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IOTD: Mega Monkey Mayhem
Mega Monkey Mayhem, by gillius
This image consists of 4 screenshots from my latest game, Mega Monkey Mayhem. It was developed with me as the team lead and the excellent work of 13 other developers. The game is programmed using DirectX 8.1. It uses vertex shaders to do the toon shading and the skeletal animation of the characters. The 2D art was developed by others with Photoshop, the models in Maya, and the original music and sound effects were made by 3 others. I was 1 of 4 programmers on the project. We submitted this game to the Independent Games Festival Student Showcase. You can view more information about the project as well as download it for free at http://www.rit.edu/~jpw9607/m3/. Screenshots:
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