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Import model from blender (New Feature)
RmBeer2
Member #16,660
April 2017
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Before I forget.

The best way to attract more people to Allegro is by adding compatibility with Blender, such as importing models with animations. I don't know if you should have a set of functions or an import/conversion tool to use it in Allegro.

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Niunio
Member #1,975
March 2002
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Allegro doesn't have a way to manage models so it is not possible.

Remember that Allegro isn't a game engine.

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Dizzy Egg
Member #10,824
March 2009
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Could you use OpenGL alongside Allegro for blender models? Must be an OpenGL lib in existence…

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RmBeer2
Member #16,660
April 2017
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Yes, you can. You need make a tool for convert the model and animation in something more, like a mesh in opengl, and something that can take the control of animations.

There was someone here who had done it, but I don't remember what his name was.

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Edgar Reynaldo
Major Reynaldo
May 2007
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Erin Maus
Member #7,537
July 2006
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Assimp (https://github.com/assimp/assimp) is pretty straightforward. I use it in my game to import models from Blender. It's like a couple hundred lines of code to convert from Assimp's data structures to something that fits into my game.

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Edgar Reynaldo
Major Reynaldo
May 2007
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Erin Maus wins this thread.

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RmBeer2
Member #16,660
April 2017
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Edgar Reynaldo
Major Reynaldo
May 2007
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