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IOTD: freeze tag
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freeze tag, by madpenguin
This a /very/ early first screenshot at a freeze tag minigame a friend and I are doing for the IGF. It's actually the first of a suite of six minigames (eight if we have the time). No runnable demo yet, but we're fast approaching one. I'll post it When It's Ready(tm).
Looks good! - Moonsdescend
Does the floor tip and cause the players to slide around?! If not - it'd be cool to let a play do a 'slam' jump which causes the entire landscape to tip in his or her direction. - Nial Giacomelli
Is this all-3D graphs in allegro? I didn't know allegro held such powerful 3D engines o.O - Pedro Avelar Gontijo
Pedro: It doesn't. It's, how shall I put this...weak sauce. It can do some things, but it runs entirely in software and isn't as optimised as it could be. Look up AllegroGL if you want real Allegro powered 3D. MadPengiun: Looks schweet. When do we get to play? - William Heatley
It didn't, the way I envisioned it, but there's no reason why it can't - stealing your idea for one of the play modes, if you don't mind, Nial... ![]() Pavel - they will be, when I have time to finish them all - players 2 and 3 are placeholder models swiped from egoboo at the moment. All the models, when done, will look more like player 1 (complete with a hand-drawn hud icon) - madpenguin
Nice player models, as I cannot see them all clearly, but I like the anime style
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