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IOTD: Everyone is doing 3D
Everyone is doing 3D
Everyone is doing 3D, by Steve Terry

Seems like the last few IOTD have been of 3D renderings of some sort. So I jumped on the bandwaggon. I haven't posted any IOTD for a while now anyway. This is a rendering from my objloader for AllegroGL which is starting to come together nicely with a few more things I want to add like automatic gourad normal generation and bump map loading from material files. So far I have extened the material set to include reflection maps as seen on the canopy of the jet. There are still artifacts in the translucent materials but I hope z sorting the polygons will fix that. After I'm satisfied with the obj loading I'll also add the support for 3ds loading as well.
Update: I fixed the translucent polygon artifacts by enabling backface culling only on translucent polygons and not on opaque ones. Seems to look like it should now with no artifacts anyway. - Steve Terry
Steve Terry said:
Update: I fixed the translucent polygon artifacts by enabling backface culling only on translucent polygons and not on opaque ones. Seems to look like it should now with no artifacts anyway.
Shouldn't that be the other way around? - gnolam
Howso? - Steve Terry
Cool :D
When will you put some of these things together in a game? ;D - Marco Radaelli
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