IOTD: Haunt Hunter!
Haunt Hunter!, by 23yrold3yrold
This is Haunt Hunter, my aborted entry for last year's Halloween Hack (which I simply had no time to finish). The basic idea is simple; it's a ... what's the genre name? Gallery shooter? Anyway, it scrolls right to left and you have to shoot stuff. The trick is in the two meters on the left; one is your health, and the other is your ... sanity. Seriously; enemies can attack you or they can scare you. If you die or go insane, it's game over. The sanity recharges but the health doesn't. Also, the sanity drops slowly if you fire wildly ("panic fire") and gets a small boost if you kill something. The neat thing is the effect the sanity meter has on gameplay; the lower the meter is, the more the player's aim shakes. And the more you miss, the less sane you get, and the more your aim shakes, and the more you miss ... you get it. Of course, you could refrain from firing ... and get killed by enemies. So, yeah. You have to be careful before you go right off the deep end. Most of that is already implemented; I'm especially proud of the shaking.
Right here you see 9 levels of parallax scrolling in the trees. The ghost fades in and out and is invincible in that state; it grows solid to do a "scare attack" during which you can kill it. The werewolf (detail of that at the bottom) runs back and forth through the trees, growing closer with each pass, until he reaches you and hits you. Other enemies include voodoo dolls that poke themselves with sticks (health damage) and jack-o-lanterns which you must never accidentally shoot (not easy with shaky aim ) or they release a scary "pumpkin spirit" (major sanity damage). Lots of enemies planned.
The graphics are monochromed images I yanked off Google. Like those Photoshoped tombstones (9 Allegro.CC members would meet their demise that Halloween!) or the werewolf. Or the ruins you can just see off to the right. I probably won't ever finish it due to lack of interest, but if anyone ever wanted the currently done images, design doc, and source code, with an interest to trying to see it to the end, I wouldn't mind parting with that ...
This section is only available to registered Allegro.cc members.
The Gallery | Add your own image!