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Database of all past Speedhack rules available?
Mark Oates
Member #1,146
March 2001
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For research, I'm looking to get a complete list of the random hackathon rules (edit: including unused ones) that are used for SpeedHack, TINS, or any other hackathon.

Anybody know where I can get any of this kind of data?

DanielH
Member #934
January 2001
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color palette of the GameBoy

{"name":"613136","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/6\/9\/697b7b36d7056bd980435c2cf84a1f17.png","w":488,"h":220,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/6\/9\/697b7b36d7056bd980435c2cf84a1f17"}613136

amarillion
Member #940
January 2001
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Here is my list of TINS rules up to 2020. The list includes some speedhack rules as well, but that's a coincidence really.

Genre:

#??? theme: planet mars # used in TINS 2003
#20 artistic genre: parody # used in tins 2005
#56 theme: time (travel) # TINS 2006
#43 theme: garbage # used in tins 2007
#73 Genre: destruction - destroying stuff should be a big part of the game. Even if not caused by the player (maybe you need to prevent it from happening), destruction needs to be happening all around, all the time, and not necessarily for good reasons. # TINS 2008
#90 Deities & Demigods: The player characters are all gods or other divine beings, doing the kinds of things gods do. # TINS 2010
#79 theme: creative anachronism: combine two elements that are obviously from different time area's # TINS 2012
#89  Craftsmanship: The game is centered around crafting items out of components.  Tins2016
#119 Theme: Doctors & Health Tins 2017
#130 Flowers: There should be different flowers in the game, the more the better! TINS 2020

Technical

#SelectExpand
1#??? abundant particle effects - Speedhack 2#??? The game must include a highscore list - Speedhack 3#??? must use a GUI, something with buttons and other widgets # used in TINS 2003 4#??? The game may not use a square grid. Other map shapes or cell shapes are ok. #used in TINS 2003 5#??? basic rule: peaceful: reduce player score whenever he or she kills something 6#18 make clever use of sine waves # used in TINS 2005 7#29 must have help function # TINS 2006 8#14 ascii-art # TINS 2006 9#61 smoke effects # TINS 2007 10#35 must use flame fx such as in exflame.c # TINS 2007 11#45 must use the function atan2 somewhere in the code # TINS 2008 12#69 polymorphism: create two pieces of code that implement the same interface, and let the user select one. # TINS 2010 13#34 View Source: The game must display a piece of it's own source code somewhere. # 2010 14#42 must have way to record progress / save games # 2012 15#61 multilayer scrolling (=parallax scrolling) # 2012 16#64 prominent use of prime numbers # 2012 17#48 path finding # TINS 2016 18#55 use unicode to display non-english characters (e.g. russian, japanese). If you don't know any of these languages, that doesn't matter. Just use a phrase. # TINS 2016 19#40 effect: morphing TINS 2017 20#68 some kind of special text scroller TINS 2020 21#10 Your game must include procedural content. Bonus points if procedural generation is used to create the gameplay environment.

Artistical:

#SelectExpand
1#??? Your game must feature a jelly (or jello if you're American? The stuff that comes as blocks of rubbery gel which you disolve in hot water then put into the fridge to set) like substance. # used in TINS 2003 2#??? feature chemical formula's, example H2O or C2H6O (alcohol) # used in TINS 2003 3#102 you must have something unlockable, e.g. by completing the game or doing something particularly clever # used in TINS 2005, Speedhack 2009 4#46 must have a troll # used in TINS 2005 5#54 news events: use current news events # TINS 2007 6#82 the game should feature (a) railway(s) / train(s) # TINS 2006 7#??? There must be a zoom effect somewhere in the game. # Speedhack 2008 8#59 There should be NPC's with dialog, and they should occasionally insult the player. # TINS 2008 9#65 plot element: take over the world # TINS 2008 10#132 Hand drawn. Feature hand drawn graphics. You may use actual scanned hand-drawn graphics, or simulate them (think SMW2: Yoshi's island) # TINS 2010 11#105 use samples of human(-like) voice # TINS 2010 12#56 must have a dragon # TINS 2012 13#48 Include snow # TINS 2016 14#47 Include dialog in rhymed couplets as much as you can TINS 2016 15#83 The game must include a silly weapon or powerup. TINS2017 16#87 the game shall have a pause mode where all the characters dance to a funky tune TINS 2017 17#60 make fun of old-fashioned things. E.g. have a mode in which the game plays in black and white, featuring an old granny in the corner saying "I didn't pay my colour television license for this", or occasionally "I was in a war" TINS 2020

Bonus rules:

#1 Act of Dog: The Act of Dog is designed as a get-out clause for not implementing one or more of the requirements - providing that the entrant can come up with a extremely good explanation for not doing so. And when I mean good, I'm talking watertight. If I can find a way through it, then I will. Lame excuses will be not be accepted, and may result in public embarrassment for the entrant concerned. Successful attempts at 'social engineering' will give you a waiver. All 'Acts of Dog' must be negotiated with me via Email before the entry is submitted on Monday morning. Humour (of all grades) may be employed in your argument. Other techniques (underhand or otherwise) will have varying levels of success. Send all petitions to arron@ashutt.demon.co.uk with good reasons, bribes, incriminating evidence and pitiful pleading. Judgement will be as swift as the organiser sees fit. # TINS 2006
#7 Act of Letterman: the game makes fun of its creators # TINS 2008
#9 Act of Guttenberg - swap a rule for a rule of an earlier competition, if you re-use code from an entry from that competition (not your own).  You can apply this rule several times if you re-use code from several entries. # TINS 2012
#3 Act of Formaldehyde: you can opt out of a rule if instead you decide to follow three other rules from a previous speedhack/TINS. The rules page containing those rules should still be up for all to see. # TINS 2016
#4 Act of Youtube: you can opt out of a single rule if you make a video related to your game in any way and publish it before the deadline of the competition (on whatever you like, Youtube is not a must). It could be a gameplay demonstration video, a time lapse of your code's screenshots, a video of your workplace for the game or even a video dancing like a chicken while screeching "hi, my game is good". It needs to be explicit that the video was done for this game (and not just for anything you might had done before). TINS 2017
#9 Act of monkey - you may replace any rule by a rule that has the opposite effect TINS 2020

Elias
Member #358
May 2000

Mark Oates
Member #1,146
March 2001
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Are there databases with all the unused rules as well?

I've made a google sheet with the data here. I'll message Matthew to see if he has an SQL dump. But I don't know if he gets PMs tho.

Matthew Leverton
Supreme Loser
January 1999
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Mark Oates
Member #1,146
March 2001
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