Allegro.cc
Projects
Resource Directory
|
IOTD: OpenLayer: Gradient Circles
OpenLayer: Gradient Circles, by dthompson
This is a program I made with OpenLayer and my particle system. I am going to ask Flamidir if he can include it as an example in OpenLayer 2. The flames were made using GfxRend::CircleGradient().
Looks neat. What is OpenLayer? - Michael Jensen
http://sourceforge.net/projects/openlayer Looks awesome, I like it. A very nice example for OpenLayer 2. I'd have to kill Flad if he doesn't include it. - William Heatley Quote: Flamidir's OpenGL library. Quote: Have you been living under some kind of rock? I'll have to look into it. Is it like an alternative to AllegroGL or does it work with AllegroGL? - Michael Jensen
Thanks guys! And i've already made a "Live" version of glEGG, but a scripting language, for example to put particles on the screen at certain points in their life would be cool. - dthompson
Pretty cool. I don't believe I've ever seen copper burn - Squirrel Havoc
I could see it as part of a (large) OL eyecandy library. - Jim Sinha
Quote: Actually, I think salt burns green, dunno about copper. dthompson: what about a tutorial on the particle system to accompany the demo? It looks very nice. - Marco Radaelli
Would make a good example! I love it - Zaphos
Apparently, it can produce a flame somehow - dthompson
Quote: I'd have to kill Flad if he doesn't include it. Just kidding, sure I'll include it. I thought about including quite a few of new demos anyways. I might have to clean up and comment the code first, though. - Fladimir da Gorf Quote: Pretty cool. I don't believe I've ever seen copper burn Quote: And i've already made a "Live" version of glEGG, but a scripting language, This section is only available to registered Allegro.cc members.
:: Join Allegro.cc The Gallery | Add your own image! |
Poll
View Results
|