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[LINUX Release 1.0.0] Not Afraid - fun with deployment
theta_gd
Member #19,403
February 2021

Hello, dear allegro forum,

while this summer is not depressive enough for an appropriate release of the game, so far I made a version just for linux. The strategy is following: collect linked .so files using AppImage into the folder of the game, and write wrapper script updating the LD_LIBRARY_PATH. This is the first time for me to create something c++ based to run on linux out of the box, so, I would be very grateful for the feedback about how it is run on your linux operation system.

{"name":"OKXL3s37","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/3\/c34edec84de2d94e371093ff385e7517.png","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/3\/c34edec84de2d94e371093ff385e7517"}OKXL3s37

Link:
https://the.itch.io/ne-boiatsia

Old topic:
https://www.allegro.cc/forums/thread/618375

Best regards, theta_gd

Rodolfo Lam
Member #16,045
August 2015

Oh boy oh boy, this looked great since your original thread! Trying it once I get a few free hours! Thanks for the update!

GullRaDriel
Member #3,861
September 2003
avatar

I do not find an appimage nor a linux build in the tar.gz

Can we have a direct link to linux version please ?

"Code is like shit - it only smells if it is not yours"
Allegro Wiki, full of examples and articles !!

theta_gd
Member #19,403
February 2021

Hi, GullRaDriel, I'm sorry if it's confusing, but please check/run NE_AFRAID_ENG_FULLSCREEN.exe from the tar.gz for example. It is a shell script just with .exe in the name.

GullRaDriel
Member #3,861
September 2003
avatar

Well, having it named .exe is confusing yes.
I'll try it tomorrow :-)

"Code is like shit - it only smells if it is not yours"
Allegro Wiki, full of examples and articles !!

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