Allegro.cc
Projects
Action252
Adventure22
Arcade216
Board Games30
Demos24
Emulators10
Other68
Puzzle139
Role Playing40
Sports25
Strategy58
Utilities46
Resource Directory
Code Gallery3
Compilers12
Help & Documents13
Libraries63
Media2
Tools8
IOTD: Sunny Ball Board
Sunny Ball Board
Sunny Ball Board, by Richard Phipps


This is an IOTD of my latest game Sunny Ball. Some of you may know something about it already, but since this is a programming forum I thought I'd provide a few more technical details:

The game is built around a very compact graphics format I have developed which combines simple and quite complex pictures with additional colouring information. Each board is made up of a foreground and a background picture and backgrounds can be reused between boards.

The final graphics can be displayed at different resolutions in a truecolour mode (although they are not actually in a vector format) and the game can be played at resolutions ranging from 640 x 480 to 1280 x 1024 all with anti-aliasing and bilinear filtering where necessary. The higher the resolution the better the graphics look and the result is a beautiful, colourful and cute look that works well for the gfx style used.

The very compact size of the boards means that the full game with 120 boards (60 picture boards and 60 traditional boards) with 7 pieces of music is only 2.25 megabytes in size. In fact I estimate that after all the compression used the average size of a picture board is probably around 4k. This small size enables me to use a lot of art without an overly large file size. In fact the demo and full game are smaller than many other breakout games despite the picture boards I use.

You can visit the website to see more screenshots and read more information about the game.

A free 8 board demo is available to play, and the full game can be purchased for $19.99:

http://www.reflectedgames.com
richie said:
The final graphics can be displayed at different resolutions in a truecolour mode (although they are not actually in a vector format) and the game can be played at resolutions ranging from 640 x 480 to 1280 x 1024 all with anti-aliasing and bilinear filtering where necessary.

cool. B) - Mark Oates
Any chance of making the image format and/or the tools for making them public? - miran
You may find that it will do better if you release the tools right from the start. Think expansion packs.... - miran
i agree with miran. Look at Wetspot 1/2 for example. They where quite popular due the expansions... - Stefan Hendriks
Not yet, the tools are very basic (and programmer orientated). They are simply not user ready. However I may release the format in the future if Sunny Ball does really well.. ;) - Richard Phipps
If there's demand for expansion packs I'll make some. :) - Richard Phipps
This section is only available to registered Allegro.cc members.



The Gallery | Add your own image!
Poll
Is grammer and spelling important?
View Results