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ItsyRealm v0.2.17 alpha |
Erin Maus
Member #7,537
July 2006
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I finished polishing the first area of ItsyRealm. There's still a lot of work to do. Feedback is greatly appreciated. Thank you. {"name":"612976","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/4\/74cfa399d999500c92fcf49240b08570.png","w":1602,"h":932,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/4\/74cfa399d999500c92fcf49240b08570"} {"name":"612977","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/d\/bd6c47005c4d8ad8a8e6e89d07303055.png","w":1602,"h":932,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/d\/bd6c47005c4d8ad8a8e6e89d07303055"} {"name":"612978","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/6\/46f2305344bec23eadf467fa4c575c2e.png","w":1602,"h":932,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/6\/46f2305344bec23eadf467fa4c575c2e"} {"name":"612979","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/d\/4d2a6f2928413db0cd4c476fa1dc17b8.png","w":1602,"h":932,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/d\/4d2a6f2928413db0cd4c476fa1dc17b8"} {"name":"612980","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/0\/d080c1676e4ecf2ec36d46201d214868.png","w":1602,"h":932,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/0\/d080c1676e4ecf2ec36d46201d214868"} {"name":"612981","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/a\/5a48e7b73a6d5884c8eb12ebc8a436aa.png","w":1602,"h":932,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/a\/5a48e7b73a6d5884c8eb12ebc8a436aa"}
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RmBeer2
Member #16,660
April 2017
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I congratulate you on your great game. It doesn't appear to be in development yet. 🌈🌈🌈 🌟 BlackRook WebSite (Only valid from my installer) 🌟 C/C++ 🌟 GNU/Linux 🌟 IceCream/Cornet 🌟 🌈🌈🌈 Rm Beer for Emperor 2021! Rm Beer for Ruinous Slave Drained 2022! Rm Beer for Traveler From The Future Warning Not To Enter In 2023! Rm Beer are building a travel machine for Go Back from 2023! Rm Beer in an apocalyptic world burning hordes of Zombies in 2024! |
amarillion
Member #940
January 2001
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I'm downloading it, I'm going to try it out. There seems to be loads of content, but I have to get used to the interface a little bit. -- |
Erin Maus
Member #7,537
July 2006
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Would always love feedback about the UI! I've been upgrading interfaces to make them work better / feel better. --- |
LennyLen
Member #5,313
December 2004
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Is there a way to save? I got through the tutorial quests then couldn't find a way to save so I didn't go any further as I didn't want to have to redo too much if I couldn't save. Apart from the initial fight on the boat, where it's a bit unclear just what's happening, everything so far seems straight forward and fairly intuitive.
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Erin Maus
Member #7,537
July 2006
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Yes, the game should automatically save when you quit. I double-checked and realized the quit dialog is incorrect. If you want to save without quitting, you can sleep/snooze at beds, certain chairs and sofas, etc. Sleeping also restores your stats and health. You'll resume the game (or, if you die, respawn) at the last bed you slept at. --- |
bamccaig
Member #7,536
July 2006
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Very exciting. This is a genius work. I'm excited to see how the gender fluid dynamics are presented to the player. Besides that, I'm excited to see all of the work you've put into it. It has captivated many of us for years now. One caveat: which platforms are actually supported? Looks like only Windows, but the Web page implies that your platform will be detected automatically. I tried fruitlessly from my phone. Pretty poor user experience there. I'll try to fire up my work laptop later to download it. -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
LennyLen
Member #5,313
December 2004
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Erin Maus said: Yes, the game should automatically save when you quit I checked, and there was a save, but it was halfway through the tutorial, and not where I'd actually quit.
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Erin Maus
Member #7,537
July 2006
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You should have the tutorial saved up to the point you quit, but it's not overtly clear. If you complete the tutorial quest with the ghost kids but a) don't start the next quest b) don't save anywhere in Isabelle Tower by sleeping/snoozing: you will respawn in the tutorial since that's the "last known good location". Your progress is saved, just the location you start at is wonky. If you talk to Hans, you should have the option to complete the quest ("What do I do next?" or something is the exact option). I also noticed while troubleshooting that the hints don't pop up in the first area, which is why there's confusion on what to do in the pirate encounter. I'm working on fixing both of these issues. The first one is harder, the second one is easier. I should have fixes out soon for some of (plus another few things I noticed). @bambam, thank you! Ideally I'll support Linux and macOS in the future but building/testing on those platforms is hard and time-consuming for me at this moment. For one, I don't have a Linux or macOS setup at this moment, haha. When I release on Steam, I'm going to setup a CI/CD pipeline to push new builds to those platforms automatically. Also, I'm going to ditch my existing launcher. But Steam release is a bit ways out. --- |
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