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AUDlib
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» AUDlib
in two flavours: 8 bit and 16 bit. All normal frequencies and mono / stereo channels are supported. AUDlib supports 16 bit auds only. These use the IMA ADPCM compression algorithm and provide 4:1 compression ratio (16bit -> 4bit) with low loss of quality. 8 bit auds use a proprietary algorithm and therefore are unsupported. The point of writing a library like this is so that you can use .aud music files in your own games, so you can distribute it over the net, or perhaps if you had a lot of music, you could use auds instead CDA. |
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