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[KrampusHack 2018] About Space |
SiegeLord
Member #7,827
October 2006
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About SpaceThis is an entry based on my own and GullRaDriel's wishlist: a space racing game with a ship editing component. {"name":"MzrzN3h.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/0\/20da1efba9c83a877a41e97f52848e85.jpg","w":1240,"h":988,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/0\/20da1efba9c83a877a41e97f52848e85"} Controls
Downloads"For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
GullRaDriel
Member #3,861
September 2003
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It's well done and polished, and ... HARD ! I could win everything up to second place for the basic circuit, and no win at all in the complex one. I need that additional booster ! That aside, a nice, good entry.
"Code is like shit - it only smells if it is not yours" |
Elias
Member #358
May 2000
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Wow, this game is amazing! I can't win the 4th level though, even with the extra parts from making second place :/ [edit:] Finally! I won!! Had to design the ship for quick collision recovery more than anything {"name":"screenshot2019.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/e\/7ee2dbd250779d89fc0588878781fb64.jpg","w":1920,"h":1080,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/e\/7ee2dbd250779d89fc0588878781fb64"} -- |
Doctor Cop
Member #16,833
April 2018
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Oh! My Weird space ship. https://www.dropbox.com/s/dzij85k3ljf8w0p/about_space_GKYMrHR28d.png?dl=0
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GullRaDriel
Member #3,861
September 2003
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Finally got it :-D "Code is like shit - it only smells if it is not yours" |
Edgar Reynaldo
Major Reynaldo
May 2007
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I'll play when I get time, still working on my own Krampus game. EDIT EDIT2 EDIT3 My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
SiegeLord
Member #7,827
October 2006
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Edgar Reynaldo said: I wish it didn't 'think' for me. There are basically 8 directions, but I just want thrust and turn mechanics. The 'tank controls' is the typical choice for this sort of game, but I wanted to try an alternate control scheme. I actually think it was okay, but the 8 directions are certainly limiting and it would have worked better if I had time to add joystick controls. "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
Edgar Reynaldo
Major Reynaldo
May 2007
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The directional thrust is a good idea. Just not my favorite. The only other thing I will say is that it is easy to get lost. If I had a better overview of the course I could make a better curve out of my path through it. I can never remember which way at the bottom of the last course... I can't seem to get better than 3rd in the 4th course. :/// My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
Chris Katko
Member #1,881
January 2002
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I like the art style. reminds me of 90's / late-90's RTS games. -----sig: |
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