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Feral Flowers v1 launches! |
dthompson
Member #5,749
April 2005
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Hey guys. Remember this from TINS 2020? Well, it's a full damn game now! Here are some screenshots, which for some reason a.cc won't let me get into img tags. In contrast to the one-hit-you're-dead weirdness that was Flower Follies, this has human-designed levels (92 of them) and you have to race against the clock. It's pretty twitchy, and quite speedrunner-friendly; you can beat the entire thing in under 10 minutes if you've met certain conditions Some of you gave it a go back when I posted the demo at the beginning of the year, so expect to see your names in the credits! It's also on Steam, but Valve haven't approved it yet. Once they've done that we'll chuck some Steam keys on Itch too. ______________________________________________________ |
Edgar Reynaldo
Major Reynaldo
May 2007
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Nice effects in the trailer! Don't have time to play it yet, but I'll be sure to take it for a spin! Reminds me a bit of Commander Keen! My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
GullRaDriel
Member #3,861
September 2003
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Well done getting it to an actually finished game ! "Code is like shit - it only smells if it is not yours" |
dthompson
Member #5,749
April 2005
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Ha thanks both - getting it released has been rough, it's great to see it actually up there. Things that annoy me now include the Steam API and Apple's notarisation procedure. On the subject - it's going live on Steam later today! ______________________________________________________ |
amarillion
Member #940
January 2001
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Would be cool to see a speedrun on youtube. So far, I managed to stumble to world 4-5. Also, tweeted: https://twitter.com/mpvaniersel/status/1463455711749447680 -- |
dthompson
Member #5,749
April 2005
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Amazing - thank you! If 4-5 is where you've got to, you're about to have some "fun" with a certain boss. Quote: Proud moment because it's first commercial game that started life during a TINS game jam! Didn't know this! Quite the honour ______________________________________________________ |
Dizzy Egg
Member #10,824
March 2009
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Congratulations, that’s a huge achievement and it looks super polished, I’ll be sure to mention in it in conversations with people I know that love this sort of thing, top work.
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Matthew Leverton
Supreme Loser
January 1999
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A game! 🦃 |
dthompson
Member #5,749
April 2005
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Dizzy Egg said: Congratulations, that’s a huge achievement and it looks super polished, I’ll be sure to mention in it in conversations with people I know that love this sort of thing, top work. High praise! Cheers Matthew Leverton said: A game! 🦃 Ha yeah, I'm surprised too. ______________________________________________________ |
William Labbett
Member #4,486
March 2004
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I've downloaded and played quite a bit. It's great to see someone has finished a game recently. It's activated my curiousity ; I'd like to know if it could have been made using allegro 5. I love all the colours used in the game. Bravo commes en dis en francais.
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dthompson
Member #5,749
April 2005
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Haha, thanks. Hours spent slaving over the GIMP colour picker. William Labbett said: I'd like to know if it could have been made using allegro 5. Yes, I don't doubt this at all - it just would've taken a lot longer. Quote: I'd like to know if all the sound effects used in the game came from Godot because I'm looking for some sound effects for a program I'm writing. With a couple of exceptions, they were mostly made in FL Studio - lots of kicks+snare+EQ combinations and Sytrus synths. Same goes for the music. ______________________________________________________ |
William Labbett
Member #4,486
March 2004
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Great. Thanks for the info <edit> About the sound effects : not as easy as I thought! </edit>
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Edgar Reynaldo
Major Reynaldo
May 2007
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What does Godot provide that allegro lacks? Also, I'm very clumsy and not very good at this game. ;P My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
dthompson
Member #5,749
April 2005
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Edgar Reynaldo said: What does Godot provide that allegro lacks? Quite a lot, though it's more analogous to something like Unity. Much more heavyweight, includes a visual editor, etc. so definitely not a fair comparison imo. Quote: Also, I'm very clumsy and not very good at this game. ;P Oh, mate, it's easy, you just have to jump and stuff. ______________________________________________________ |
Edgar Reynaldo
Major Reynaldo
May 2007
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dthompson said:
Edgar said: What does Godot provide that allegro lacks? Quite a lot [godotengine.org], though it's more analogous to something like Unity. Just what everyone has been waiting for. Welp. There goes the neighborhood. dthompson said:
Edgar said: Also, I'm very clumsy and not very good at this game. ;P Oh, mate, it's easy, you just have to jump and stuff. Bwuahahaha, lmao My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
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