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		<title>Team Allegro</title>
		<link>http://www.allegro.cc/forums/view/375988</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Sat, 03 Jul 2004 01:38:24 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>I just had a crazy idea. For the Retro Remakes competition, (IIRC there is no teamsize limit), why don&#39;t we have a lot of Allegro/Allegro GL users form 1 big team. We could make a really nice remake, and split up the prizes if we win or something. It could be 3d with our 3d experts here, we have people good at gfx, good at sfx, good at composing music, etc.</p><p>I think it is a good idea. Anybody else?
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		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Wed, 23 Jun 2004 07:54:17 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Yes, except that it would be a delegation nightmare to see to it that everything was done, and done correctly.
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		<author>no-reply@allegro.cc (Carrus85)</author>
		<pubDate>Wed, 23 Jun 2004 08:02:34 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I think it would be a delegation nightmare to pick a game to remake.;D
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		<author>no-reply@allegro.cc (Ultio)</author>
		<pubDate>Wed, 23 Jun 2004 08:03:31 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>We could always do a rouge remake or something... think of the possiblities...</p><p>MWAHAHAHAHA
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		<author>no-reply@allegro.cc (Carrus85)</author>
		<pubDate>Wed, 23 Jun 2004 08:10:51 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>we could have one huge CVS server, a vote for what game, etc
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		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Wed, 23 Jun 2004 08:12:08 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Go classic. Metroid! <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
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		<author>no-reply@allegro.cc (Kitty Cat)</author>
		<pubDate>Wed, 23 Jun 2004 08:12:58 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
No, it should be a game with entirely seperate levels so it&#39;s easier to delegate levels to different people (who then don&#39;t have to give a fig what&#39;s in other levels). <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>I think it would be a delegation nightmare to pick a game to remake.</p></div></div><p>

You know us too well ...
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		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Wed, 23 Jun 2004 08:16:12 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>This idea has merit.  There is alot of talent around here, most of us have been around for a while and dabbled in quiet alot of different areas.  </p><p>It should be a game that its easy to get gfx for; like an snes or nes game so we can rip gfx from an emu screen shot or something.  Like Legend of Zelda 2 - the side scrolling one (Metroid would work too).  If we could do this then I would help with gfx (ie, it would require no artistic talent <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> ).</p><p>if anyone else is interested; start nominating some games!
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		<author>no-reply@allegro.cc (nonnus29)</author>
		<pubDate>Wed, 23 Jun 2004 08:22:02 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Well, I&#39;m interested but I can&#39;t say I have the time. My not-so-s3kr1t-pr0j4kt has my full attention.
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		<author>no-reply@allegro.cc (Kitty Cat)</author>
		<pubDate>Wed, 23 Jun 2004 08:32:03 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>What&#39;s your not-so-secret-project?  <img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" /></p><p>Ohhh, I know.......you&#39;re working on allegro 5!!! <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />
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		<author>no-reply@allegro.cc (Edward Sheets)</author>
		<pubDate>Wed, 23 Jun 2004 08:41:26 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Well, a project of this type would be great for me, except that I A) don&#39;t have time and B) have less game programming expereince than most of the people here.  Maybe I would be likely to help with such a project once I get a version of my own game up?
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		<author>no-reply@allegro.cc (Carrus85)</author>
		<pubDate>Wed, 23 Jun 2004 08:47:12 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>What&#39;s your not-so-secret-project? <img src="http://www.allegro.cc/forums/smileys/huh.gif" alt="???" /></p><p>Ohhh, I know.......you&#39;re working on allegro 5!!! <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /></p></div></div><p>
Not quite. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> It&#39;s a first-person adventure game, and I&#39;m using the PolyEngine as a backbone for the renderer. I released an engine test a couple weeks ago.</p><p>EDIT:<br />Remember kids.. always quote what you&#39;re responding to because you never know who&#39;ll post before you..
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		<author>no-reply@allegro.cc (Kitty Cat)</author>
		<pubDate>Wed, 23 Jun 2004 08:49:01 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Sounds like a good project, Kitty. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>I would gladly offer to join fellow allegroids and work on this retro remake game, but I&#39;m afraid X-G will tell me that my work is stupid and send me to his unofficial allegro.cc-poster-encyclopedia-thingy. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
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		<author>no-reply@allegro.cc (Edward Sheets)</author>
		<pubDate>Wed, 23 Jun 2004 08:59:43 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Maybe then a game, where every level is separate game? Like Terminator from Amiga: fighting game, puzzle, racing and I don&#39;t know what else was later. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Krzysztof Kluczek)</author>
		<pubDate>Wed, 23 Jun 2004 09:19:51 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>Maybe then a game, where every level is separate game? Like Terminator from Amiga: fighting game, puzzle, racing and I don&#39;t know what else was later. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p></div></div><p>

You played that one too? <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /><br />It wasn&#39;t that good really, but it had one nice idea for a mini-game segmented game: between each round you got to play a repair puzzle, where your score affected how much health you regenerated before the next round.
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		<author>no-reply@allegro.cc (gnolam)</author>
		<pubDate>Wed, 23 Jun 2004 11:52:55 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
I haven&#39;t got time.. But I vote for Road Rash. Man I loved that game.. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Wed, 23 Jun 2004 12:25:46 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>The Speedhack proved again that indeed there is a lot of talent around. But putting a team together and getting all faces in the same direction is going to be a real challenge.</p><p>Unfortunately, I don&#39;t have enough spare time right now to join.
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		<author>no-reply@allegro.cc (amarillion)</author>
		<pubDate>Wed, 23 Jun 2004 14:06:54 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>See, we have 3 months so that helps too. If you figure there might be 500 active users here, and maybe 50-100 will participate. They could finish the game a lot faster than, say, 2 people. So you could spend a whole month, if needed, organizing and getting ready.</p><p>And we have a lot of 3d talent, and a lot of the remakes are 3d.... So we may get a lot more points doing it 3d <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
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		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Wed, 23 Jun 2004 16:19:23 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>50-100 will be a bit to much for a team <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" />... Especially since people here are mainly coders... Adding a whole bunch of artists would be a great benefit, but having so many coders might as well screw everything up <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
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		<author>no-reply@allegro.cc (da_flo)</author>
		<pubDate>Wed, 23 Jun 2004 16:23:33 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>I would gladly offer to join fellow allegroids and work on this retro remake game, but I&#39;m afraid X-G will tell me that my work is stupid and send me to his unofficial allegro.cc-poster-encyclopedia-thingy</p></div></div><p>

Now why would I do that? I love retro games. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
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		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Wed, 23 Jun 2004 16:29:52 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Me too, X-G <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>Has anybody played &quot;Highway Pursuit&quot; by Adam Dawes? Now that&#39;s a really nice remake of Spy Hunter.
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		<author>no-reply@allegro.cc (Edward Sheets)</author>
		<pubDate>Wed, 23 Jun 2004 16:53:00 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
I&#39;ll participate, sort of. No, wait, not really. I&#39;d be glad to provide some engine code here and there, though. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Kanzure)</author>
		<pubDate>Wed, 23 Jun 2004 17:30:57 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I was thinking about entering this competition myself too, but I hope it won&#39;t be against rules if I helped in Allegro Team project too. I think I could help in coding, 3D modeling and music as well as level design and design in general. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Krzysztof Kluczek)</author>
		<pubDate>Wed, 23 Jun 2004 17:35:56 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I&#39;d be glad to participate under the following condition: Someone has to plan the project out and give team members a clear cut assignment to work on. OO lends itself to this. Once the team leader gets the engine skeleton done, each person can handle one class, and if any changes need to be made to the class interface, the corresponding team member can manage it.</p><p>If you guys are serious, perhaps you could get a cvs or subversion repository up and write some basic code, and provide a link to the contest rules? <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Wed, 23 Jun 2004 18:19:23 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I might like to do something team related, time permitting.<br />Now, I&#39;ve been saying that I&#39;d like to help out or do such and so provided that I have time for a while now, and as yet haven&#39;t had any time, so don&#39;t pin me down on anything.<br />Besides, my own projects need looking after too! I worked a little on some older projects earlier this week and it was fun to get back to them (and see how messy their code looks to me now). I&#39;ll be moving my website and download sites shortly too, so expect at least some maintenance updates from me shortly.
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		<author>no-reply@allegro.cc (Evert)</author>
		<pubDate>Wed, 23 Jun 2004 18:34:10 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>AFAIK there are no contest rules at the moment. They are going to be released 1 July, when the contest starts, to prevent people from working earlier. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Krzysztof Kluczek)</author>
		<pubDate>Wed, 23 Jun 2004 18:35:03 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I can give you the 2003 contest rules. And i have a SVN server repository set up here that we can use <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p><a href="http://www.remakes.org/website/comp2003.php">http://www.remakes.org/website/comp2003.php</a> &lt;-- rules</p><p>I see nothing on there regarding teams, so I would say it would be OK to have Team Allegro <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p><p>[edit]<br />I could be the leader, we could appoint someone leader, or have an &quot;election&quot; for the leader. Or we could just let our Benevolent Leader be our leader <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
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		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Wed, 23 Jun 2004 18:37:54 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Hey, if enough people are interested in this, can one of the mod&#39;s make this thread sticky for alittle while?  </p><p>I&#39;d be interested in helping in some way.  I have vacation time coming up <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />  Not sure what I could help with, maybe if we needed someone to rip gfx from games, I can do that <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />  Otherwise my other skills are some what mediocre compared to most around here.
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		<author>no-reply@allegro.cc (paranoima)</author>
		<pubDate>Wed, 23 Jun 2004 23:07:08 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Why doesn&#39;t everybody that is interested head on over to this page:<br /><a href="http://www.bafsoft.com/page.php?content=ta">http://www.bafsoft.com/page.php?content=ta</a> and register and add some games? (The site will be slow for about 20 mins, there are more dns server upgrades going on)
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		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Wed, 23 Jun 2004 23:08:18 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I can code something, design something, or merely cheer you up <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Wed, 23 Jun 2004 23:09:22 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>go there and register then <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>[edit] you can now link to screenshots or upload screenshots (either way, they are downloaded to my site) to go along with the games!</p><p>[edit2] we need to elect a leader. I will add a thing so you can vote for whoever is signed up on the team allegro page at that time.
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		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Wed, 23 Jun 2004 23:25:47 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Heh, I only nominated Mario 64 because people were talking about doing a 3d game. Doesn&#39;t really seem &#39;retro&#39; though.  Druid looks like a good game to make retro remake though.
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		<author>no-reply@allegro.cc (nonnus29)</author>
		<pubDate>Thu, 24 Jun 2004 03:25:12 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>it has to be a 8-bit or 16-bit game <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>Anyway, we were talking about ideas on team managment and leadership on #allegro, we basically came up with:</p><p>CGamesPlay(he hasn&#39;t given his consent yet) and Epoch71 are the team leaders<br />I am the main organizer/cooridinater/service provider (web stuff)</p><p>and that is about all we got so far. How does that sound?</p><p>and also: if you post a game, try and post a couple screenshots for it. thanks.
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		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Thu, 24 Jun 2004 03:32:01 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
Hmm..this may prove to be fun. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> I registered. Yays. Now to let somebody else manage everything <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
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		<author>no-reply@allegro.cc (Kanzure)</author>
		<pubDate>Thu, 24 Jun 2004 03:35:30 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Erm... was GTA 2 released for any 8/16-bit platform? <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>Also three leaders... isn&#39;t it a bit too much? Knowing how team projects are usually going, somebody is going to do major part of work with help from others for it to have any real chance to turn into something complete. Probably OO design could help a bit in distributing work, but I guess really not much.</p><p>Anyway, if Druid is picked, you can count on me doing a lot of coding work since I was going to make it myself for this competition. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		<author>no-reply@allegro.cc (Krzysztof Kluczek)</author>
		<pubDate>Thu, 24 Jun 2004 03:47:18 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
Wtf? You expect me to read the rules? <img src="http://www.allegro.cc/forums/smileys/rolleyes.gif" alt="::)" />
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		<author>no-reply@allegro.cc (Kanzure)</author>
		<pubDate>Thu, 24 Jun 2004 03:51:28 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Let&#39;s say that would be a good start <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
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		<author>no-reply@allegro.cc (Oscar Giner)</author>
		<pubDate>Thu, 24 Jun 2004 03:58:10 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>IMHO leadership should only go to some one who has a proven track record of completing game projects.  And that eleminates most of us.  Its easy to talk about dividing up labor, but someone needs to actually know how to make/complete a game here.  Just my .02
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		<author>no-reply@allegro.cc (nonnus29)</author>
		<pubDate>Thu, 24 Jun 2004 04:26:28 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>i know. We need to have voting on who should be the leader. Should i add a voting system to the page on bafsoft.com, or should we just vote here on the forums?
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		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Thu, 24 Jun 2004 05:10:16 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
Vote here. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /> I vote for the first nominee. <img src="http://www.allegro.cc/forums/smileys/cool.gif" alt="8-)" />
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		<author>no-reply@allegro.cc (Kanzure)</author>
		<pubDate>Thu, 24 Jun 2004 05:14:57 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Who are the nominees?</p><p>I think I should sit back and take care of the backend work, the site, any technical problems, etc. I was going to do the network code for the game (it needs to be network multiplayer-able) as well.
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		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Thu, 24 Jun 2004 05:35:33 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Hmm... lemmie see what games I would like to see good remakes of:</p><p>Metroid<br />Megaman<br />Rogue<br />Sonic the Hedgehog (any version, especially version 2)<br />Zelda (always good to remake)<br />Crysalys (NES Game)<br />Castlevania 2: Simon&#39;s Quest (NES)<br />And of course, the best one of them all, Earthbound (Version for both NES and SNES, but it never made it to N64, and might not make it to Gamecube.  Great, entertaining game.)</p><p>I would have to say Earthbound, Rogue, or Metroid are highest in my &quot;I want to see/help with a remake list.&quot;
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		<author>no-reply@allegro.cc (Carrus85)</author>
		<pubDate>Thu, 24 Jun 2004 06:33:08 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>From the classics, classics, nothing better than Zelda.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Thu, 24 Jun 2004 06:39:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, but there are way to many zelda clones out there that are not complete.  I mean, we could go zelda clone as long as we stick with the entry even after the contest is over to make sure it is kept up to date, but other than that, the world doesn&#39;t need another dead-clone.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Carrus85)</author>
		<pubDate>Thu, 24 Jun 2004 06:43:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><a href="http://openzelda.sourceforge.net/">This</a> is the best Zelda clone I ever seen.</p><p>You could do something really interesting, like having Zelda rescue Link instead of the classical way <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Thu, 24 Jun 2004 06:49:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, openzelda is pretty good, but it is still unfotunately incomplete.  Personally, I like <a href="http://www.zeldaclassic.com/">Zelda Classic</a>. The first, 100% complete implementation of a Zelda remake.  True, it is the first Zelda for NES, but it still is cool! (Heck, it is basically a complete clone, not just a remake)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Carrus85)</author>
		<pubDate>Thu, 24 Jun 2004 06:54:59 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You should go add them to our list at the Team Allegro site <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p><p>You dont <u>have</u> to post screenshots, others can post them for any game (as long as they&#39;re logged in), its just nice to have shots to look at.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Thu, 24 Jun 2004 07:05:01 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I would add them, but I can only add one, BAF.  The &quot;Add game&quot; button disappeared after adding &quot;Rouge&quot; (which I spelt wrong.  It is &quot;Rogue&quot;, not the french word for red...).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Carrus85)</author>
		<pubDate>Thu, 24 Jun 2004 07:05:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>hmm, Add Game should be there , and i&#39;ll fix that spelling mistake (no admin page for games yet, just have to use phpmyadmin and change the row for it in my db)</p><p>And what is with you guys posting gba and n64 games <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> -- it has to be gameboy pocket and lower <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> (gba is 32 bit)</p><p>[edit] Carrus: try refreashing the page. I was updating the php file adding the email stuff, which can really mess up the outputting php while it is being overwritten <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Thu, 24 Jun 2004 07:13:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Isn&#39;t retro about the age of the game, rather than the platfrom it runs on?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Surt)</author>
		<pubDate>Thu, 24 Jun 2004 07:21:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I posted a link to the 2003 rules here someplace, and i believe they said 8 or 16 bit</p><p>[edit]<br />Here are the rules:
</p><div class="quote_container"><div class="title">the rules said:</div><div class="quote"><p>
	The competition runs from 0000hrs (GMT) on June 1st, 2003 and ends at 2359hrs (GMT) on July 31st, 2003. No entries will be allowed after this date, this includes bug fixes and patches to entries already submitted.</p><p>Winners will be announced no later than the 31st August 2003, both by email and then later on the Retro Remakes website. In the event we are swamped with entries then this date may be subject to change.<br /> <br />2.	 	All entries must be exclusive to the Retro Remakes competition. This means that they must be new creations, not seen elsewhere.</p><p>We are looking for games that are NOT already on the lists displayed on the front page of the website at <a href="http://www.remakes.org">http://www.remakes.org</a> - although if you feel you would like to remake one that is already there then it must be infinitely better than what is already available.</p><p>We ask that all entries promote the competition and our website in some way please. Also all entries must be freeware ... and remain freeware.<br /> <br />3.	 	The game you remake must be pretty faithful to the original but can be enhanced with new graphics, sounds, levels etc. Games must however maintain the original gameplay elements and not just be adulterated versions loosely based on the original. This is primarily to avoid entries such as &quot;Manic Miner 30321 - Revenge of Eugene&quot;.<br /> <br />4.	 	For the purposes of this remake competition the term &quot;remake&quot; refers to any game, on any platform from the old 8bit or 16bit era. It can include platforms like the Gameboy Advance ONLY if the games were available on an original 16bit machine. If you are in any doubt please post a message on our forum and one of us will reply with an answer.<br /> <br />5.	 	The game can be coded using any software you choose, you are not limited to just the utilities being offered as prizes. It must however be coded to run on the Windows platform, and must cater for a range of machine specs. The maximum file size for each remake is 20mb.</p><p>Between us we have the ability to judge entries on Windows 98, 2000 and XP on a variation of machine and hardware specs.</p><p>Wherever possible it would be nice for you to include a cheat mode for the judges to be able to see as much of your remake as possible. You can implement this function in whatever way you see fit.<br /> <br />6.	 	Each entry will be judged by the four team members at Retro Remakes, and will be marked out of 25 in the following categories ..... Graphics, Sound, Gameplay and Completeness (this is to sift out those games cobbled together just to win a prize and those full of bugs).</p><p>This will give each entry a possible mark of 100 (or 100%).<br /> <br />7.	 	Prizes will be given to the 3 top scoring entries, as well as special prizes for best graphics, best sonics, funniest remake &amp; most faithful remake.</p><p>In keeping with our long standing &quot;in joke&quot; we will also be awarding a special prize for the best remake of the Speccy classic Wheelie. However we don&#39;t want 10 Wheelie&#39;s to judge so unless you are convinced you can make the BEST version then you best choose something else !!</p><p>EVERYBODY that submits a valid remake will win a copy of Dark Basic and the Dark Basic Enhancement pack (This means ONE copy of Dark Basic per entrant, NOT one per remake submitted.)</p><p>It IS possible to win more than one prize. For instance if your remake is judged to be the 2nd best overall entry AND the funniest remake then you will win the prizes for BOTH of those categories.<br /> <br />8.	 	Prize winners will be listed on the Retro Remakes website AND winners will be notified by email when all entries have been judged. Prizes cannot be swapped for alternatives or a cash value. All prizes can be posted to any postal address you specify - anywhere in the world.<br /> <br />9.	 	Finally - the judges decision is FINAL.
</p></div></div><p>

</p><div class="quote_container"><div class="title">rule 4 said:</div><div class="quote"><p>
For the purposes of this remake competition the term &quot;remake&quot; refers to any game, on any platform from the old 8bit or 16bit era. It can include platforms like the Gameboy Advance ONLY if the games were available on an original 16bit machine. If you are in any doubt please post a message on our forum and one of us will reply with an answer.
</p></div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Thu, 24 Jun 2004 07:22:04 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;d like to see a remake of the Lost Vikings. Not because I ever played the game, but because I always wanted the game and never got it. <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" /><br />Yeah, I know it&#39;s out on GBA, but I&#39;m not spending my money on a GBA just to get Lost Vikings. If I could find the SNES cartridge somewhere that&#39;d be cool though...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Evert)</author>
		<pubDate>Thu, 24 Jun 2004 13:07:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You could try searching net for Amiga version and Amiga emulator. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>Anyway, I think I could help in doing 3D OpenGL engine for this project (or do most of it in case of teamwork difficulties). <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Krzysztof Kluczek)</author>
		<pubDate>Thu, 24 Jun 2004 13:13:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>hmm, I registered.</p><p>1. Does it HAVE to be a remake of a old game.</p><p>2. nm;D</p><p>EDIT: And I cannot work every day, in the middle of the competition i am on a sweeden/denmark vacation for two weeks
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Avenger)</author>
		<pubDate>Thu, 24 Jun 2004 16:51:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>Anyway, I think I could help in doing 3D OpenGL engine for this project (or do most of it in case of teamwork difficulties).</p></div></div><p>

Yes, but what 8/16 bit game was 3d?  When I nominated Super Mario 64 thats what I had in mind.  Or maybe an old t 2d game remade in 3d?  Like the Atari tank battle game, but in 3d?  Now that could be interesting...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (nonnus29)</author>
		<pubDate>Thu, 24 Jun 2004 16:54:52 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The SNES games using some special chip ( I don&#39;t remember the name of that chip ) like StarFox, Stunt Race FX and few others were 3D games...</p><p>In fact I believe that a remake of the SNES Starfox with and OpenGL engine could really rock ! I am just trowing you guys an idea, since I am not entering Team Allegro <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>[EDIT]<br />The chip use in the starfox and Stunt Race FX cartidge was the &quot;Super FX&quot;.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (da_flo)</author>
		<pubDate>Thu, 24 Jun 2004 17:08:34 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I thought when i thought of 3d, remaking something like Heavy Barrel for NES in 3d.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Thu, 24 Jun 2004 17:12:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p> The game you remake must be pretty faithful to the original but <b>can be enhanced with new graphics,</b> sounds, levels etc.</p></div></div><p>
Isn&#39;t moving from 2D to 3D enhancing graphics? <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Krzysztof Kluczek)</author>
		<pubDate>Thu, 24 Jun 2004 17:14:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Not necessarily <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (hazul)</author>
		<pubDate>Thu, 24 Jun 2004 17:17:25 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>mostly,  you can enhance game play too IIRC.go to remakes.org and check the 2003 compo results, i don&#39;t know if any were 3d. There are some games that&#39;d do good in 3d, yet others that couldn&#39;t.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Thu, 24 Jun 2004 17:20:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I believe you could enhance the graphics by doing 3D graphics, but the gameplay should stay 2D and as close as possible to the original game. In fact the game should nearly look the same, except it would be using 3D models instead of sprites and tiles.</p><p>For example I took a quick look at the retroremake site and saw a Galaga remake. The gameplay seemed exactly the same as in the originals, but the ship and enemies were 3D.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (da_flo)</author>
		<pubDate>Thu, 24 Jun 2004 17:25:00 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>That&#39;s what I meant. Something like Druid in OpenGL with 2D gameplay should be easy to make and should look awesome with lighting, transparency and all stuff OpenGL can do. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Krzysztof Kluczek)</author>
		<pubDate>Thu, 24 Jun 2004 17:32:21 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>I like the StarFox idea (although I only played StarFox once), mainly because it involves some more physics and mathematics than a 2D game with 3D graphics.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Evert)</author>
		<pubDate>Thu, 24 Jun 2004 18:13:49 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>But anyway, thinking of it, making a Starfox remake will be damn difficult, especially understanding how levels where stored and how events occured in the levels, and how AI was done. IMO the game is far too complex for a 1 month compo, and there are too many details of the game which will be very difficult to create back.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (da_flo)</author>
		<pubDate>Thu, 24 Jun 2004 18:28:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
I think even 3D would be too difficult because most people here aren&#39;t that experienced with it. The lesson from Speedhack is you will always try to do something too big or ambitious in the time available.</p><p>So go for something simpler than Starfox. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Thu, 24 Jun 2004 18:58:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>I think even 3D would be too difficult because most people here aren&#39;t that experienced with it.</p></div></div><p>Starfox 3D is pretty simple.
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>The lesson from Speedhack is you will always try to do something too big or ambitious in the time available.</p></div></div><p>Not really ...</p><p>I think doing starfox would be really cool &amp; fun, personally.  It doesn&#39;t look particularly hard ... certainly the art would be easier <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /><br />(well, of course, unless we significantly improve the art, which would be a good idea)</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>how AI was done</p></div></div><p>I thought it was pretty much all scripted?<br />Level events sound not too hard.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Zaphos)</author>
		<pubDate>Thu, 24 Jun 2004 19:14:43 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Starfox for the SNES sucked but starfox for the N64 was slightly better, maybe with AllegroGL we could do the N64 version with enhanced graphics.  However that will require even more physics... but from what I saw in the speedhack entries that shouldn&#39;t be a problem with a group of us.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Steve Terry)</author>
		<pubDate>Thu, 24 Jun 2004 19:26:55 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
You&#39;ve got one month... go for it and surprise me!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Thu, 24 Jun 2004 19:28:09 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Steve : Only 8-bit or 16-bit machines game remakes... Any N64 game won&#39;t be allowed
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (da_flo)</author>
		<pubDate>Thu, 24 Jun 2004 19:34:46 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>An StarFox remake would be great! I played that game tons of times, and never got bored of it.</p><p>I don&#39;t think it would be a big problem about the programming part (If we&#39;re enough people), and storing the levels is plain easy (the are a number of predefined objects you can place in the map).</p><p>But there are 16 levels (and 1 secret level) in the original game (and the 3 final stages have two parts -&gt; total &quot;real&quot; stages = 20), plus a big variety of enemies, and about 12 different final bosses. Not to mention the in-game events. I don&#39;t think it&#39;s possible to do this in one month.</p><p>From what I remember the AI is inexistent in this game. All enemy movements are predefined. At most the aiming is all the AI does.</p><p>So while this will be cool, for this comp my proposal is still F-Zero <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Oscar Giner)</author>
		<pubDate>Thu, 24 Jun 2004 19:45:58 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;ll be glad to help with what I can ... coding or otherwise ... just let me know what you want done and I can get on it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Steve Terry)</author>
		<pubDate>Thu, 24 Jun 2004 19:51:58 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
Outrun!!!! <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Thu, 24 Jun 2004 19:57:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I agree more or less with Richard Phipps about doing a 3D game.<br />IMO, it takes one person (or just a few) to make a reasonable 3D engine, but a lot of very talented persons to create 3D artwork for it. I feel that 3D static models like planes, props and levels can be done, but creating fully animated 3D models that don&#39;t look too ugly comes very close to professional gamedev.<br />So if we are going to do an rpg of some kind (which is not my favourite anyway), I am against 3D.</p><p>I also think that we should not focus on developing an `engine´ for a game, but create the game with the engine builtin. This creates results more quickly, and therefore it motivates people more (which is important in a community project). <br />I participated in the ´first age´ project which was going to be a LOTR rpg game, and IMO this is one of the many reasons why it went wrong.</p><p>So without creating an ´engine´ first, we would design only a game and a plan for the game coders and artists. The game coders will ask the other people to create parts of the game that they need. Such as a tilemap system, animated sprite class, 3D level code with col.det., whatever...<br />The key is probably to create as little ´tiers´ as possible so there will be less stalling in the process.</p><p>just my two cents</p><p>What is StarFox like? I don´t know the game.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (jcnossen)</author>
		<pubDate>Thu, 24 Jun 2004 20:13:57 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I agree with R. Phipps too; a gfx intensive 3d game would be doomed from the start.  Starfox would be good for this as Oscar G. pointed out; although the number and complexity of levels would be prohibitive.  So how about doing only the first few levels?  Or the Atari 2600 tank combat game could be kinda neat in a top down, 3d view.</p><p>What did  you have in mind for Druid Krzysztof K.?  A few simple models?  What file format?  Or something more ambitious?</p><p>I&#39;d like to help with the modeling, but I would basically be learning as I go.</p><p>If the game requires any thing other than the most simple physics/col.det then I think something like opcode or ode should be used for sure.  I&#39;ve looked into these and they typically only require a list of verts and triangle indices to set up the geometry then you merely set some callbacks and update stuff.</p><p>I imagine Krzysztof already has a solid basis for an engine so his work would be an invaluable starting point.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (nonnus29)</author>
		<pubDate>Thu, 24 Jun 2004 21:41:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well, I don&#39;t have one, but I have solid motivation for this one. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> Anyway, have some code here and there which can be used for stuffing some classes so probably this could be helpful too.</p><p>If anyone doesn&#39;t know by now, Druid is Gauntlet-style game but with some more spells. Since it was 2D, making 3D engine that would behave exactly like original should be rather simple. We could even start doing it in 2D (I have already some gfx ripped from C64) and then only replace rendering part leaving entire game under it unchanged. The only change here is using 3D models instead of sprites and tilemap.</p><p>The only thing that keeps worrying me is if there will be enough work to do because there is already a lot of coders at Team Allegro and 8/16-bit games were rather simple, so probably extending original game will be required anyway.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Krzysztof Kluczek)</author>
		<pubDate>Thu, 24 Jun 2004 22:44:40 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Modelling is a lot of work. I read the rules but haven&#39;t familiarized myself with what games have and have not been done...</p><p>We&#39;ll see this year&#39;s rules when they come out, but I suggest we start on some generic framework code to get the project divided up. If no one else has some already, I can do that, as I seem to be the leader with Epoch71...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Thu, 24 Jun 2004 22:59:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Last time I&#39;ve checked (a day or two ago), Druid wasn&#39;t listed on their page as done remake. Also was there any leader voting BAF was talking about? And I&#39;d suggest doing complete OO design before starting actual work (well, starting from game design would be even better, but there is no game picked yet). <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Krzysztof Kluczek)</author>
		<pubDate>Thu, 24 Jun 2004 23:10:45 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yeah, that&#39;s what I mean. I don&#39;t know how well I&#39;ll be able to handle management of the team, so I&#39;m open for voting <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> [BAF] and Kanzure seem to recommend me though <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Thu, 24 Jun 2004 23:47:16 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well, I don&#39;t want to be impolite or something, but I guess you&#39;d agree MMRTS didn&#39;t go to well. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> But if you have ideas why it didn&#39;t, then it&#39;s all fine. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Krzysztof Kluczek)</author>
		<pubDate>Fri, 25 Jun 2004 00:09:45 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>I feel that 3D static models like planes, props and levels can be done, but creating fully animated 3D models that don&#39;t look too ugly comes very close to professional gamedev.</p></div></div><p>Starfox consists of more static models than most games in 3D would ...</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>Since it was 2D, making 3D engine that would behave exactly like original should be rather simple. We could even start doing it in 2D (I have already some gfx ripped from C64) and then only replace rendering part leaving entire game under it unchanged. The only change here is using 3D models instead of sprites and tilemap.</p></div></div><p>But the hard part is the models ... the engine should be easy for <b>most</b> choices.</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>I also think that we should not focus on developing an `engine´ for a game, but create the game with the engine builtin. This creates results more quickly, and therefore it motivates people more (which is important in a community project). </p></div></div><p>Well, keeping it modular is good (content should be easily swappable), but I agree with creating the content alongside the engine, at least in part.  Both can have placeholders to speed development (placeholder AI, graphics, animation code, etc)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Zaphos)</author>
		<pubDate>Fri, 25 Jun 2004 00:32:19 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>i asked if i should set it up (voting)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Fri, 25 Jun 2004 02:22:13 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>So what ? Do you want people to vote to choose whether you should set a voting system up or not ? <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /> <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (da_flo)</author>
		<pubDate>Fri, 25 Jun 2004 02:57:26 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yes, voting would be a good idea.  Both for the leader/czar and for the final game.  I&#39;d say make it the type of vote were everyone gets three votes (not sure what its called).</p><p>I nominate K.K. (Krzysztof Kluczek) for the leader position.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (nonnus29)</author>
		<pubDate>Fri, 25 Jun 2004 02:58:49 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>
Outrun!!!! <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /> <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /> <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Fri, 25 Jun 2004 03:00:27 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>Starfox for the SNES sucked but starfox for the N64 was slightly better</p></div></div><p>

You suck. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> Starfox was the bomb. I couldn&#39;t play that game without twisting around in my seat to steer (like it helps <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />).</p><p>I&#39;m on a Blender kick right now, so if you guys are making a SF remake (great idea!) I can help with modeling. Just let me know when the project&#39;s a go.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Fri, 25 Jun 2004 03:01:30 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>
Don&#39;t encourage them.. it will never happen..
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Fri, 25 Jun 2004 03:02:38 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I ahven&#39;t given up on MMRTS by any means. DDustin is still actively working on it. I just need to get around to writing makefiles for it, which I REALLY don&#39;t want to do.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Fri, 25 Jun 2004 03:32:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>We shall crush Team Allegro with our remake of <a href="http://fld.sourceforge.net/cgi-bin/wiki.pl?DeathFist">Fist 2</a> for C64! <img src="http://www.allegro.cc/forums/smileys/shocked.gif" alt=":o" /> <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Paul Pridham)</author>
		<pubDate>Fri, 25 Jun 2004 03:36:19 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>i&#39;ll add a voting page. Voting will only be enabled for the team leader at the moment.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Fri, 25 Jun 2004 03:46:25 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>I haven&#39;t said you have given up on MMRTS but it suffered a bit from lack of communications between team members. Surely it was partially my fault since I haven&#39;t spent too much time on it, but I also haven&#39;t seen any design docs or anything of this kind and I think IRC communication is not enough for team project. Probably lack of time and team member communications slowed MMRTS development so much. Anyway, I&#39;m still willing to help in developing MMRTS. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /> I still have some code that could be submited (some network and GUI stuff), but I almost completely don&#39;t know how game components are meant to work with each other.</p><p>nonnus29: I&#39;d love to, but:<br />a) I really have no experience in team projects.<br />b) I haven&#39;t finished anything myself.<br />c) Team Allegro wasn&#39;t my idea and somebody else should get credit for being it&#39;s leader.</p><p>Anyway, I guess nobody here has much experience in leading team projects so I&#39;d recommend CGames since he has most of it. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>btw. CGames: I could try writing makefiles, but I&#39;d have to know what they should be doing. Also DevC++ can generate ones and maybe it could be useful. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>EDIT: BAF: How this voting system works? I can&#39;t see any form of anything like this. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Krzysztof Kluczek)</author>
		<pubDate>Fri, 25 Jun 2004 03:54:56 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I&#39;m not entering this team, but I&#39;d like to share with you two things I have seen in previous huge programming teams.</p><p>1) Don&#39;t overdesign. If you try to cover everything before doing any coding you&#39;ll end up with nothing. Do the overall design and let the people that will actually implement the code take care of the details</p><p>2) Don&#39;t lose time with endless discussions. When the leader makes an informed decision, all the others must do as he says. That&#39;s why the leader must be someone with experience in design and programming, someone everyone here trusts</p><p>3) Don&#39;t try to create the most flexible solution. Make it work, then improve it. If there&#39;s no time to improve, at least there&#39;ll be something!</p><p>My 2 cents <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Rampage)</author>
		<pubDate>Fri, 25 Jun 2004 04:11:24 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>thanks for the tips!</p><p>The voting system is up. Each registered user gets 3 unchangable votes. At the top of the team allegro page, you will see a Vote for Team Allegro Leader link or soemthing of that sort. Click it, and vote there. The votes are stored in the database, along with who you voted for (that part is mainly incase anyone <b>cough*CGames*cough</b> hacks my db by creating more accounts. This way when i remove the extra accounts, i can also fix the votes,and deduct some from you <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>Where Krzysztof Kluczek said that he shouldn&#39;t get credit for Team Allegro by being it&#39;s leader, that means I should be the leader <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />, it was 100% my idea. But, I don&#39;t know how well I could lead a team project, (I could most likely do it), and it may be better for me to try my hand at it with a team that has a little less than 10 people on it <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>But if people elect me to leadership, I will manage the team good, and, if needed, call in assistance <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Fri, 25 Jun 2004 04:38:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Great, but now what do I do with these three votes? Who wants to be leader? And what should be the requirements to be the leaser (does he needs to know about software design, or another person will do this) ?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Oscar Giner)</author>
		<pubDate>Fri, 25 Jun 2004 04:49:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>whoever you would think would be beset for leader is who you vote for. Simple as that.</p><p>[edit][note] each user you chose gets 1 point. If you think someone deserves 2 points towards being leader, vote for them twice. Or 3. You can vote for anyone up to 3 times, but that is all you can vote <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /> The person with the most votes wins.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Fri, 25 Jun 2004 04:58:28 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well, I don&#39;t know who to vote on, since I don&#39;t know how much (anything) about you. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /><br />N33D M0R3 D474!!` <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>Anyway, to make things a bit clearer, something about me:<br />- I&#39;m 22<br />- I&#39;m studying Informatics in Gdansk University of Technology (3/5 years there already)<br />- programming since... long time, I was probably somewhere 7-10 when I&#39;ve started playing with C64 Basic<br />- C64 (Basic) -&gt; Amiga (AMOS) -&gt; PC (Pascal-&gt;C/C++)<br />- good knowledge about algorithms (finalist of two Polish Olympiads in Informatics)<br />- I&#39;ve produced tons of code, but haven&#39;t finished anything<br />- Overall idea about code design (as much as they taught me at uni)<br />- My productions you could have seen:<br />-- ScreenHack`04: Bartenstein (raycaster) - 2nd place<br />-- Ludum Dare 48h: Infected (in my sig) - 4th place in gfx<br />-- SpeedHack`04: SpeedHack</p><p>Let me know if I&#39;ve missed something essential. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>EDIT: Of course I&#39;d suggest everyone putting some info here too. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Krzysztof Kluczek)</author>
		<pubDate>Fri, 25 Jun 2004 05:07:42 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Me? I&#39;m 16, consider myself poor in math and logic, and enjoy coding.</p><p>I started coding in C++, then moved on to more advanced languages like C64 BASIC. Then I came back to C++.<br />I have some nice tech demos lying around the internet, but nothing finished.<br />I consider myself to be the &quot;leader&quot; of 2 team projects (ltln, mmrts), and I&#39;m running 1 of my own (lscript).<br />I write clean code and I CAN do algorithms but they probably will have lots of off-by-one errors.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Fri, 25 Jun 2004 05:28:33 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>well, i decided to jump in on this (i have this thing for coding in teams), and heres a bit-o-info-bout-the-badger</p><p>21, in college (4th year) for computer science<br />been coding since around... 4th grade? (about the age of 7)<br />went from Apple Basic-&gt;Atari Basic-&gt;QBasic-&gt;Visual Basic-&gt;C++-&gt;Java<br />im currently the leader of a 8 month 2 man game programming project for school.</p><p>i dont really ever finish to much, but i have random experience with openGL, directX, xbox coding, etc. </p><p>and despite numerouse stupid questions, i really do know what im doing. ha.</p><p>i dont wanna be leader, but I felt like sharing <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Angry Badger)</author>
		<pubDate>Fri, 25 Jun 2004 05:43:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ok, here&#39;s who I am:
</p><ul><li><p>23 years old.</p></li><li><p>Studying Computer Engineering at Facultat d&#39;Informàtica de Barcelona. Done 3/5 years. </p></li><li><p>Programming projects done at uni (not including small ones):</p></li><li><p>Software specification knowledge.</p></li><li><p>Software design knowledge: architectonic patterns, design patterns (most in the OO architectonic pattern).</p></li><li><p>Out of uni projects:</p></li><li><p>Other:</p></li></ul><p>
[edit] edited
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Oscar Giner)</author>
		<pubDate>Fri, 25 Jun 2004 05:44:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Just signed up. I think I&#39;d be most of help if you decide to do a 3d remake, but I think, I&#39;ll find a way to be useful even if it&#39;ll be 2d.<br />Following KK&#39;s advice (and knowing that most of you probably don&#39;t even recognize my nick <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />, here&#39;s some info about me:</p><p>- 18 years old<br />- going for Informatics on University of Maria Curie-Sklodowska in Lublin this year<br />- programming career(:P):ZX Spectrum Basic/ASM, Amiga(AMOS,C,ASM), PC(Pascal, C, C++)<br />- I feel good in 3d. I write clean, readable code, and I like to think it is also well-designed... Currently I have one big project, Wriggle, which is close to being finished and will become finished even if I&#39;d have to bite someone to death to do it. I&#39;ve also completed some projects on the Amiga, simple things, like Pacman, Yacht-zee, Minesweeper.<br />- has experience with PHP/MySQL and web-design (professional, or at least: paid for <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />)</p><p>I think the remake should be something simple, but expandable, like Druid. After we finish the core, we can add new monsters/levels/spells/special effects/characters - whatever we see fit.</p><p>I also think we shouldn&#39;t worry about the team being to big. Two thirds of us will probably end up being too lazy to actually do a thing <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />.<br />And I would also like to point out that we seem not to have a 2d artist onboard. That&#39;s bad. I can do not-so-crappy gfx, but I suck at characters/animation.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Jakub Wasilewski)</author>
		<pubDate>Fri, 25 Jun 2004 05:49:48 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>There must have been a mistake.  Why am I on the ballet?  I don&#39;t know how to make a game!?!?!?  Don&#39;t vote for me (heh).</p><p>So do we assume you guys who are posting your skills want to be considered for the job?</p><p>EDIT: hey BAF why not put phpbb on you site? would be a good place to do planning or something...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (nonnus29)</author>
		<pubDate>Fri, 25 Jun 2004 05:56:14 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>In the past, CGamesPlay has shown outstanding leadership capabilities. BAFSoft has done nothing. BAFSoft&#39;s plan for healthcare denies support for the neediest citizens while increasing support for the rich. I&#39;m CGamesPlay, and I approved this message.</p><p>[edit]<br />woot reply 100!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Fri, 25 Jun 2004 05:56:56 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">nonnus29 said:</div><div class="quote"><p>
So do we assume you guys who are posting your skills want to be considered for the job?
</p></div></div><p>

Heh, I am certainly not applying for the job <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />. I have one project to lead already <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />.</p><p>I was just thinking that you should know what to expect from me, and what you should expect not.</p><p>[EDIT] Added quote to make it clear what was I replying to.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Jakub Wasilewski)</author>
		<pubDate>Fri, 25 Jun 2004 06:03:35 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>nonnus29: everyone who signed up is on the ballot <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>and, as soon as i get the new page php generation code finished, i will have a copy of phpbb up (possibly, depends on if i can integrate the users system) following my site&#39;s design.</p><p>[edit]<br />I am 14, in 10th grade next school year (they bumped me past 4th grade cause i `was too smart for it`). Been fiddling with computers since i was about 5, programming since i waslike 10 or 11. i have completed a couple crappy games, and one semi-ok game (Relaze). Note: the semi-ok game was made under the extremely streesful and pressureful speedhack compo.</p><p>That is about it.</p><p>[edit2]<br />I will have my new site going in the next couple of days, hopefully, and it will have phpbb integrated with it. Just hang in there till then <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Fri, 25 Jun 2004 06:21:31 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>I wish I could offer help as a coder but unfortunately I&#39;m notorious for one thing: messy and unencapsulated code <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />.  I could help as an artist if you&#39;re desperate <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" /> - I&#39;m not bad if I really try...</p><p>Seeing as people are having fun writing stuff about themselves I&#39;m going to join in <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />.</p><p>-I&#39;m 19.<br />-I started in C and continued in C for 4 years.  Then I decided to try C++ but 3 days later went back to C and have used nothing else ever since <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />.<br />-I studied Maths,Futher Maths and Physics at A-level and then started Maths with Physics at Warwick Uni but dropped out because I wanted to do computer science instead.<br />-My maths is pretty good and algorithm-wise I can usually do most things pretty fast but my code is filthy.<br />-For every one thing I&#39;m good at there are at least two people here who are better than me at that one thing so I don&#39;t think I would be very useful for anything <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />.<br /><s>I have an IQ of 138 (according to an IQ test I just did an hour ago) 8</s>). <br /><s>I can juggle a reverse cascade with paperweights 8</s>).<br />-My left baby finger is shorter than my right <img src="http://www.allegro.cc/forums/smileys/sad.gif" alt=":(" />.<br />-When I was small I had a pet chameleon called smiley <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />.<br />-It&#39;s way past my bedtime.</p><p>Night night!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (james_lohr)</author>
		<pubDate>Fri, 25 Jun 2004 06:31:13 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>Considering everyone else is posting their personalia...</p><ul><li><p>I&#39;m 24
</p></li><li><p>Programming-wise, I started off in QuickBASIC, then moved to Pascal and C. I have used C++ now and then. I also know x86 assembler, but haven&#39;t used it much over the past six years so my knowledge is somewhat dated and rusty. Oh, I also know a little Fortran
</p></li><li><p>I&#39;m good at writing modular and reusable code: in programming courses, I started off being a week behind the rest in finishing assignments, and ended up finnishing a week early.
</p></li><li><p>Oh, education-wise, I have a Masters degree in physics and am a PhD student in Astrophysics.</p></li></ul><p>I&#39;d like to do something group-based for a change, but note that time constraints may force me to withdraw...
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Evert)</author>
		<pubDate>Fri, 25 Jun 2004 13:32:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><ul><li><p>I&#39;m 14
</p></li><li><p>I know 99% of C
</p></li><li><p>I&#39;m almost destroyed by school:)
</p></li><li><p>I program almost 30% of my day
</p></li><li><p>I have no programming education, but learn it myself.
</p></li><li><p>I learn fast and detailed
</p></li><li><p>I&#39;m the best in my class with maths, learning more every day
</p></li><li><p>I have 2 years of experience with C, and know a bit C++.
</p></li><li><p>I have almost allways found a bug8-)
</p></li></ul></div>]]>
		</description>
		<author>no-reply@allegro.cc (Avenger)</author>
		<pubDate>Fri, 25 Jun 2004 15:10:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Careful what you say...</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>* I know 99% of C</p></div></div><p>
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>* I have 2 years of experience with C, and know a bit C++.</p></div></div><p>
You do <i>not</i> know C that well after only two years. I read comp.lang.c for a while a few years back. Saying things like that would get you burned to a crisp.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Evert)</author>
		<pubDate>Fri, 25 Jun 2004 16:12:24 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I do know C well after two years</p><p>and, maybe sink the value to 90%
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Avenger)</author>
		<pubDate>Fri, 25 Jun 2004 16:23:33 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well, after all it depends on the way you count &quot;percents&quot;, Avenger <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />...<br />I read once in a game programming book that the first 90 % of a game take as much time than the last 10 % <img src="http://www.allegro.cc/forums/smileys/rolleyes.gif" alt="::)" /> ( Well, now that I think of it, I might as well have seen that on a Murphy&#39;s laws list <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /> )
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (da_flo)</author>
		<pubDate>Fri, 25 Jun 2004 16:26:51 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>OK. I know <b>much</b> C.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Avenger)</author>
		<pubDate>Fri, 25 Jun 2004 16:29:38 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>I do know C well after two years</p></div></div><p>
Trust me, you don&#39;t. You may know it well enough, but that is something different.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Evert)</author>
		<pubDate>Fri, 25 Jun 2004 16:30:18 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Ya!!! Go Starfox GO!!!!</p><p>That was my most favorite game when I was younger, the SNES slayed an amazing amount of 4$$ <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p><p>If you guys need models, im pretty decent w/ blender 3D, like 23. And could help you out with that. (I would love to make some starfox models <img src="http://www.allegro.cc/forums/smileys/cheesy.gif" alt=":D" />)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Gnatinator)</author>
		<pubDate>Fri, 25 Jun 2004 16:31:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p><a href="http://inphernic.duckiehorde.net/?2$">My bio</a>.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Inphernic)</author>
		<pubDate>Fri, 25 Jun 2004 16:31:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Retro Remake 2003 compo rules said:</div><div class="quote"><p>
Wherever possible it would be nice for you to include a cheat mode for the judges to be able to see as much of your remake as possible. You can implement this function in whatever way you see fit.
</p></div></div><p>

I find that point of the rules logical but quite funny <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />. Just wanted to point it out <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (da_flo)</author>
		<pubDate>Fri, 25 Jun 2004 16:35:01 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
</p><ul><li><p>I know 99% of C
</p></li></ul></div></div><p>

I know about 10-12% of C and use about 6% (we&#39;re talking all the standard libraries here right?).  I also never use preprocessor commands.</p><p>On the other hand I&#39;ve had 6 years experience of nothing but game programming so I&#39;m pretty nifty with what I do know <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />.  If you were to go through my old games and compare the quality of the games with the level of my programming knowledge you would be very impressed I&#39;m sure.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (james_lohr)</author>
		<pubDate>Fri, 25 Jun 2004 16:48:54 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
It&#39;s not about how much you know, it&#39;s about what you can do with what little you do know. <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Fri, 25 Jun 2004 16:53:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>So... I actually meant syntax, and I know about 20% of the library functions
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Avenger)</author>
		<pubDate>Fri, 25 Jun 2004 16:58:17 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
</p><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>I actually meant syntax</p></div></div><p>

Considering that the entire C syntax consists of something like 50 keywords, that&#39;s not surprising. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>I&#39;ve only had like six years experience with C, and four years C++ experience, and I don&#39;t know even a third of everything that&#39;s out. Probably much much less.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (X-G)</author>
		<pubDate>Fri, 25 Jun 2004 17:18:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Since this seems to become more and more a nice thread about everybody&#39;s backgrounds, I might just as well sum mine up:<br />-Studying mechanical engineering at TU Delft<br />-19 years old<br />-I´ve been programming C/Cpp about 5 years now. <br />-I´m creating Unreal-like package/scripting system with serialization etc..., as well as an 3d engine with it. I´ve been doing that for about a year now.<br />-I´ve participated in the First Age project (www.sf.net/projects/firstage). We stopped after months of talking, a bit of code and a bit of art, but I learned a lot from it about community projects.<br />-I did a couple of speedhacks (last one, with Ghost Flyer, TINS with MarsColonizer and another speedhack with BEA.) Only the last one got sort of finished (it implemented all the rules).<br />-I like to think my code design is reasonable, though I do use a lot of RTTI. I wonder why people say its bad design, I think it´s great.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (jcnossen)</author>
		<pubDate>Fri, 25 Jun 2004 17:32:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">James said:</div><div class="quote"><p>
I also never use preprocessor commands.
</p></div></div><p>

I usually don&#39;t either, but at times they are necessary (like winsock/bsd socks cross compatability without &#39;porting&#39; it)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Fri, 25 Jun 2004 21:26:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>You guys don&#39;t use &#39;#include&#39;? I found it rather convenient. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Krzysztof Kluczek)</author>
		<pubDate>Fri, 25 Jun 2004 23:45:30 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>Considering that the entire C syntax consists of something like 50 keywords, that&#39;s not surprising.</p></div></div><p>

Yeah, by that logic I mastered Java in 3 hours. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sat, 26 Jun 2004 00:21:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Too late, but I cannot let pass such an offense to Star Fox!</p><p>Nintendo always broke rules. Super Mario Bros was the first hit in the console market, followed by Super Mario 3. Super Mario World was another milestone, Zelda III and some time later, Star Fox. It was the first polygonal game with such quality. It was like jumping from an Atari to a PC. And then Stunt Trax FX, until reaching Donkey Kong Country (which I believe to be the best example of how to make a game console scream until it had nothing left inside). Nowadays, if there is a game that exploits 75% of PS (Play Station I, note I am talking about a 5 years old machine) I would be surprised.</p><p>Those games made history.</p><p>(Edited: Woo-hoo! Tactic Ogre! Is the one where your teams could have a leader and two big guys, or one big and two small, or four small ones? I love it!)</p><p>(Edited 2: Now I doubt... it was Battle Ogre or Tactic Ogre? I think Battle Ogre... I loved that game).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Sat, 26 Jun 2004 00:40:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Voting has been open. Go vote! Plus, by popular demand, you can now see who is in the voting lineup by hitting voting stats. Have fun!
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Sat, 26 Jun 2004 02:49:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
Tomasu! Tomasu! Tomasu!</p><p>And F-zero. Since my Outrun suggestion has been ignored.. <img src="http://www.allegro.cc/forums/smileys/cry.gif" alt=":&#39;(" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Sat, 26 Jun 2004 03:03:28 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hm, strange <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />. 12 people have voted, and there is only 23 votes altogether. That means some 13 of them are missing, BAF? <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />. Also, I voted for someone 3 times and he&#39;s got only 2 votes in the table.</p><p>Looks like Operation Mindf*ck strikes again <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />. Or a typo in PHP code <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Jakub Wasilewski)</author>
		<pubDate>Sat, 26 Jun 2004 03:28:36 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>There&#39;s some bug in BAF code. I voted, but only two of them were counted.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Oscar Giner)</author>
		<pubDate>Sat, 26 Jun 2004 03:31:56 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>[Danger: a joke]BAF got sure that every third vote not on him gets ruled out <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />[/Danger].
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Jakub Wasilewski)</author>
		<pubDate>Sat, 26 Jun 2004 03:33:53 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>BAF: If you want to fix database by hand and don&#39;t know where to put these extra votes you can put them on me. <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Krzysztof Kluczek)</author>
		<pubDate>Sat, 26 Jun 2004 03:51:23 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>He&#39;s got it rigged so it saves who each user voted for, so if the points were put in the user table properly first but not counted properly second then it&#39;ll be fine. Furthermore,</p><p>.... emm... I forgot. I cycled from the window for a bit and forgot <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (CGamesPlay)</author>
		<pubDate>Sat, 26 Jun 2004 04:53:14 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>the 2nd reason was incase someone like <b>cough</b> cgames <b>cough</b> makes many accounts to rig the voting <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>I have been seeing this bug a lot, i am just going to go through the db and tally up who got what votes, and fix the numbers. I shall do that now</p><p>(its a good thing i made it save who voted for who, i almost didnt)</p><p>[edit]<br />All fixed. Kryzeik (i know i misspelled it) is leading with 8 votes, followed by a tie with Oscar, Epoch, and CGamesPlay for 2nd place.  But you can always look at the voting early-results page <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /></p><p>[edit2]<br />We are going to have forums up on the site soon, as soon as i can make phpBB look like my site <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Sun, 27 Jun 2004 22:02:52 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Thanks all so far! <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /> I&#39;ll do my best if I&#39;m picked. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>Anyway, this isn&#39;t main purpose of this post. It&#39;s (mainly to BAF):</p><p>1) Voting status page is broken - Oscar Giner had 6 votes IIRC and he now has 2.</p><p>2) Some people haven&#39;t voted yet. Maybe there should be deadline specified? I&#39;d suggest 1th July - date when compo starts. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>3) Vote everyone! <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Krzysztof Kluczek)</author>
		<pubDate>Mon, 28 Jun 2004 03:04:37 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>I keep my saying: I cannot vote until we chose a game genre.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Mon, 28 Jun 2004 03:11:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hmm, why?</p><p>Anyway, we can&#39;t choose game genre until we know contest rules which will be available when contest starts. <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Krzysztof Kluczek)</author>
		<pubDate>Mon, 28 Jun 2004 03:22:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Well, I trust some people more for 3D design and programming than others, as I do trust people for doing RPGs more than others, as I do trust some more when making arcades than others.</p><p>Just my opinion.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Mon, 28 Jun 2004 03:30:21 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Hey BAF, tell me how to make phpbb look unugly when you figure it out (ie <a href="http://jsgc.sf.net">I want to use my logo in place of ugly &#39;phpbb&#39; logo, yuck!)</a></p><p>Like I said somewhere else; I don&#39;t expect anyone to actually use this jsgc thing, I put it on sourceforge mainly so I can have free web hosting <img src="http://www.allegro.cc/forums/smileys/grin.gif" alt=";D" /> [/disclaimer]</p><p>Edit; oops, thanks, hehe
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (nonnus29)</author>
		<pubDate>Mon, 28 Jun 2004 05:22:15 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Play with styles. And the logo is in &quot;templates/subSilver/images/logo_phpBB.gif&quot; (quick look at page source revealed this). <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Krzysztof Kluczek)</author>
		<pubDate>Mon, 28 Jun 2004 05:37:50 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Or even edit the templates/subSilver/*.tpl files and/or pagehead.php and pagefooter.php.</p><p>That is how i am going to make it look good with my site <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>and as far as voting goes, there is a bug in the php script someplace. I&#39;m not fixing it for a cpl people to vote. Tomorrow mornign i will recounstruct the coutns (it stores who votes for who, so i acn tally it manually and change the counts)
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Mon, 28 Jun 2004 09:18:47 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Votes should be secret <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /> I hope you at least encrypt the passwords <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (ReyBrujo)</author>
		<pubDate>Mon, 28 Jun 2004 09:41:08 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>I&#39;m not fixing it for a cpl people to vote</p></div></div><p>

A simple voting script should NOT have these kinds of bugs in the first place. Next time you&#39;re running a vote, ask someone who knows PHP to do the script(s).
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Inphernic)</author>
		<pubDate>Mon, 28 Jun 2004 12:12:44 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>BAF, your voting system is crazy. Everytime I look the ranking is completelly different <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />  KK just moved from its 1st position with 9 votes to 5th with only 2 votes <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" /></p><p>I don&#39;t know why you&#39;re having so many problems. Don&#39;t you just have to do something like:
</p><div class="source-code snippet"><div class="inner"><pre>SELECT v.vote, COUNT<span class="k2">(</span><span class="k3">*</span><span class="k2">)</span>, m.has_voted FROM votes v, members m WHERE v.vote <span class="k3">=</span> m.username GROUP BY v.vote
</pre></div></div><p>
to show the results ?  There aren&#39;t many places to have bugs, here <img src="http://www.allegro.cc/forums/smileys/rolleyes.gif" alt="::)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Oscar Giner)</author>
		<pubDate>Mon, 28 Jun 2004 13:50:07 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Can we just reset the vote?<br />I know whom I voted for and I&#39;ll probably vote for those same people again, but as it is, I don&#39;t trust the results.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Evert)</author>
		<pubDate>Mon, 28 Jun 2004 14:00:39 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>i encrypt the passwords, i know who voted for who, and i dunno what is wrong with the code. Here is the offending code from ta.php, can anyone spot any bugs?</p><div class="source-code"><div class="toolbar"></div><div class="inner"><table width="100%"><tbody><tr><td class="number">1</td><td>elseif<span class="k2">(</span>isset<span class="k2">(</span>$_GET<span class="k2">[</span><span class="s">'vote_leader'</span><span class="k2">]</span><span class="k2">)</span><span class="k2">)</span></td></tr><tr><td class="number">2</td><td><span class="k2">{</span></td></tr><tr><td class="number">3</td><td>  <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>check_login<span class="k2">(</span><span class="k2">)</span><span class="k2">)</span></td></tr><tr><td class="number">4</td><td>  <span class="k2">{</span></td></tr><tr><td class="number">5</td><td>    print <span class="s">"You must be &lt;a href=\"./ta.php?login\"&gt;logged in&lt;/a&gt; to vote. Either &lt;a href=\"./ta.php?login\"&gt;log in&lt;/a&gt; or &lt;a href=\"./ta.php?register\"&gt;sign up&lt;/a&gt;"</span><span class="k2">;</span></td></tr><tr><td class="number">6</td><td>  <span class="k2">}</span></td></tr><tr><td class="number">7</td><td>  elseif<span class="k2">(</span>$user<span class="k2">[</span><span class="s">'voted'</span><span class="k2">]</span> <span class="k3">!</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span></td></tr><tr><td class="number">8</td><td>  <span class="k2">{</span></td></tr><tr><td class="number">9</td><td>    print <span class="s">"You have already voted. If you haven't, please email BAF from the main Team Allegro page, or see the BAFSoft contact page"</span><span class="k2">;</span></td></tr><tr><td class="number">10</td><td>  <span class="k2">}</span></td></tr><tr><td class="number">11</td><td>  <span class="k1">else</span></td></tr><tr><td class="number">12</td><td>  <span class="k2">{</span></td></tr><tr><td class="number">13</td><td>    <span class="k1">if</span><span class="k2">(</span><span class="k3">!</span>isset<span class="k2">(</span>$_GET<span class="k2">[</span><span class="s">'vote1'</span><span class="k2">]</span><span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k3">!</span>isset<span class="k2">(</span>$_GET<span class="k2">[</span><span class="s">'vote2'</span><span class="k2">]</span><span class="k2">)</span> <span class="k3">|</span><span class="k3">|</span> <span class="k3">!</span>isset<span class="k2">(</span>$_GET<span class="k2">[</span><span class="s">'vote3'</span><span class="k2">]</span><span class="k2">)</span><span class="k2">)</span></td></tr><tr><td class="number">14</td><td>    <span class="k2">{</span></td></tr><tr><td class="number">15</td><td>      $query1 <span class="k3">=</span> <span class="s">"SELECT * FROM ta_members ORDER BY username"</span><span class="k2">;</span></td></tr><tr><td class="number">16</td><td>      <span class="c">//$row1 = mysql_fetch_assoc($result1);</span></td></tr><tr><td class="number">17</td><td>      print <span class="s">"Please vote for our leader of Team Allegro. You only get three (3) votes, and once you vote you can NOT change your votes&lt;br&gt;&lt;br&gt;"</span><span class="k2">;</span></td></tr><tr><td class="number">18</td><td>      print <span class="s">"&lt;form method=\"GET\" action=\"./ta.php\"&gt;&lt;input type=\"hidden\" name=\"vote_leader\"&gt;&lt;table&gt;"</span><span class="k2">;</span></td></tr><tr><td class="number">19</td><td>      </td></tr><tr><td class="number">20</td><td>      print <span class="s">"&lt;tr&gt;&lt;td&gt;Vote 1:&lt;/td&gt;&lt;td&gt;&lt;select name=\"vote1\"&gt;"</span><span class="k2">;</span></td></tr><tr><td class="number">21</td><td>      $result1 <span class="k3">=</span> mysql_query<span class="k2">(</span>$query1<span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">22</td><td>      <span class="k1">while</span><span class="k2">(</span>$row1 <span class="k3">=</span> mysql_fetch_assoc<span class="k2">(</span>$result1<span class="k2">)</span><span class="k2">)</span></td></tr><tr><td class="number">23</td><td>      <span class="k2">{</span></td></tr><tr><td class="number">24</td><td>        print <span class="s">"&lt;option value=\""</span>.$row1<span class="k2">[</span><span class="s">'id'</span><span class="k2">]</span>.<span class="s">"\"&gt;"</span>.stripslashes<span class="k2">(</span>$row1<span class="k2">[</span><span class="s">'username'</span><span class="k2">]</span><span class="k2">)</span>.<span class="s">"&lt;/option&gt;"</span><span class="k2">;</span></td></tr><tr><td class="number">25</td><td>      <span class="k2">}</span></td></tr><tr><td class="number">26</td><td>      print <span class="s">"&lt;/select&gt;&lt;/td&gt;&lt;/tr&gt;"</span><span class="k2">;</span></td></tr><tr><td class="number">27</td><td>      </td></tr><tr><td class="number">28</td><td>      print <span class="s">"&lt;tr&gt;&lt;td&gt;Vote 2:&lt;/td&gt;&lt;td&gt;&lt;select name=\"vote2\"&gt;"</span><span class="k2">;</span></td></tr><tr><td class="number">29</td><td>      $result1 <span class="k3">=</span> mysql_query<span class="k2">(</span>$query1<span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">30</td><td>      <span class="k1">while</span><span class="k2">(</span>$row1 <span class="k3">=</span> mysql_fetch_assoc<span class="k2">(</span>$result1<span class="k2">)</span><span class="k2">)</span></td></tr><tr><td class="number">31</td><td>      <span class="k2">{</span></td></tr><tr><td class="number">32</td><td>        print <span class="s">"&lt;option value=\""</span>.$row1<span class="k2">[</span><span class="s">'id'</span><span class="k2">]</span>.<span class="s">"\"&gt;"</span>.stripslashes<span class="k2">(</span>$row1<span class="k2">[</span><span class="s">'username'</span><span class="k2">]</span><span class="k2">)</span>.<span class="s">"&lt;/option&gt;"</span><span class="k2">;</span></td></tr><tr><td class="number">33</td><td>      <span class="k2">}</span></td></tr><tr><td class="number">34</td><td>      print <span class="s">"&lt;/select&gt;&lt;/td&gt;&lt;/tr&gt;"</span><span class="k2">;</span></td></tr><tr><td class="number">35</td><td>      </td></tr><tr><td class="number">36</td><td>      print <span class="s">"&lt;tr&gt;&lt;td&gt;Vote 3:&lt;/td&gt;&lt;td&gt;&lt;select name=\"vote3\"&gt;"</span><span class="k2">;</span></td></tr><tr><td class="number">37</td><td>      $result1 <span class="k3">=</span> mysql_query<span class="k2">(</span>$query1<span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">38</td><td>      <span class="k1">while</span><span class="k2">(</span>$row1 <span class="k3">=</span> mysql_fetch_assoc<span class="k2">(</span>$result1<span class="k2">)</span><span class="k2">)</span></td></tr><tr><td class="number">39</td><td>      <span class="k2">{</span></td></tr><tr><td class="number">40</td><td>        print <span class="s">"&lt;option value=\""</span>.$row1<span class="k2">[</span><span class="s">'id'</span><span class="k2">]</span>.<span class="s">"\"&gt;"</span>.stripslashes<span class="k2">(</span>$row1<span class="k2">[</span><span class="s">'username'</span><span class="k2">]</span><span class="k2">)</span>.<span class="s">"&lt;/option&gt;"</span><span class="k2">;</span></td></tr><tr><td class="number">41</td><td>      <span class="k2">}</span></td></tr><tr><td class="number">42</td><td>      print <span class="s">"&lt;/select&gt;&lt;/td&gt;&lt;/tr&gt;"</span><span class="k2">;</span></td></tr><tr><td class="number">43</td><td>      </td></tr><tr><td class="number">44</td><td>      print <span class="s">"&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;&lt;input type=\"submit\" value=\"Vote\"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/form&gt;"</span><span class="k2">;</span></td></tr><tr><td class="number">45</td><td>    <span class="k2">}</span></td></tr><tr><td class="number">46</td><td>    <span class="k1">else</span></td></tr><tr><td class="number">47</td><td>    <span class="k2">{</span></td></tr><tr><td class="number">48</td><td>      <span class="c">// register votes</span></td></tr><tr><td class="number">49</td><td>      $vote1 <span class="k3">=</span> intval<span class="k2">(</span>$_GET<span class="k2">[</span><span class="s">'vote1'</span><span class="k2">]</span><span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">50</td><td>      $vote2 <span class="k3">=</span> intval<span class="k2">(</span>$_GET<span class="k2">[</span><span class="s">'vote2'</span><span class="k2">]</span><span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">51</td><td>      $vote3 <span class="k3">=</span> intval<span class="k2">(</span>$_GET<span class="k2">[</span><span class="s">'vote3'</span><span class="k2">]</span><span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">52</td><td>      </td></tr><tr><td class="number">53</td><td>      <span class="c">//var_dump($_GET);</span></td></tr><tr><td class="number">54</td><td>      <span class="c">//print "&lt;br&gt;";</span></td></tr><tr><td class="number">55</td><td>      </td></tr><tr><td class="number">56</td><td>      $uvfs <span class="k3">=</span> <span class="s">""</span><span class="k2">;</span> <span class="c">// user voted for string</span></td></tr><tr><td class="number">57</td><td>      </td></tr><tr><td class="number">58</td><td>      $query1 <span class="k3">=</span> <span class="s">"SELECT * FROM ta_members WHERE id = "</span>.$vote1.<span class="s">";"</span><span class="k2">;</span></td></tr><tr><td class="number">59</td><td>      $result1 <span class="k3">=</span> mysql_query<span class="k2">(</span>$query1<span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">60</td><td>      $row1 <span class="k3">=</span> mysql_fetch_assoc<span class="k2">(</span>$result1<span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">61</td><td>      $vote1votes <span class="k3">=</span> intval<span class="k2">(</span>$row1<span class="k2">[</span><span class="s">'leadervotes'</span><span class="k2">]</span><span class="k2">)</span> <span class="k3">+</span> <span class="n">1</span><span class="k2">;</span></td></tr><tr><td class="number">62</td><td>      $query2 <span class="k3">=</span> <span class="s">"UPDATE ta_members SET leadervotes = "</span>.$vote1votes.<span class="s">" WHERE id = "</span>.$vote1.<span class="s">";"</span><span class="k2">;</span></td></tr><tr><td class="number">63</td><td>      mysql_query<span class="k2">(</span>$query2<span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">64</td><td>      </td></tr><tr><td class="number">65</td><td>      $query3 <span class="k3">=</span> <span class="s">"SELECT * FROM ta_members WHERE id = "</span>.$vote2.<span class="s">";"</span><span class="k2">;</span></td></tr><tr><td class="number">66</td><td>      $result3 <span class="k3">=</span> mysql_query<span class="k2">(</span>$query3<span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">67</td><td>      $row3 <span class="k3">=</span> mysql_fetch_assoc<span class="k2">(</span>$result3<span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">68</td><td>      $vote2votes <span class="k3">=</span> intval<span class="k2">(</span>$row2<span class="k2">[</span><span class="s">'leadervotes'</span><span class="k2">]</span><span class="k2">)</span> <span class="k3">+</span> <span class="n">1</span><span class="k2">;</span></td></tr><tr><td class="number">69</td><td>      $query4 <span class="k3">=</span> <span class="s">"UPDATE ta_members SET leadervotes = "</span>.$vote2votes.<span class="s">" WHERE id = "</span>.$vote2.<span class="s">";"</span><span class="k2">;</span></td></tr><tr><td class="number">70</td><td>      mysql_query<span class="k2">(</span>$query4<span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">71</td><td>&#160;</td></tr><tr><td class="number">72</td><td>      $query5 <span class="k3">=</span> <span class="s">"SELECT * FROM ta_members WHERE id = "</span>.$vote3.<span class="s">";"</span><span class="k2">;</span></td></tr><tr><td class="number">73</td><td>      $result5 <span class="k3">=</span> mysql_query<span class="k2">(</span>$query5<span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">74</td><td>      $row5 <span class="k3">=</span> mysql_fetch_assoc<span class="k2">(</span>$result5<span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">75</td><td>      $vote3votes <span class="k3">=</span> intval<span class="k2">(</span>$row5<span class="k2">[</span><span class="s">'leadervotes'</span><span class="k2">]</span><span class="k2">)</span> <span class="k3">+</span> <span class="n">1</span><span class="k2">;</span></td></tr><tr><td class="number">76</td><td>      $query6 <span class="k3">=</span> <span class="s">"UPDATE ta_members SET leadervotes = "</span>.$vote3votes.<span class="s">" WHERE id = "</span>.$vote3.<span class="s">";"</span><span class="k2">;</span></td></tr><tr><td class="number">77</td><td>      mysql_query<span class="k2">(</span>$query6<span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">78</td><td>&#160;</td></tr><tr><td class="number">79</td><td>      $uvfs <span class="k3">=</span> $row1<span class="k2">[</span><span class="s">'username'</span><span class="k2">]</span>.<span class="s">", "</span>.$row3<span class="k2">[</span><span class="s">'username'</span><span class="k2">]</span>.<span class="s">", "</span>.$row5<span class="k2">[</span><span class="s">'username'</span><span class="k2">]</span><span class="k2">;</span></td></tr><tr><td class="number">80</td><td>      $query7 <span class="k3">=</span> <span class="s">"UPDATE ta_members SET votedfor = '"</span>.$uvfs.<span class="s">"' WHERE id = '"</span>.$user<span class="k2">[</span><span class="s">'id'</span><span class="k2">]</span>.<span class="s">"';"</span><span class="k2">;</span></td></tr><tr><td class="number">81</td><td>      mysql_query<span class="k2">(</span>$query7<span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">82</td><td>      $query8 <span class="k3">=</span> <span class="s">"UPDATE ta_members SET voted = 1 WHERE id = "</span>.$user<span class="k2">[</span><span class="s">'id'</span><span class="k2">]</span>.<span class="s">";"</span><span class="k2">;</span></td></tr><tr><td class="number">83</td><td>      mysql_query<span class="k2">(</span>$query8<span class="k2">)</span><span class="k2">;</span></td></tr><tr><td class="number">84</td><td>      </td></tr><tr><td class="number">85</td><td>      print <span class="s">"You now voted!"</span><span class="k2">;</span></td></tr><tr><td class="number">86</td><td>    <span class="k2">}</span></td></tr><tr><td class="number">87</td><td>  <span class="k2">}</span></td></tr><tr><td class="number">88</td><td><span class="k2">}</span></td></tr></tbody></table></div></div><p>
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Mon, 28 Jun 2004 19:02:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>
$row3 = mysql_fetch_assoc($result3);<br />      $vote2votes = intval($row2[&#39;leadervotes&#39;]) + 1;
</p></div></div><p>
Surely you mean $row3 there.</p><p>You should make it a habit to run your code on the strictest warning settings, especially during development. It will catch typos, indexes that don&#39;t exist, etc.</p><p>Also, it looks like to me that someone could vote as many times as they wanted. I know you&#39;re setting a flag, but you should be checking it before you insert values.</p><p>Also, you could easily do:</p><p>UPDATE members SET vote_count = vote_count + 1 WHERE id=$id</p><p>To do it all in one query.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Matthew Leverton)</author>
		<pubDate>Mon, 28 Jun 2004 20:22:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Do you really need error checking with the isset? IF it is a dropdown box and they don&#39;t change it they vote for the first person. Correct?</p><p>EDIT: Or is that how you get whether they have gone to that page before? If so. Nevermind.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (RallyMonkey)</author>
		<pubDate>Mon, 28 Jun 2004 21:38:24 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>ML: I am checking it:</p><div class="source-code snippet"><div class="inner"><pre>elseif<span class="k2">(</span>$user<span class="k2">[</span><span class="s">'voted'</span><span class="k2">]</span> <span class="k3">!</span><span class="k3">=</span> <span class="n">0</span><span class="k2">)</span>
  <span class="k2">{</span>
    print <span class="s">"You have already voted. If you haven't, please email BAF from the main Team Allegro page, or see the BAFSoft contact page"</span><span class="k2">;</span>
  <span class="k2">}</span>
  <span class="k1">else</span>
  <span class="k2">{</span> ...
</pre></div></div><p>

So if it gets stuck in that else if, the voting code is all in the last else, so it wont ever allow it to pass.</p><p>And thanks for pointing out that error to me <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>[edit]<br />Rally: That is just to make sure some browser doesn&#39;t do some funked up thing and make my query code go bonkers <img src="http://www.allegro.cc/forums/smileys/tongue.gif" alt=":P" />. I did the addition in the mysql code as well.</p><p>[edit2]<br />Rebuilt the voting db again, and fixed the bug. Kryzeik(sp?) is winning with 12 votes, with OscarG right behind with 10 votes. Then you can go to the voting page (link in my sig to the Team Allegro page) and see the rest..</p><p>Matthew: is there a way to do double ordering in the mysql query? First i want to order by the number of votes there are, Descending. If they are tied i then want to order by username, Ascending. I know i can just do ORDER BY leadervotes,username. But then it will do username descending too. And i dont think ORDER BY leadervotes,username DESC,ASC will work, will it?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Mon, 28 Jun 2004 22:09:02 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>And i dont think ORDER BY leadervotes,username DESC,ASC will work, will it?</p></div></div><p>
ORDER BY leadervotes DESC, username ASC
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Matthew Leverton)</author>
		<pubDate>Mon, 28 Jun 2004 22:40:41 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>The total number of votes given is <b>58</b>. </p><p>19 people have voted. 19 * 3 votes = <b>57</b> votes.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Inphernic)</author>
		<pubDate>Mon, 28 Jun 2004 22:55:42 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>BAF, my suggestion: destroy the votefor column. <br />Instead of having this column, create another table to store this info, with just two fields, <i>user</i> and <i>voted_for</i>, being the primary key the pair (user, voted_for)</p><p>Much neater this way. Probably you won&#39;t want to change this at this stage, but anyway for future reference <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" /></p><p>And all the code for updating the number of votes can be reduced to just 1 line (in fact you don&#39;t need to store this if you use the previous table):</p><div class="source-code snippet"><div class="inner"><pre>mysql_query<span class="k2">(</span><span class="s">"UPDATE ta_members SET leadervotes = leadervotes + 1 WHERE id IN ($vote1, $vote2, $vote3)"</span><span class="k2">)</span><span class="k2">;</span>
</pre></div></div><p>

In general, is less probable to have a bug or typo in 1 line of code than in 18 <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Oscar Giner)</author>
		<pubDate>Mon, 28 Jun 2004 23:15:22 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Inphernic: i don&#39;t know why. I will be making a php script to fix the db one last time for me.</p><p>OscarG and Matthew: thank you.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Tue, 29 Jun 2004 04:07:06 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
2nd day of the competition. What&#39;s the game you are going to do?
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Fri, 02 Jul 2004 13:52:27 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>RP : Take a look at the Team Allegro forums on BAFSoft.com forums...<br /><a href="http://bafsoft.com/forums/index.php">http://bafsoft.com/forums/index.php</a></p><p>And you will see that the organization and the choice of the game is not very easy <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" />... <img src="http://www.allegro.cc/forums/smileys/rolleyes.gif" alt="::)" />
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (da_flo)</author>
		<pubDate>Fri, 02 Jul 2004 13:55:05 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>
Uh oh.. Everyone <i>still</i> wants to do a different game. <img src="http://www.allegro.cc/forums/smileys/undecided.gif" alt=":-/" />
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		</description>
		<author>no-reply@allegro.cc (Richard Phipps)</author>
		<pubDate>Fri, 02 Jul 2004 13:59:17 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>Do I need a seperate account to be able to use the forums? I can&#39;t seem to log in with the username and password I used for the voting.</p><p>Anyway, I as stated, I will try to help out with specific bits of code, feel free to ask. I will have to spend some more time on other projects (in particular Allegro itself) in the near future though.
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		</description>
		<author>no-reply@allegro.cc (Evert)</author>
		<pubDate>Fri, 02 Jul 2004 14:22:11 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>Uh oh.. Everyone still wants to do a different game.</p></div></div><p>

BAF asked me to make music. There is a reason why I said that it depends on who will be leading the troupe. <img src="http://www.allegro.cc/forums/smileys/rolleyes.gif" alt="::)" />
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		</description>
		<author>no-reply@allegro.cc (Inphernic)</author>
		<pubDate>Fri, 02 Jul 2004 14:53:15 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>Inphernic: Kryz. is leading the &quot;troupe.&quot; (what does troupe mean, is it like troop?).</p><p>Evert: yes you do need to register again on the forums.. I never got around to merging the database of users... too much work, easier just to let phpBB handle it now.</p><p>Direct link to the TA Forums: <a href="http://www.bafsoft.com/forums/viewforum.php?f=1">http://www.bafsoft.com/forums/viewforum.php?f=1</a>
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		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Fri, 02 Jul 2004 19:07:08 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>We&#39;ll have game picked really soon. Register at forums, play possible games we are considering to remake (but no new suggestions) and put your vote. <img src="http://www.allegro.cc/forums/smileys/smiley.gif" alt=":)" />
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		</description>
		<author>no-reply@allegro.cc (Krzysztof Kluczek)</author>
		<pubDate>Fri, 02 Jul 2004 19:22:27 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>I cant seem to login, it accepts my username and password, and then returns me to the mainpage asking me to login or register.......</p><p>And yes i have cookies enabled.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Hard Rock)</author>
		<pubDate>Fri, 02 Jul 2004 20:22:03 +0000</pubDate>
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	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yes, that happens to me, too.</p><p>Anyway, that account doesn&#39;t work with the forums, so you&#39;ll have to create one for the forums.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (Oscar Giner)</author>
		<pubDate>Fri, 02 Jul 2004 20:39:12 +0000</pubDate>
	</item>
	<item>
		<description><![CDATA[<div class="mockup v2"><p>Yea, something is bugged out with the user system on the ta page... it must have something to do with some other things going on in the header. If that page is needed again, I shall fix it.
</p></div>]]>
		</description>
		<author>no-reply@allegro.cc (BAF)</author>
		<pubDate>Sat, 03 Jul 2004 01:38:24 +0000</pubDate>
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