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[LINUX Release 1.0.0] Not Afraid - fun with deployment |
theta_gd
Member #19,403
February 2021
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Hello, dear allegro forum, while this summer is not depressive enough for an appropriate release of the game, so far I made a version just for linux. The strategy is following: collect linked .so files using AppImage into the folder of the game, and write wrapper script updating the LD_LIBRARY_PATH. This is the first time for me to create something c++ based to run on linux out of the box, so, I would be very grateful for the feedback about how it is run on your linux operation system. {"name":"OKXL3s37","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/3\/c34edec84de2d94e371093ff385e7517.png","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/3\/c34edec84de2d94e371093ff385e7517"} Link: Old topic: Best regards, theta_gd |
Rodolfo Lam
Member #16,045
August 2015
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Oh boy oh boy, this looked great since your original thread! Trying it once I get a few free hours! Thanks for the update!
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GullRaDriel
Member #3,861
September 2003
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I do not find an appimage nor a linux build in the tar.gz Can we have a direct link to linux version please ? "Code is like shit - it only smells if it is not yours" |
theta_gd
Member #19,403
February 2021
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Hi, GullRaDriel, I'm sorry if it's confusing, but please check/run NE_AFRAID_ENG_FULLSCREEN.exe from the tar.gz for example. It is a shell script just with .exe in the name. |
GullRaDriel
Member #3,861
September 2003
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Well, having it named .exe is confusing yes. "Code is like shit - it only smells if it is not yours" |
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