnus29/starfox/sfleveleditor.html">This is the most recent recreational project I&#39;ve coded</a>.  The level editor for the failed team allegro project starfox during july/aug.</p><p><a href="http://jsgc.sf.net">And this is the project before that.</a> I coded that mainly in june.</p><p>I&#39;ve been waiting for some inspiration before I start another project......
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (nonnus29)</author>
		<pubDate>Wed, 06 Oct 2004 03:38:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
Derezo..at first I thought you were crazy with the simpson collection and all, but now I can see you&#39;re nuts. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /></p><p>Go ML! Always with the strong viewpoints.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Kanzure)</author>
		<pubDate>Wed, 06 Oct 2004 03:39:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>This is a screenshot of the project I&#39;m currently working on: Animal Cookies: Fighter. I&#39;m using the same graphics of my last speedhack entry, but they&#39;re going to change soon.</p><p>In the screenshot you can see (besides DevC++): Arina (left) throwing a kick against Juliette, and the region where their frames collide is marked in red.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Rampage)</author>
		<pubDate>Wed, 06 Oct 2004 03:39:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>I always have troubles with media, and that&#39;s very discouraging for me. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /></p></div></div><p>

I was hanging out with a friend of mine on Sunday, and after discussion had gone through my game, his anime artwork, Street Fighter, anime in general, and various other interests, he asked me about a fighting game I had hinted I was working on. It&#39;s an exercise in developing Bola (as TMS has been lately) and when asked what kind of characters I would be using, I told him it was going to be sort of a &quot;Pocket Fighter&quot; clone using the 8-Bit Theatre cast. No, I&#39;m not joking; I&#39;ve planned out quite a bit of the moves and such, actually. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /> I also thought of making a fighting game using web comic characters (Skull, Junpei, the CTS, the Shirt Ninja, Aeris, Strong Mad, etc) ... anyway, the point was I had no original characters. So he offered to develop some, since he&#39;s been doing some of that lately anyway. Hardcore SF nut and anime artist drawing my animations for me? Score! <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>How are you doing those impace rays? prerendered?</p></div></div><p>

... impace?</p><p>EDIT: Oh; impact. Those are stolen from Street Fighter Alpha 3. I need to replace those ...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 06 Oct 2004 03:41:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
Sorry, typo.. I meant impact. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /><br />As for the pocket fighter: Super smash brothers style? <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>Jorram: Looks a good start.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Wed, 06 Oct 2004 03:43:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>As for the pocket fighter: Super smash brothers style?</p></div></div><p>
Super Smash Brothers style with a hint of Paper Mario in a fighter would be...awesome. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Kanzure)</author>
		<pubDate>Wed, 06 Oct 2004 03:45:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>As for the pocket fighter: Super smash brothers style?</p></div></div><p>

Street Fighter, but with super-deformed characters like the first Final Fantasy already looks like. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>http://www.gamerankings.com/screens3/23901/5.jpg</p><p>Like that. It will be able to save replays, and I&#39;d like Internet multiplayer too. 4 player like SSBM would be cool too, but I&#39;m not looking at that right now. I like SF more than SSBM; thanks. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 06 Oct 2004 03:51:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Mr.Bob said:</div><div class="quote"><p>
Side note: Did you know they&#39;re using the Rome: Total War engine in a TV show on the History Channel? They use it to play out battle scenes and stuff. Kinda funny</p></div></div><p>

Decisive Battles. Awesome show. Within the few weeks of school so far we have already watched it twice in World Studies. So it was made with Rome: Total War? I was actually going to ask if anyone knew what it was made with, a couple of days ago.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (RallyMonkey)</author>
		<pubDate>Wed, 06 Oct 2004 03:54:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Too busy. Look toward the end of the year.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Sirocco)</author>
		<pubDate>Wed, 06 Oct 2004 04:39:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
For the record, I got that magazine article deal (for those who don&#39;t read my journal) and the screen update API is the current GameDev &quot;Sweet Snippet&quot;. So that&#39;s other stuff I&#39;ve been up to.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 06 Oct 2004 05:07:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>This screenshot is not related to any coding project I&#39;m working on.<br />Right now I&#39;m playing around alot with the 3d packages I bought and with Flash MX. Both is very fun <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /><br />Combine that with my DiabloII addiction and there&#39;s no much time left I could spend coding...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (spellcaster)</author>
		<pubDate>Wed, 06 Oct 2004 05:48:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>My current project is under heavy design right now, and I don&#39;t have any code yet to produce much of a screenshot. I have the start of a map editor, but it&#39;s only text at the moment.</p><p>However, the story is FREAKIN&#39; AWESOME!. I recruited my brother to help me out, and he took over the story design while I do the coding. Wow. <br />He&#39;s been DM&#39;ing D&amp;D games for about 25 years straight, so he has quite an imagination. I&#39;d say the story he whipped up for our RPG is more than worthy for a Final Fantasy title. I just hope we can pull it off and actually complete the game!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Radagar)</author>
		<pubDate>Wed, 06 Oct 2004 05:57:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>heres a game I work on occasionally.. i hope to finish by the end of the year, but who knows <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /><br /><span class="remote-thumbnail"><span class="json">{"name":"in-game.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/f\/4fe69d10b5d20dca8c47b7c3abe5a772.jpg","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/f\/4fe69d10b5d20dca8c47b7c3abe5a772"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/4/f/4fe69d10b5d20dca8c47b7c3abe5a772-240.jpg" alt="in-game.jpg" width="240" height="180" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (kazzmir)</author>
		<pubDate>Wed, 06 Oct 2004 07:33:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
Sha-<i>weet</i>,  kazz. O_o
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 06 Oct 2004 07:38:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>Spellcaster</p></div></div><p>

I hear that!  Whats your name and I&#39;ll add you to my friends list sometime I'm dumb!.</p><p>Anyways to keep on topic.</p><p>I have a map editor which I am working on.  I made 2 tiles so far... So its rather very boring and unprofessional.  Nothing of Screenshot material yet.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Samuel Henderson)</author>
		<pubDate>Wed, 06 Oct 2004 07:51:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well, if it&#39;s that time of year again, what can I do...</p><p>Screen showing my new OpenGL based GUI.  GUI features multiple windows, drop down lists, scroll bars etc, so get back to work Steve and Miran, you&#39;ve got competition:)  This screen also shows a particle system that can be edited in the menu and loaded / saved to disk.<br /><a href="http://barney.gonzaga.edu/~mkee/images/GUI_demo.jpg">Particle System</a></p><p>The main intro menus are complete (background changes, fades in/out etc).  Incidentally, this also uses my GL GUI with custom textured buttons.<br /><a href="http://barney.gonzaga.edu/~mkee/images/Intro_menu.jpg">Intro Menu</a><br />Logo alternates with fades in and out of star field:<br /><a href="http://barney.gonzaga.edu/~mkee/images/Intro_menu_b.jpg">Intro Menu B</a></p><p>Sometimes you get to see this for a while:<br /><a href="http://barney.gonzaga.edu/~mkee/images/Load_Screen.jpg">Load Screen</a></p><p>If you&#39;ve been paying attention, you&#39;ll note that I&#39;ve changed the name of my project once again (its tradition), but rest assured that this is the same 2D game I&#39;ve been working on for years... This time the name has a very specific meaning that will become obvious if you ever get to play it:)</p><p>As always, the demo will be out when its ready.  Sooner rather than later, I hope:)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Ashteth)</author>
		<pubDate>Wed, 06 Oct 2004 08:35:13 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><a href="http://www.duckiehorde.net/1.png">Tesla</a> and <a href="http://www.duckiehorde.net/2.png">Void Blaster</a>.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Inphernic)</author>
		<pubDate>Wed, 06 Oct 2004 09:43:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>At the moment i&#39;m not really working on a game; i have already a bunch of ideas but i&#39;m spending some time to improve confidence with special effects...</p><p>The infamous doom screen-melt screen transition:<br /><span class="remote-thumbnail"><span class="json">{"name":"doommelt.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/9\/29c15aecc5369c7104d58756a737aa52.jpg","w":511,"h":382,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/9\/29c15aecc5369c7104d58756a737aa52"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/2/9/29c15aecc5369c7104d58756a737aa52-240.jpg" alt="doommelt.jpg" width="240" height="179" /></span></p><p>Some particles with the help of fblend:<br /><span class="remote-thumbnail"><span class="json">{"name":"particles.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/b\/bb13c196278295d21aaec2e3d4dfae8c.jpg","w":506,"h":376,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/b\/bb13c196278295d21aaec2e3d4dfae8c"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/b/b/bb13c196278295d21aaec2e3d4dfae8c-240.jpg" alt="particles.jpg" width="240" height="178" /></span>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (FMC)</author>
		<pubDate>Wed, 06 Oct 2004 10:05:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I would love to put a screenshot here, but i cant because i dont have net on my own computer.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Eradicor)</author>
		<pubDate>Wed, 06 Oct 2004 11:40:10 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
Current project attached. Not a game project.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Wed, 06 Oct 2004 11:44:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Nice design, X-G.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Inphernic)</author>
		<pubDate>Wed, 06 Oct 2004 12:41:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Here is a screenshot of my shareware WIP. <img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" /></p><p>Currently its in Alpha, most engine operational, some art done and some gameplay done. I hope to get it completed in time to enter the IGF Student Showcase for this year <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /></p><p>http://dragoon.pacdat.net/mastergnat.PNG teh cockz</p><p>Made in 100% allegro/allegrogl along with some of my own homebrew text and button libs. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Gnatinator)</author>
		<pubDate>Wed, 06 Oct 2004 13:49:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>(still) brutalo deluxe - needs multiplayer <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>http://www.allegro.cc/depot/screenshots/2087_large.png
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Frank Drebin)</author>
		<pubDate>Wed, 06 Oct 2004 13:54:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Carl: Sweeet!!</p><p>23: Thats slick man! Blender all the way here too <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>Frank: I remember playing that like awhile ago. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> Still looks the same to me.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Gnatinator)</author>
		<pubDate>Wed, 06 Oct 2004 14:00:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>screenshots wanted so i post one <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /><br />as i mentioned before there is not much change yet (-&gt;multiplayer) <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Frank Drebin)</author>
		<pubDate>Wed, 06 Oct 2004 14:03:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ashteth, Inphernic: 1337! <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /> On behalf of us blender people I must ask you, what program do you use for graphics?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Gnatinator)</author>
		<pubDate>Wed, 06 Oct 2004 14:13:04 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I dare say you won&#39;t be impressed :-)  It&#39;s a uni project: an AI program to play a simple board game against other programs, written in prolog.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Peter Wang)</author>
		<pubDate>Wed, 06 Oct 2004 14:17:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ashteth: Looks Very nice - but I&#39;m pretty sure it&#39;s supposed to be spelled &quot;Strategem&quot;, not &quot;Stratagem&quot; <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>Peter Wang: Prolog rocks <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> We use it very much at my company - there are a bunch of prologs out there with good connections to GUI&#39;s by the way <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Torbjörn Josefsson)</author>
		<pubDate>Wed, 06 Oct 2004 14:42:13 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
here are a bunch of prologs out there with good connections to GUI&#39;s by the way <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div></div><p>

Don&#39;t need it, I knocked up a visualiser for the game output in about ten minutes,  using Allegro.  Posting the xterm output was more fun though :-)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Peter Wang)</author>
		<pubDate>Wed, 06 Oct 2004 14:45:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>I hear that! Whats your name and I&#39;ll add you to my friends list sometime I&#39;m dumb! </p></div></div><p>
Well, I play on the Europe realm <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /><br />But my main accounts are GlordFunkelhand and SyntaxError.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (spellcaster)</author>
		<pubDate>Wed, 06 Oct 2004 14:49:04 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>If you insist... this is what I&#39;m working on at the moment.<br />For games or Allegro related stuff, you&#39;ll have to check my webpage (I actually do work on things regularly).<br />Didn&#39;t see this thread earlier for some reason.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Evert)</author>
		<pubDate>Wed, 06 Oct 2004 15:02:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Everybody&#39;s got some really good stuff here. Seeing it all gets me pretty motivated to do work. Yes! Unfortunately my current project isn&#39;t at the stage where I can even take screenshots of it, really. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> I need to get on top of that.. <i>fast</i>.</p><p>Now, I wonder how many of these projects are going to see completion by the end of the year?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Ultio)</author>
		<pubDate>Wed, 06 Oct 2004 17:59:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><a href="http://www.imaxcs.com/screenshot.jpg">clicky</a> :-)</p><p>Not much time to elaborate right now.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (imaxcs)</author>
		<pubDate>Wed, 06 Oct 2004 19:09:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>My current project is still Desensitized. Lost on an un-bootable NTFS drive at the moment. Though the real excuse is just that I&#39;ve been lazy and unmotivated. Have been working out a story and a motive for the main character though. And switched to a tile-engine. I&#39;ll post some progress &quot;real soon now&quot;
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Morten Bendix)</author>
		<pubDate>Wed, 06 Oct 2004 20:25:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Screenshot attached.</p><p>Its a rather early version of the next rewrite of my game <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /> The map in the background is scrolling the the models sort of animated and move around. Oh and the menus work.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (pantz)</author>
		<pubDate>Wed, 06 Oct 2004 21:51:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Tobbe said:</div><div class="quote"><p>Ashteth: Looks Very nice - but I&#39;m pretty sure it&#39;s supposed to be spelled &quot;Strategem&quot;, not &quot;Stratagem&quot; <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p></div></div><p>
Nope.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (gnolam)</author>
		<pubDate>Wed, 06 Oct 2004 22:02:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>Nope. </p></div></div><p>

Wrong, he <i>is</i> pretty sure <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc ( mEmO)</author>
		<pubDate>Wed, 06 Oct 2004 22:32:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Screenshot from the same scene I&#39;ve posted some time ago, but there are some changes since then:<br />- engine recoded mostly from scratch, to support many different rendering methods and materials<br />- uses ARB_fragment_program now (specular lighting and parallax mapping)<br />- my own lightmap generating tool instead Quake2 one - increased lightmap resolution and lightmap antialiasing</p><p>Screenshot attached. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>I&#39;ve tried adding relief mapping, but having one pass per light it didn&#39;t behave too well (about 11 FPS on GeForce 6800). <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Krzysztof Kluczek)</author>
		<pubDate>Wed, 06 Oct 2004 22:47:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Krzysztof Kluczek, Wow. That looks VERY impressive.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Radagar)</author>
		<pubDate>Wed, 06 Oct 2004 22:50:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I second that.</p><p>KK, that looks really awesome. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Gnatinator)</author>
		<pubDate>Wed, 06 Oct 2004 22:56:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Some of those look shweet!</p><p>Need to get some of mine up as well.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (DanielH)</author>
		<pubDate>Wed, 06 Oct 2004 23:23:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>well, slap my butt and call me cindy!</p><p>-it seems like Everybody else in the whole net spells it the wrong way... except for me, of course! <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Torbjörn Josefsson)</author>
		<pubDate>Wed, 06 Oct 2004 23:28:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>My game has had IOTD and other discussion, but attached is an image nobody but me has seen before. I&#39;m still working on that background.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Trumgottist)</author>
		<pubDate>Wed, 06 Oct 2004 23:38:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
Looks really nice. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>I like that hand drawn pencil look with colouring.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Wed, 06 Oct 2004 23:45:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Trumgottist:</p><p>Oooh, an adventure game? Definitely need more of those!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Morten Bendix)</author>
		<pubDate>Thu, 07 Oct 2004 07:12:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>No game related stuff from me (big surprise eh? <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />) I&#39;m lucky to work on anything, so I&#39;ll show another screen shot of mad:<br /><span class="remote-thumbnail"><span class="json">{"name":"mad-06-10-04.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/a\/fa721b44984cde1a03bbeed25a2cfbc7.png","w":861,"h":717,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/f\/a\/fa721b44984cde1a03bbeed25a2cfbc7"}</span><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/f/a/fa721b44984cde1a03bbeed25a2cfbc7-240.jpg" alt="mad-06-10-04.png" width="240" height="199" /></span></p><p>Its totally wip, most of the work done recently is all behind the scenes getting all that gui stuff to do something useful. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Thu, 07 Oct 2004 08:42:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The only screenshots I have are not game related. Ever since we found my wife was pregnant I&#39;ve been too busy to do anything. 3 more months and Caleb Matthew Weaver will be here and I&#39;ll rethink my goals. My wife wants to be a housewife and wants me to go to college for programming and game programming but I may just stick with everyday jobs (undecided right now).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Gage Manson)</author>
		<pubDate>Thu, 07 Oct 2004 08:48:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Gage Manson earlier said:</div><div class="quote"><p>I&#39;m not Clayton</p></div></div><p>
</p><div class="quote_container"><div class="title">Gage Manson said:</div><div class="quote"><p>
The only screenshots I have are not game related. Ever since we found my wife was pregnant I&#39;ve been too busy to do anything. 3 more months and Caleb Matthew Weaver will be here and I&#39;ll rethink my goals. My wife wants to be a housewife and wants me to go to college for programming and game programming but I may just stick with everyday jobs (undecided right now).
</p></div></div><p>

Hi, Harbinger Zero. Too bad you forgot to log out and change accounts. So you were him after all. Are you a pathological liar or something?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Inphernic)</author>
		<pubDate>Thu, 07 Oct 2004 09:03:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Give it a rest, noone cares.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Thu, 07 Oct 2004 09:18:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You can be content with getting your senses bombarded with lies, Mr. Noone, but I&#39;m not.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Inphernic)</author>
		<pubDate>Thu, 07 Oct 2004 09:37:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Not sure why I&#39;m posting; it&#39;s all temporary graphics.<br />(The blue monster (orc?) is ripped from a game.)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GameCreator)</author>
		<pubDate>Thu, 07 Oct 2004 09:56:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>DuckMan: Obsess Much?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Thu, 07 Oct 2004 10:39:31 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Krzysztof Kluczek: Very nice!</p><p>Well, since the thread requires it, I relent. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /><br /><a href="http://www.freewebs.com/ad0l/projects.htm">Sir Otis V.S. The Pernicious Jalepenos</a>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Adol)</author>
		<pubDate>Thu, 07 Oct 2004 10:52:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>DuckMan: Obsess Much?</p></div></div><p>

So you see zero tolerance to lies and/or responding to a lie as an obsession? Wow. After all these years, you still manage to surprise me (in a negative sense).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Inphernic)</author>
		<pubDate>Thu, 07 Oct 2004 12:47:38 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
Inphernic: Wrong thread. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>GameCreator: Looking nice! <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /></p><p>I see that some people are actually doing games here.. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Thu, 07 Oct 2004 13:47:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>I see that some people are actually doing games here..</p></div></div><p>Over the past few months, I&#39;ve seen quite a few decent looking games in development mentioned on the forums.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Thomas Fjellstrom)</author>
		<pubDate>Thu, 07 Oct 2004 13:51:56 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
Yep, but I have a long term memory problem. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Thu, 07 Oct 2004 13:54:56 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Since I&#39;m not working on any project atm, I might as well plug my latest game (SDL based, buah!), so here you go:<br /><a href="http://tomatoes.sourceforge.net/screenshots.html">http://tomatoes.sourceforge.net/screenshots.html</a></p><p>The same old pictures there, except one from the new v1.5.</p><p>Btw. Krzysztof, that screenshot of yours looks great!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Mika Halttunen)</author>
		<pubDate>Thu, 07 Oct 2004 14:31:20 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>RP: Thanks.<br />GameCreator: My blue monster is cuter than yours. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /><br />Morten: It was news to you? Then I clearly haven&#39;t spammed a.cc enough!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Trumgottist)</author>
		<pubDate>Thu, 07 Oct 2004 14:51:40 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Some great screenshots. - Inphernic&#39;s look particularly sexy.   </p><p>My game&#39;s been coming on in leaps and bounds now that I&#39;ve got no internet access at home.  Unfortunate that means I don&#39;t have any screenshots at the moment.  I&#39;ll bring some in tomorrow though.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (james_lohr)</author>
		<pubDate>Thu, 07 Oct 2004 15:22:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Trumgottist said:</div><div class="quote"><p>GameCreator: My blue monster is cuter than yours.</p></div></div><p><img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /> Yeah, well, like I said: temporary.  Besides, he&#39;ll end up being replaced by a swordsman or something.  You play as a bad guy (being an undead skeleton and all).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (GameCreator)</author>
		<pubDate>Thu, 07 Oct 2004 19:50:40 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I manually entered my username and password (vgdes2000 *********) which should have brought up Harbinger ZERO...odd part is if you are logged in and click members (at least for me) it brings up your profile editing option and when I clicked it last night it brought up the log in screen so I entered vgdes2000 and my password thinking it would show Harbinger ZERO so I went to forums and posted last night. Then came on this morning to find that for some odd reason it signed me in as Gage so I logged in again with vgdes2000 and hopefully this time it logged me in with my ID instead of his so hopefully this will be Harbinger ZERO. I do have proof that I logged in under mine cause my wife knows all my passwords and usernames for every site I go to and she was setting beside me when I logged in.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Thu, 07 Oct 2004 21:12:11 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I used to know a guy named Weaver in real life, he was crazy too.  Maybe you&#39;re related?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (nonnus29)</author>
		<pubDate>Thu, 07 Oct 2004 21:42:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Mika:<br />I love your pre-rendered look, and those explosion effects are awesome!<br />I also like the thunderbolts.</p><p>Adol:<br />I remember that from a programming compo awhile ago. What competition was that? Heh the eyes on the Jalepenos look like something out of reboot, pretty neat.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Gnatinator)</author>
		<pubDate>Thu, 07 Oct 2004 22:01:58 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Killer monkey with big eyeballs:<br />But you live in Canada right <img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" /><br />Aside from that, every year the Dallas school district puts together a programming contest for the students to participate in on a voluntary basis.  Myself and my best friend won primarily because Allegro is so straight forward to use when making a single-screen jump around game.  Also, like I said on the site, all the graphics were done in 3d Studio Max <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>What&#39;s reboot? <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /></p><p><b>edit</b>: Harbringer Zero: <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" />  Eat plenty of Broccoli (not fried or Chinese greasy) and try not to make enemies. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Adol)</author>
		<pubDate>Thu, 07 Oct 2004 23:12:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The men in my family or women for that matter haven&#39;t been crazy. My father was murdered other than that my uncles are still alive. Let&#39;s see the men in my family--my mom&#39;s dad died of a heart attack, my dad&#39;s father died of a heart attack, and my father was murdered so I&#39;ve got a good chance that I&#39;m not going to like the way I dies when I&#39;m old if I make it to be older (father was murdered when I was 9 yrs old and I think he was in his 30s or 40s).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Specter Phoenix)</author>
		<pubDate>Thu, 07 Oct 2004 23:14:35 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>I manually entered my username and password (vgdes2000 *********) which should have brought up Harbinger ZERO...odd part is if you are logged in and click members (at least for me) it brings up your profile editing option and when I clicked it last night it brought up the log in screen so I entered vgdes2000 and my password thinking it would show Harbinger ZERO so I went to forums and posted last night.</p></div></div><p>
Your account is broken.<br />Unless Inphernic is right and you&#39;re making this up (which frankly I&#39;m tempted to believe).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Evert)</author>
		<pubDate>Fri, 08 Oct 2004 01:01:38 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><a href="http://www.armageddongames.net/darknation/pix/zc_mac_pics-thumbnail.jpg">http://www.armageddongames.net/darknation/pix/zc_mac_pics-thumbnail.jpg</a> (8k)<br /><a href="http://www.armageddongames.net/darknation/pix/zc_mac_pics-large.jpg">http://www.armageddongames.net/darknation/pix/zc_mac_pics-large.jpg</a> (300k)</p><p>Zelda Classic - A clone of the Legend of Zelda for the 8-bit NES.  Also, includes a quest editor to make your own quests.  The quests are not limited to the original tileset or palette.  Some of the quests that people have made are VERY nice.  Currently run in DOS, Windows, Linux, and Mac OS X.  Currently looking for OS X testers.  Go to <a href="http://www.armageddongames.net">http://www.armageddongames.net</a> for more info.  I&#39;m not the original programmer, but I&#39;m one of the two current ones.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Dark Nation)</author>
		<pubDate>Fri, 08 Oct 2004 01:18:32 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Trumgottist: I&#39;m pretty bad at staying up to date on anything... so it&#39;s probably just me <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />. Looking forward to play it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Morten Bendix)</author>
		<pubDate>Sat, 09 Oct 2004 20:45:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Sure, what the heck. (see attachment)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Chris Katko)</author>
		<pubDate>Sun, 10 Oct 2004 03:37:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Here&#39;s an actual screenshot. Its an old abandoned project of mine, Lords of War, which I&#39;ve recently started working on again, though I&#39;m only just cleaning up the code at the moment.<br />http://home.iprimus.com.au/surt/low.png
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Surt)</author>
		<pubDate>Sun, 10 Oct 2004 13:17:26 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>My father was murdered other than that my uncles are still alive.</p></div></div><p>Your father was one of your uncles? Your mother&#39;s brother then? Uh I mean sorry to hear that. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" /></p><p>Screenshot of my current project attached.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Bruce Perry)</author>
		<pubDate>Sun, 10 Oct 2004 13:53:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>BP: Looks good!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Trumgottist)</author>
		<pubDate>Sun, 10 Oct 2004 14:37:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Here&#39;re some shots of my current project:  </p><p>[url <a href="http://www.lohr.co.uk/stuff/tbs_shots/shot1.PNG">http://www.lohr.co.uk/stuff/tbs_shots/shot1.PNG</a>]<br /><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/8/9/896e58e234b91a7cf224d6fd283d923b.png" alt="small1.PNG" width="200" height="150" /> [/url]</p><p>[url <a href="http://www.lohr.co.uk/stuff/tbs_shots/shot2.PNG">http://www.lohr.co.uk/stuff/tbs_shots/shot2.PNG</a>]<br /><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/a/1/a15632d1680630b7368fce57e1d33cf9.png" alt="small2.PNG" width="200" height="150" /> [/url]</p><p>[url <a href="http://www.lohr.co.uk/stuff/tbs_shots/shot3.PNG">http://www.lohr.co.uk/stuff/tbs_shots/shot3.PNG</a>]<br /><img src="http://www.allegro.cc//djungxnpq2nug.cloudfront.net/image/cache/3/0/3097061ae95930eb688befdea9091c2f.png" alt="small3.PNG" width="200" height="150" /> [/url] </p><p>I think I deserve a cookie for bothering with thumbnails...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (james_lohr)</author>
		<pubDate>Sun, 10 Oct 2004 15:33:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
That looks a VERY interesting game there James. How does it play? <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /><br />(Oh, you might want to paste the full pics as JPEG&#39;s though.)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Sun, 10 Oct 2004 15:37:52 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>James Lohr: the pics look nice <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /><br />BTW are you using Hippy&#39;s Trip&#39;s graphical engine?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (FMC)</author>
		<pubDate>Sun, 10 Oct 2004 15:49:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>How does it play?</p></div></div><p>

It&#39;s a turn based strategy game that plays a bit like a cross between Heroes III and Advance Wars.  Like Heroes III, you control heroes which carry units (in this case cards) around with them.  Unlike Heroes III and more like Advance Wars, battles will happen over a period of many turns and may involve many heroes.</p><p>The essence of the game will be the dynamics of these battles which have the major twist of being played on a surface (like a platformer). On top of this the whole world rotates after each turn, causing heroes and buildings to fall into the sky under certain conditions (There will be a &quot;fairy dust&quot;-like critical resource required to keep things from falling).</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>BTW are you using Hippy&#39;s Trip&#39;s graphical engine?</p></div></div><p>

Yes and no. In actual fact Hippy&#39;s Trip uses an early version of this game&#39;s graphics engine. I started making this game long before the SH competition and then when SH 2004 came along I decided to rip what I had so far of this engine.  The engine is now far superior to the version used in Hippy&#39;s Trip, with tessellation for real time lighting, better culling, dynamic texture loading and loads of other stuff.  I&#39;ve been working much on the games GFX, so the GFX engine is capable of a lot more than what&#39;s seen in the screenshots.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (james_lohr)</author>
		<pubDate>Sun, 10 Oct 2004 18:27:31 +0000</pubDate>
	</item>
</rss>
