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IOTD: My first heightmap
My first heightmap, by Murat AYIK
I deviated from the already broken plan and spent some time with heightmaps. It seems to work fine enough but definitely needs some dedicated work for the sake of speed and collision-safety, not to mention better skills at modelling and texturing Now, I'm trying to populate the map with better models and some soldiers. Anyone remembers the map?
Nice work. What libraries you using? - Dustin Dettmer
Only Allegro/AllegroGL, nothing fancy(Appearently) - Murat AYIK
Looks like Mario 64's first stage. - Pedro Avelar Gontijo
Looks promising. Yeah the texturing and modeling needs some work but for the time being (developement) it's enough. - OICW
I have high expectations on your project. The map reminds me of Delta Force's first map of the first campaign. - Corelian
Quote: Delta Force's first map of the first campaign Also I'm bored with unsuccessful attempts of content creation so I will release a progress-demo tomorrow or the next day. Most of us are coders so focusing on the technical state should be easy - Murat AYIK
Don't forget you can use my objloader for static objects Loads both 3ds and obj files. - Steve Terry
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