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Any plans for upcoming speedhacks? |
Chris Katko
Member #1,881
January 2002
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[nvm] -----sig: |
amarillion
Member #940
January 2001
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@Elias, it would be great to see Doomed running again! I just noticed that the rules page was missing a count down, so I added it. 5 hours 44 minutes to go at this time of writing! -- |
Chris Katko
Member #1,881
January 2002
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I'm actually having trouble finding games that actually include source code or non-broken links... :/ -----sig: |
amarillion
Member #940
January 2001
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@Chris Katko The entries pages of old speedhack/TINS events are a good places to look. For example, I always thought donkey bolonkey was a nice game. Looks like the source is still there: http://speedhack.allegro.cc/entry/2/708 Maybe you could do a port to allegro 5? -- |
Edgar Reynaldo
Major Reynaldo
May 2007
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don't forget to log your progress people !!!! https://tins.amarillion.org/resu18/log/ EDIT My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
Todd Cope
Member #998
November 2000
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For some reason I keep getting this error when trying to post logs or upload my entry: {"name":"611380","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/4\/548fc5b41c72708bdf4b68c60ad430ff.png","w":1920,"h":1080,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/5\/4\/548fc5b41c72708bdf4b68c60ad430ff"} I gave up on trying to post logs, but I did take screenshots along the way. I uploaded my entry to my web site since I can't get it to upload to the TINS site: Alphabet Soup. I managed to get everything working, but some things could use some improvement. I am out of time, though. |
Mark Oates
Member #1,146
March 2001
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Alright, well here's my "entry": MarkOates-EasterHack-2018.zip. Not much evolved from the original game, but some refactors were introduced. Notably: 1. Half finished inventory screen {"name":"611384","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/4\/04a00d48aa0371fa2a911c102db676d6.png","w":1280,"h":764,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/4\/04a00d48aa0371fa2a911c102db676d6"} If you wanna look at the change log, here's the repo that started as a direct copy of the original game files: https://github.com/MarkOates/easterhack-2018 -- |
Niunio
Member #1,975
March 2002
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It was pretty cool. I had about 8 hours in total due to personal and familiar issues, but I do a lot in so few time. It is almost a game! [edit] I've attached executable for Windows32. You can get data from the contest download page.[/edit] I'm thinking to finish it and join itch.io or GameJolt or something to upload the definitive version... ----------------- |
Edgar Reynaldo
Major Reynaldo
May 2007
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It took me an extra day or two, but I finished my port of Skyline from Eagle 4 and Allegro 4 to Eagle 5 and Allegro 5. Everything is there except for custom difficulties - I just didn't have time for GUI stuff. Here's a full win32 binary + src + data of Skyline2a.7z {"name":"611400","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/0\/006f35fb8e23eaa439febb41584550c1.png","w":802,"h":633,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/0\/006f35fb8e23eaa439febb41584550c1"} My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
SiegeLord
Member #7,827
October 2006
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Alright, here's what I got for Big Guns. The binaries were built from a slightly modified source than I submitted (attached). Note that it is essential to RTFM for this game, otherwise you won't know what to do! Also, by default it starts in 2-player mode, you can set the AI skill level in the main menu. "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
Edgar Reynaldo
Major Reynaldo
May 2007
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I added lasers!!! RMB to fire laser. LMB to fire missile. Skyline2b.7z (win32 binary + src + data) {"name":"611408","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/b\/1b2a9590a46e3501edef8ab0655cedf6.png","w":802,"h":633,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/1\/b\/1b2a9590a46e3501edef8ab0655cedf6"} My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
Elias
Member #358
May 2000
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Big Guns look nice. However I'm really bad at it - I was sunk by the enemy without hitting anything at all myself -- |
Chris Katko
Member #1,881
January 2002
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Elias said: Big Guns look nice. They always do! -----sig: |
Edgar Reynaldo
Major Reynaldo
May 2007
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I added shields!!!111llll {"name":"611412","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/5\/75d65318a9813654b6abea3aa1d4ac55.png","w":802,"h":633,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/5\/75d65318a9813654b6abea3aa1d4ac55"} My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
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