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Requiem Aeternam |
tiesuerioto
Member #16,863
June 2018
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An attempt at a simple action rpg battle system. {"name":"dCrEsY.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/f\/cfe5354f921dfc0634b5f197fbaf53fe.png","w":640,"h":360,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/f\/cfe5354f921dfc0634b5f197fbaf53fe"} |
Frank Drebin
Member #2,987
December 2002
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The game runs fine on Win10. |
tiesuerioto
Member #16,863
June 2018
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Frank Drebin said: Could you implement different skill levels? Maybe. First, I'd like to figure out what "normal mode" should look like (and also fix some bugs). In the mean time, the way I won was by defending the enemies' initial attacks and using mostly normal attacks before they started attacking again. It felt like the skill projectile was a bit narrower than the normal attacks. Edit: Fixed some bugs. |
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