Source Directory » Libraries » Audio » AUDlib
in two flavours: 8 bit and 16 bit. All normal frequencies and mono /
stereo channels are supported.
AUDlib supports 16 bit auds only. These use the IMA ADPCM compression
algorithm and provide 4:1 compression ratio (16bit -> 4bit) with low
loss of quality.
8 bit auds use a proprietary algorithm and therefore are unsupported.
The point of writing a library like this is so that you can use .aud
music files in your own games, so you can distribute it over the net,
or perhaps if you had a lot of music, you could use auds instead CDA.