|
TINS rule-o-matic needs your input! |
amarillion
Member #940
January 2001
|
Just one week for the start of TINS! You can still sign up. As you know, random rules are drawn at the start of the competition, using a secret algorithm called the "Rule-o-matic". Anyway, I'd like to ask your help in updating the rules. I'll need at least five new ones to replace the ones that were used last year. The rules are in three categories: technical - this type of rules require you to add a cool algorithm or some odd technical feature to the game.
artistical - these rules govern the graphical or artistical style of your entry
genre - these are broad rules that govern the genre or overall style of the game.
Then there are the optional bonus rules, a.k.a the "act of" rules. These rules usually give you some kind of escape to get out of another rule that you don't like. I never took the time to create a web front-end for the rule-o-matic, so it's just a set of tables that I update manually, plus a script to draw the rules. So if you can think of any cool new rules, please list them here and I'll add them to the tables. -- |
Edgar Reynaldo
Major Reynaldo
May 2007
|
I officially signed up for TINS. I'll try to come up with some good rules for you when I manage to think what they should be. My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
Elias
Member #358
May 2000
|
I don't remember which rules I submitted in previous years so these might be the same... technical - use only vector art, no bitmaps allowed -- |
Edgar Reynaldo
Major Reynaldo
May 2007
|
Genre : Slip and Slide - you must implement low friction physics like effects, be it slipping or sliding in any form. Act of Banana - You may replace any single technical rule with Slip and Slide. Technical : Pan and Scan - You must create a side scrolling game, with perspective of the game being shown from the side. Top Down - Perspective must be from above. Artistic : Burn Out - part of the graphics must involve fire or flames, or heat Fade Away - Something must fade in or out Chill Out - part of the graphics must involve cold or ice, or freezing My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
Onewing
Member #6,152
August 2005
|
Technical Art Genre Bonus ------------ |
amarillion
Member #940
January 2001
|
OneWing, can you give an example of the Act of Deception? I'm not sure I follow how it should work. -- |
Onewing
Member #6,152
August 2005
|
Here's an example using the Act of Deception to cover the Lively Inanimate Objects rule: You could have an invisible button below your other buttons on the title screen that opens a new screen with a rock that tells you how to cheat in the game. Perhaps somewhere in the game you could give a clue that leads players to the invisible button. The more intertwined the Act of Deception is used in the game to minimize how you applied another rule, the better. ------------ |
amarillion
Member #940
January 2001
|
Ah yes, I get it now. I was confused about what you meant with reducing scope. Basically you could take a rule and replace "everywhere" with "somewhere" or "always" with "sometime" to make the rule lighter. This wouldn't work for every rule, but I can see it being useful sometimes. Thanks for all the help so far. I have sufficient new input, but I could always use more, so don't hesitate... -- |
Edgar Reynaldo
Major Reynaldo
May 2007
|
I like Zoom. Technical LOST - You must implement a maze or force the player to map their surroundings. Any kind of maze will do, including text based interactive navigation. In a stretch fog of war will do, but the best kind is where the player has to map the area themselves. FOUND - You must force the player to find something. Something must be lost that you have to find before you can advance or finish the game. INVENTORY - You must implement an inventory system, where the user may carry multiple items. Art Warm colors - your palette must use reds and oranges and yellows Cool colors - your palette must be blues and greens and purples B&W - your palette must be entirely black and white Lo-Fi - you must use a palette with less than 16 colors, the less the better Dithering - you must use dithering to render at least a few different colors. The more you use the better. My Website! | EAGLE GUI Library Demos | My Deviant Art Gallery | Spiraloid Preview | A4 FontMaker | Skyline! (Missile Defense) Eagle and Allegro 5 binaries | Older Allegro 4 and 5 binaries | Allegro 5 compile guide |
amarillion
Member #940
January 2001
|
Zoom was a rule in Speedhack 2008, so unfortunately I'll exclude it. (I guess that's so long ago that we can repeat rules. Then again, we don't really have a shortage) -- |
Mark Oates
Member #1,146
March 2001
|
These are actually some pretty good suggestions in this thread. Actually impressed -- |
|