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ItsyRealm v0.2.17 alpha
Erin Maus
Member #7,537
July 2006
avatar

I finished polishing the first area of ItsyRealm. There's still a lot of work to do.

Download it here!

Feedback is greatly appreciated. Thank you. ;D

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  • Add support for cutscenes

  • Add cutscene after Jenkin's ship sinks in opening cinematic

  • Anchor weather graphics to map, not the root scene

  • Fix bug where map layer was ignored when finding peeps for dialog box

  • Taunt now draws aggro

  • Improve taunts to make them more inclusive and funnier

  • Add Orlando to Abandoned Mines

  • Make Joe unattackable

  • Buffed Ghostly Miner Foreman

  • Add support for skin particles

  • Added dream sequences

  • Make ancient driftwood mask craftable

  • Improve the bound nymph fight

  • Redesigned Isabelle Tower

  • Add custom cursor

  • Update logo

  • Added plague doctor hat & mask

  • Added Hex labs

  • Improved Discord action support

  • Improved dialog box

  • Tweaked dialog across Isabelle Island and adjacent areas to work with new dialog box

  • Improved loading times

  • Save on quit

  • Don't show rune costs if there are no runes required

  • Made character customization a fullscreen interface

  • Added more pronoun and gender customization options

  • Added example dialog to help when customizing character

  • Greatly improved walking (both click-based and keyboard-based)

  • Prevent player from saving in a new game before reaching tutorial

  • Fix bug allowing long-range use of props while opening door

  • Add Tower Teleport spell, available after reaching Isabelle Island

  • Add cutscene after player arrives to Isabelle Island

  • Fix default pronouns for female characters

  • Fix race condition with prop loading

  • Remove video tutorial

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ItsyRealm, a quirky 2D/3D RPG where you fight, skill, and explore in a medieval world with horrors unimaginable.
they / she

RmBeer2
Member #16,660
April 2017
avatar

I congratulate you on your great game. It doesn't appear to be in development yet. :)

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amarillion
Member #940
January 2001
avatar

I'm downloading it, I'm going to try it out.

There seems to be loads of content, but I have to get used to the interface a little bit.

Erin Maus
Member #7,537
July 2006
avatar

Would always love feedback about the UI! I've been upgrading interfaces to make them work better / feel better.

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ItsyRealm, a quirky 2D/3D RPG where you fight, skill, and explore in a medieval world with horrors unimaginable.
they / she

LennyLen
Member #5,313
December 2004
avatar

Is there a way to save?

I got through the tutorial quests then couldn't find a way to save so I didn't go any further as I didn't want to have to redo too much if I couldn't save.

Apart from the initial fight on the boat, where it's a bit unclear just what's happening, everything so far seems straight forward and fairly intuitive.

Erin Maus
Member #7,537
July 2006
avatar

Yes, the game should automatically save when you quit. I double-checked and realized the quit dialog is incorrect. If you want to save without quitting, you can sleep/snooze at beds, certain chairs and sofas, etc. Sleeping also restores your stats and health. You'll resume the game (or, if you die, respawn) at the last bed you slept at.

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ItsyRealm, a quirky 2D/3D RPG where you fight, skill, and explore in a medieval world with horrors unimaginable.
they / she

bamccaig
Member #7,536
July 2006
avatar

Very exciting. This is a genius work. I'm excited to see how the gender fluid dynamics are presented to the player. Besides that, I'm excited to see all of the work you've put into it. It has captivated many of us for years now.

One caveat: which platforms are actually supported? Looks like only Windows, but the Web page implies that your platform will be detected automatically. I tried fruitlessly from my phone. Pretty poor user experience there. I'll try to fire up my work laptop later to download it.

LennyLen
Member #5,313
December 2004
avatar

Erin Maus said:

Yes, the game should automatically save when you quit

I checked, and there was a save, but it was halfway through the tutorial, and not where I'd actually quit.

Erin Maus
Member #7,537
July 2006
avatar

You should have the tutorial saved up to the point you quit, but it's not overtly clear.

If you complete the tutorial quest with the ghost kids but a) don't start the next quest b) don't save anywhere in Isabelle Tower by sleeping/snoozing: you will respawn in the tutorial since that's the "last known good location". Your progress is saved, just the location you start at is wonky. If you talk to Hans, you should have the option to complete the quest ("What do I do next?" or something is the exact option).

I also noticed while troubleshooting that the hints don't pop up in the first area, which is why there's confusion on what to do in the pirate encounter.

I'm working on fixing both of these issues. The first one is harder, the second one is easier. I should have fixes out soon for some of (plus another few things I noticed).

@bambam, thank you! Ideally I'll support Linux and macOS in the future but building/testing on those platforms is hard and time-consuming for me at this moment. For one, I don't have a Linux or macOS setup at this moment, haha. When I release on Steam, I'm going to setup a CI/CD pipeline to push new builds to those platforms automatically. Also, I'm going to ditch my existing launcher. But Steam release is a bit ways out.

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ItsyRealm, a quirky 2D/3D RPG where you fight, skill, and explore in a medieval world with horrors unimaginable.
they / she

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