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[TINS 2017] Succubus Sans Frontieres |
SiegeLord
Member #7,827
October 2006
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Succubus Sans Frontieres{"name":"611089","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/9\/499a7df120ec8da9b966b2017448b698.png","w":1280,"h":960,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/9\/499a7df120ec8da9b966b2017448b698"} {"name":"611090","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/6\/760f17b4310c5cf1389793974a9b45e3.png","w":1282,"h":962,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/7\/6\/760f17b4310c5cf1389793974a9b45e3"} Source Controls
"For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
Elias
Member #358
May 2000
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The first 4 maps were really easy, I didn't really know what is happening (it wasn't actually me hitting the monsters but the green guys!) but still won. Then come the gray wastelands... and after dying maybe 10 times I started realizing it's all about blocking paths and relying on both the soldiers' and monsters' path finding. And then I lost another 10 times. And then this happened: {"name":"611102","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/2\/02321891d55c8b923d49e4b7d22fabaa.png","w":1920,"h":1080,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/2\/02321891d55c8b923d49e4b7d22fabaa"} Everyone died and I was about to press R when I realized the soldier under me was not being hit by anything. Standing protected between me and the wall made him completely invincible and I had to do nothing but wait a long time and win I really liked the atmosphere with the music and mysterious story and background pictures... leading to the pixel art gameplay -- |
Onewing
Member #6,152
August 2005
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Excellent entry! It made sense, I was challenged, I lost, I won and I played it again. With where this is at, I wonder what one more day of coding would've gotten it. ------------ |
SiegeLord
Member #7,827
October 2006
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Elias said: Standing protected between me and the wall made him completely invincible and I had to do nothing but wait a long time and win Haxx. Seriously though, at around 1AM, 4 hours before the deadline I realized my pathfinding was complete garbage. I tried to fix a little bit, but it's still terrible and easily exploitable (at least if you do nothing you at least lose now). Onewing said: Excellent entry! It made sense, I was challenged, I lost, I won and I played it again. Nice, thanks! I managed to create an OSX app out of this, feel free to try it as well. "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
Bruce Perry
Member #270
April 2000
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In before thread lock! The second map (Gehenna) seemed impossible to me - three soldiers, four devils, I can only be in one place at a time, and my soldiers lose 2 while the devils lose 1. What am I doing wrong? -- |
SiegeLord
Member #7,827
October 2006
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I think the basic strategy is that you can always block at least two devils, one by body blocking and another by kissing. I think Elias found that you can exploit the pathfinding by running around the devils while the soldiers shoot them up. "For in much wisdom is much grief: and he that increases knowledge increases sorrow."-Ecclesiastes 1:18 |
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