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		<title>Editing Serious Sam Textures</title>
		<link>http://www.allegro.cc/forums/view/350008</link>
		<description>Allegro.cc Forum Thread</description>
		<webMaster>matthew@allegro.cc (Matthew Leverton)</webMaster>
		<lastBuildDate>Mon, 12 Apr 2004 12:10:14 +0000</lastBuildDate>
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		<description><![CDATA[<div class="mockup v2"><p>I&#39;m looking for an editor that will allow me to modify 32bit Serious Sam .TEX Texture files. It&#39;s actually for Deer Hunter 2003, but they use the same engine I believe.</p><p>I&#39;ve been googling, but I can&#39;t find an editor yet, except one called Wally. It only supports up to 24bit textures, but the game uses 32bit.</p><p>Anyone help?
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		<author>no-reply@allegro.cc (Radagar)</author>
		<pubDate>Sat, 10 Apr 2004 09:08:51 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
Are the textures simply images? Can you find out the file format and make a tex-&gt;bmp-&gt;tex convertor?
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		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sat, 10 Apr 2004 09:16:55 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Well, I&#39;ve tried just renaming them to various picture formats, but none worked.</p><p>They are just pictures, but I don&#39;t know the format. I found one &quot;TEX Converter&quot; but when I converted to PCX it was in grayscale instead of the normal color.</p><p>I have an Editor that came with DeerHunter called SeriousSkaStudio, and if I try to open a Texture with it, it shows up in the preview window, but gives me an error when I open it. I assume it doesn&#39;t want to allow me to edit textures. </p><p>hehe, here is what the file looks like opened in notepad. this is just a tiny chunk off the top.<br />&#39;<br />&#39;</p><pre>
TVERTDAT	FRMSdVFi\LdWFgYFMB5H?2QF9K&lt;0I&gt;1_SEaSDvhTK?/M@1SD5ZK:l`NbUEWK;k\KWI8m\HykVQB1n`JgXI_QCj[Hn_K`SBH&gt;0^P&lt;r_HSB3XK8ZM&gt;zjRygPudLudMqVhfWDr^Js¦rgp®~qT¥p¯|}hPy\l´} p¶x£kygOg|deQp¢oÀ¨grToTc¯y«v
</pre><p>
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		<author>no-reply@allegro.cc (Radagar)</author>
		<pubDate>Sat, 10 Apr 2004 09:21:38 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>
A Google for &quot;.tex file format serious sam&quot; looks promising ...
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		<author>no-reply@allegro.cc (23yrold3yrold)</author>
		<pubDate>Sat, 10 Apr 2004 09:24:18 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>That&#39;s pretty much what I searched for, but I&#39;m still looking through the results.
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		<author>no-reply@allegro.cc (Radagar)</author>
		<pubDate>Sat, 10 Apr 2004 09:32:13 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I'm dumb!, I just bought that game like 4 days ago. My roomate and I spent a good 6 hours playing cooperative, then deathmatch. Personally I think it is better done then quake3. (A newer game I bet, but still.)
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		<author>no-reply@allegro.cc (Adol)</author>
		<pubDate>Sun, 11 Apr 2004 05:27:31 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Deer Hunter 2003 is better than Quake?...isn&#39;t it just a hunting game?
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		<author>no-reply@allegro.cc (Billybob)</author>
		<pubDate>Sun, 11 Apr 2004 05:42:22 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I think he means Serious Sam, not Deer Hunter.  I&#39;ve always wanted to try that game.
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		<author>no-reply@allegro.cc (Breakman79)</author>
		<pubDate>Sun, 11 Apr 2004 06:31:32 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I'm dumb!, I assume since he mentioned &quot;deathmatch&quot; mode he was talking about Serious Sam, not Deer Hunter.</p><p>I&#39;ve still not found a good .TEX editor, or even a way to convert to and from the .TEX files. (sigh)</p><p>But actually, DH2003 is a great game, if you like hunting sims. It&#39;s the most realistic I&#39;ve played. and I do actually hunt deer in real life, so I know at least a little bit about it =)
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		<author>no-reply@allegro.cc (Radagar)</author>
		<pubDate>Sun, 11 Apr 2004 11:10:48 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><div class="quote_container"><div class="title">Quote:</div><div class="quote"><p>I&#39;ve still not found a good .TEX editor, or even a way to convert to and from the .TEX files.</p></div></div><p>
Don&#39;t you just hate it when an extension is used for more than one file type? <img src="http://www.allegro.cc/forums/smileys/wink.gif" alt=";)" /></p><p>Anyway, a friend of mine complained a while back that Paint Shop Pro (I think, might have been Photoshop) re-registered the .tex extension to itself without asking, which annoyed him not a little.<br />Anyway, this leads me to suspect that either of those may be able to open the image format. Not that either is free, of course...
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		<author>no-reply@allegro.cc (Evert)</author>
		<pubDate>Sun, 11 Apr 2004 14:13:20 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>I have PSP 7, it wouldn&#39;t open the .TEX file unfortunately =(</p><p>I found a .TEX converter, but it doesn&#39;t work quite right.. Here is what happens. (download attachment)</p><p>The top is what it should look like, the bottom is the .TGA file that I get.
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		<author>no-reply@allegro.cc (Radagar)</author>
		<pubDate>Mon, 12 Apr 2004 05:52:09 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Radagar, do a simple RGB&lt;-&gt;BGR conversion on the TGA. The red and blue colors are just switched around.
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		<author>no-reply@allegro.cc (Kitty Cat)</author>
		<pubDate>Mon, 12 Apr 2004 06:52:43 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>Uhh, how do I do that?
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		<author>no-reply@allegro.cc (Radagar)</author>
		<pubDate>Mon, 12 Apr 2004 09:38:23 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>There might be an option to switch red and blue colors somewhere in PSP (Infranview can, if you have that). If not, just make a small program with Allegro to swap red and blue values.
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		<author>no-reply@allegro.cc (Kitty Cat)</author>
		<pubDate>Mon, 12 Apr 2004 09:47:46 +0000</pubDate>
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		<description><![CDATA[<div class="mockup v2"><p>In PSP, you can split an image in a red, blue and green channel (well, you could in version 4 anyway). These you can recombine in any permutation you wish (you can also use a totally different image for some extremely weird colours).
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		<author>no-reply@allegro.cc (Evert)</author>
		<pubDate>Mon, 12 Apr 2004 12:10:14 +0000</pubDate>
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