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Marc Marta

  • Inspired by the book Ender's Game, H.G.R was a step both backward and forward in shooter design. Backward because of its very classic arcade feel, yet forward in design originality. With clinging to walls, blasting has never been this addictive ...
  • Hyperfire was the very first game we released. Modeled to be an arcade shooter in the early 80's mold, the game is very simplistic. Due to its authentic feel and pure addictiveness, the game is actually a lot of fun. "I was playing around ...
  • Webs of Destruction is the reason Gamma Prime exists. The first game to be worked on, this arcade shooter was designed to be more like a game from the 16-bit era of gaming. We tried to retain the same true arcade feel, while adding the new whip element to ...
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