Allegro.cc - Online Community

Allegro.cc Forums » Allegro Development » Bored? Work on the wiki!

This thread is locked; no one can reply to it. rss feed Print
Bored? Work on the wiki!
Edgar Reynaldo
Major Reynaldo
May 2007
avatar

Chris Katko
Member #1,881
January 2002
avatar

I might start adding details as I'm programming with Allegro in my free time.

They'll be for D + DAllegro, but it'd be nice if the wiki/whatever had multiple code versions that you could select a tab for a C version, C++ version, D, etc. I know there's websites I've seen that have that but I can't remember which. It's not essential but just throwing it out there if that's an option.

-----sig:
β€œPrograms should be written for people to read, and only incidentally for machines to execute.” - Structure and Interpretation of Computer Programs
"Political Correctness is fascism disguised as manners" --George Carlin

MiquelFire
Member #3,110
January 2003
avatar

I don't think Github's Wiki would allow that.

---
Febreze (and other air fresheners actually) is just below perfumes/colognes, and that's just below dead skunks in terms of smells that offend my nose.
MiquelFire.red
If anyone is of the opinion that there is no systemic racism in America, they're either blind, stupid, or racist too. ~Edgar Reynaldo

Edgar Reynaldo
Major Reynaldo
May 2007
avatar

Don't wanna work on the wiki? Join Team Eagle, and work in Two Stallion Gaming. That's right. I'm starting a company. Intern with me.

SiegeLord
Member #7,827
October 2006
avatar

A good goal would be to clean up the quick start guide and Allegro Vivace. It needs to be consistently good across at least the 3 major platforms. I want to get at least the quick start guide to a state where I can link it directly from the homepage.

"For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18
[SiegeLord's Abode][Codes]:[DAllegro5]:[RustAllegro]

RmBeer2
Member #16,660
April 2017
avatar

I tried several times to make a Spanish version of the Allegro 5 guide. But I always lose them, so I quit. :/

🌈🌈🌈 🌟 BlackRook WebSite 🌟 C/C++ 🌟 GNU/Linux 🌟 IceCream/Cornet 🌟 🌈🌈🌈

Rm Beer for Emperor 2021!

Edgar Reynaldo
Major Reynaldo
May 2007
avatar

It's GITHUB! Use version control and clone the wiki! Then translate!

Better yet, FORK it!

https://bottensrental.com/pub/photo/94_Baguette-Table-Fork.jpg

RmBeer2
Member #16,660
April 2017
avatar

I still lose it! laugh what you want! >:(

🌈🌈🌈 🌟 BlackRook WebSite 🌟 C/C++ 🌟 GNU/Linux 🌟 IceCream/Cornet 🌟 🌈🌈🌈

Rm Beer for Emperor 2021!

Edgar Reynaldo
Major Reynaldo
May 2007
avatar

How can you 1u53 something in the cloud?

I will be adding to the collision detection section in the next day or week or so.

Bump to prevent the threaded dread lock.

dthompson
Member #5,749
April 2005
avatar

I've closed a few of the issues on there, but don't currently have a Windows install handy to look at these:

- https://github.com/liballeg/allegro_wiki/issues/15
- https://github.com/liballeg/allegro_wiki/issues/8

Anyone able to help out?

______________________________________________________
Website. It was freakdesign.bafsoft.net.
This isn't a game!

amarillion
Member #940
January 2001
avatar

Bump. I'll try to help out this weekend.

Edgar Reynaldo
Major Reynaldo
May 2007
avatar

I replied to both issues. Wasn't aware they even existed. PEBKAC.

Is anyone willling to port this article from a.cc to the wiki?

https://www.allegro.cc/forums/thread/616828

https://github.com/liballeg/allegro_wiki/wiki/Installing-with-MSYS2

I don't use MSYS2 so I can't edit or update as necessary.

UPDATE
I've been working on the Collision Detection sections of the wiki. Let me know what you think. They are still WIP, but there is a decent amount already.

https://github.com/liballeg/allegro_wiki/wiki/Collision-Detection

GullRaDriel
Member #3,861
September 2003
avatar

Very nice add. I can't wait for the 3D collisions :-D

"Code is like shit - it only smells if it is not yours"
Allegro Wiki, full of examples and articles !!

Edgar Reynaldo
Major Reynaldo
May 2007
avatar

The 3D collisions are going to be harder, but I can do the following with a little work :

1) Point vs plane
2) Point vs 3D triangle
3) Picking buffers (Mark Oates, you have some experience with this, correct?)
4) Sphere vs Sphere (Overlap, sweep, intercept)
5) Axis aligned prism vs prism

I've tried to make navigation simpler, by adding in links to the parent page. Are there any other 2D collisions you want to see? Rotated rectangle can be accomplished with triangle vs triangle. Or rotate both so one is on the origin, and then do point vs AABB.

I'd like to see the MSYS2 installation page get finished. That one is pretty important and is still missing.

Go to: