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Any plans for upcoming speedhacks?
Chris Katko
Member #1,881
January 2002
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[nvm]

-----sig:
“Programs should be written for people to read, and only incidentally for machines to execute.” - Structure and Interpretation of Computer Programs

amarillion
Member #940
January 2001
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@Elias, it would be great to see Doomed running again!

I just noticed that the rules page was missing a count down, so I added it. 5 hours 44 minutes to go at this time of writing!

https://tins.amarillion.org/resu18/rules/

--
Martijn van Iersel | My Blog | Sin & Cos | Tegel tilemap editor | TINS 2017

Chris Katko
Member #1,881
January 2002
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I'm actually having trouble finding games that actually include source code or non-broken links... :/

-----sig:
“Programs should be written for people to read, and only incidentally for machines to execute.” - Structure and Interpretation of Computer Programs

amarillion
Member #940
January 2001
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@Chris Katko

The entries pages of old speedhack/TINS events are a good places to look.

For example, I always thought donkey bolonkey was a nice game. Looks like the source is still there:

http://speedhack.allegro.cc/entry/2/708
(From the speedhack 2001 entrants list: http://speedhack.allegro.cc/entrants)

Maybe you could do a port to allegro 5?

--
Martijn van Iersel | My Blog | Sin & Cos | Tegel tilemap editor | TINS 2017

Edgar Reynaldo
Member #8,592
May 2007
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Todd Cope
Member #998
November 2000
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For some reason I keep getting this error when trying to post logs or upload my entry:

{"name":"611380","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/4\/548fc5b41c72708bdf4b68c60ad430ff.png","w":1920,"h":1080,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/4\/548fc5b41c72708bdf4b68c60ad430ff"}611380

I gave up on trying to post logs, but I did take screenshots along the way. I uploaded my entry to my web site since I can't get it to upload to the TINS site: Alphabet Soup. I managed to get everything working, but some things could use some improvement. I am out of time, though.

Mark Oates
Member #1,146
March 2001
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Alright, well here's my "entry": MarkOates-EasterHack-2018.zip. Not much evolved from the original game, but some refactors were introduced. Notably:

1. Half finished inventory screen
2. Enemies can now take damage with a punch
3. MotionFX (for animation like damage points, flares, explosions, and other one-offs).
4. Main player can now take damage and die, though it's not reflected in the UI, and damages are registered twice for some reason.
5. Joystick support, except it's wacky for XBox 360 D-pads
6. New title screen
7. Embraced events.

{"name":"611384","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/4\/04a00d48aa0371fa2a911c102db676d6.png","w":1280,"h":764,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/4\/04a00d48aa0371fa2a911c102db676d6"}611384
{"name":"611383","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/e\/3e3d11aad92eed875b71e698fd20d5ac.png","w":1280,"h":764,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/e\/3e3d11aad92eed875b71e698fd20d5ac"}611383
{"name":"611385","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/3\/23642a1ce1b9ff432125c5c833706dec.png","w":1280,"h":764,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/3\/23642a1ce1b9ff432125c5c833706dec"}611385

If you wanna look at the change log, here's the repo that started as a direct copy of the original game files: https://github.com/MarkOates/easterhack-2018

Niunio
Member #1,975
March 2002
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It was pretty cool. I had about 8 hours in total due to personal and familiar issues, but I do a lot in so few time. It is almost a game! [edit] I've attached executable for Windows32. You can get data from the contest download page.[/edit]

I'm thinking to finish it and join itch.io or GameJolt or something to upload the definitive version...

-----------------
Current projects: Allegro.pas | MinGRo

Edgar Reynaldo
Member #8,592
May 2007
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It took me an extra day or two, but I finished my port of Skyline from Eagle 4 and Allegro 4 to Eagle 5 and Allegro 5. Everything is there except for custom difficulties - I just didn't have time for GUI stuff.

Here's a full win32 binary + src + data of Skyline2a.7z

{"name":"611400","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/0\/006f35fb8e23eaa439febb41584550c1.png","w":802,"h":633,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/0\/006f35fb8e23eaa439febb41584550c1"}611400
{"name":"611401","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/3\/d3539f7beca7dcbdd00fd0c403317418.png","w":802,"h":633,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/d\/3\/d3539f7beca7dcbdd00fd0c403317418"}611401

SiegeLord
Member #7,827
October 2006
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Alright, here's what I got for Big Guns.

OSX binary
Win binary

The binaries were built from a slightly modified source than I submitted (attached). Note that it is essential to RTFM for this game, otherwise you won't know what to do! Also, by default it starts in 2-player mode, you can set the AI skill level in the main menu.

"For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18
[SiegeLord's Abode][Codes]:[DAllegro5]:[RustAllegro]

Edgar Reynaldo
Member #8,592
May 2007
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I added lasers!!! RMB to fire laser. LMB to fire missile.

Skyline2b.7z (win32 binary + src + data)

{"name":"611408","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/b\/1b2a9590a46e3501edef8ab0655cedf6.png","w":802,"h":633,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/b\/1b2a9590a46e3501edef8ab0655cedf6"}611408

Elias
Member #358
May 2000

Big Guns look nice. However I'm really bad at it - I was sunk by the enemy without hitting anything at all myself :P

--
"Either help out or stop whining" - Evert

Chris Katko
Member #1,881
January 2002
avatar

Elias said:

Big Guns look nice.

They always do!

-----sig:
“Programs should be written for people to read, and only incidentally for machines to execute.” - Structure and Interpretation of Computer Programs

Edgar Reynaldo
Member #8,592
May 2007
avatar

I added shields!!!111llll

{"name":"611412","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/5\/75d65318a9813654b6abea3aa1d4ac55.png","w":802,"h":633,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/5\/75d65318a9813654b6abea3aa1d4ac55"}611412

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