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IOTD: Bezigon test
Bezigon test, by kronoman
Well, this are 4 captures of bezigons rendered with a old algorithm that I did like 2 years ago, that is pretty fast. The goal for this work was to be able to draw bezigons in motion, and do animations with them, like in games that uses polygons instead of sprites such as Out Of This World, and also like in Flash animations. This project produced a working C++ class that describes and is able to render a bezigon, after I reached that, I dropped the project by lack of interest of making a full game from it. I may take it again on the future for use on some game or something else. And, for reference, in computer graphics, a bezigon is similar to a polygon, but its sides are Bezier curves instead of straight lines. With that said, the cool thing about this is that I can render "blobs" on real time (the algorithm is really fast, also has a "quality" set so you can render it faster and uglier, on slower and accurate).
Is it possible to use textures/bitmaps when filling them? Certainly looks quite interesting. - HoHo
Spooky
I was just about to dig this up, and ask you if I can put it in awiki. Was it really 2 years ago? - MattSmith
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