IOTD: Yet Another Tron-Style Game
Yet Another Tron-Style Game, by Niunio
I know, there are a lot of Tron cycle games arround, as TronGL, Armagetron, Cycles3D, Revo Tron... Some are really great and other aren't so cute. So, why do I do another one?
My first complete finished game ever was a Tron 2D written in GW-BASIC using text blocks. Few years after I did a new one using a few better EGA graphics, also in GW-BASIC. That was about 15 years ago. (Man, I'm getting old...).
Some years ago I discovered Armagetron and I spent a lot of time playing with it. It's really good, but it hasn't all features I want in a Tron-style game. I downloaded TronGL, Cycles3D and Revo Tron, all them are cool but they didn't fit my pleasure.
A week ago I decided to write my third Tron game, and here you have what I did 'ntil today.
The top-left screenshot is the earliest shoot I did. The top-right shows the cycle; you see I've stolen the Armagetron's byke but I'm not sure if I'll use it in the final release. The bottom-left shoot was taken this morning, when the byke started to move, and the final one shows the byke in a half-turn motion.
Some planned stuff:
I haven't a release date.
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