IOTD: Beary's Bash 2
Beary's Bash 2, by Mark Oates
in light of the huge success of the first game... ahem... you know, since I completed the game and all... ahem....
I have decided to release a sequel to Beary's Bash!! I and my team of marketing wizards have strategically chosen the name Beary's Bash 2, with additional spin-offs in the works to the infamous dynasty: Beary's Birthday Bash, Beary's Barmitsva Bash, Beary's Bongo-Bangin Banana Bash.. Blaven! And believe me, the alliteration can go on forever!
so far, Beary's Bash 2 is graphically miles ahead of it's predecessor, using Fladmir's wonderful OpenLayer library. I have softened up the style and given it a more cartoony (and less mario) look.
One nice programming feature is the new use of sloped and curved floors. Running over the rolling hills not only makes the game-play more enjoyable, it also makes the graphics quite nice to look at, as you can see in this recent screenshot.
The objectives and gameplay are not quite set in stone at this point. I would like to have a traditional platform game that mixes the adventure of Metroid and the easy playability of the Mario games. It all depends on what works best.
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