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[TINS2016] A nonamed point-and-click adventure. |
Niunio
Member #1,975
March 2002
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Finally, here you have my TINS 2016 entry. {"name":"610371","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/3\/0390daa9ba6e33b6a0ae15740b9c9821.png","w":800,"h":600,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/3\/0390daa9ba6e33b6a0ae15740b9c9821"} You're trapped in a laboratory cave in the South Pole, and you should escape. I had less time as expected (you know, real life) so the game is very, very, very short. Anyway, I created an almost full point-and-click game engine in about 16 hours. The package I submitted has a really stupid bug, so you should use this one I uploaded to Dropbox. The source package includes the explanation of the stupid bug. Please, don't laugh too high. Windows binaries included full sources too, and should work using Wine in Linux and MacOS. How to play Just point and click with mouse. Note that the “use” verb is a bit tricky: Click “use”, then the first object, then the second object and don't move the mouse until the action is finished. If you move it, your avatar will forget what it should use. I know, pretty stupid, but I did the engine in two days. [edit] I forgot that I titled the game "Snow Cave Scape". ----------------- |
TinoR
Member #1,343
May 2001
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I am impressed that you got a working point click engine in 1 day. I was able to get out of the first room, but guess my character is still stuck |
Niunio
Member #1,975
March 2002
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But you liked it, don't you? I'm really tempted to extend and complete it to an actual engine. ----------------- |
GullRaDriel
Member #3,861
September 2003
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I tried to build it under Linux, it somewhat built but I had no luck running it. gull@NiloreaDev:~/Téléchargements/TINS2016$ make The error when launching prog: prog: /build/allegro5-6JC_I6/allegro5-5.2.0/src/misc/vector.c:174: _al_vector_alloc_back: Assertion `vec->_itemsize > 0' failed. I'll test the W32 binary @home this evening. "Code is like shit - it only smells if it is not yours" |
TinoR
Member #1,343
May 2001
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ya I would continue it if your into that type of game, they can take lot of time and be pretty fun to do if you make a big enough story. Im in the progress of a adventure game, that I use lua for the scripting and I hardly do changes to the c code now. it has a interface like this and only uses still pictures you dont need to use mouse for the gameplay but you can,i might make it into a 3d game after i am done it. |
bamccaig
Member #7,536
July 2006
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I was able to build and run it in Linux. Wine did not care for the Windows binaries. I like it. Great work! -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
Niunio
Member #1,975
March 2002
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GullRaDriel said: I tried to build it under Linux, it somewhat built but I had no luck running it. What Linux are you using? What Allegro version? How did you installed Allegro? What Free Pascal compiler version? I used Xubuntu 14.04, Allegro 5.2.0 compiled by myself and FPC 3.0.0 and have no problems. @Tino Restivo: I like that interface. It remembers me some "Ultima" games. bamccaig said: I like it. Great work! Thanks. ----------------- |
GullRaDriel
Member #3,861
September 2003
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I'm using Debian 4.5.4-1 with allegro 5.2.0-1 and fpc 3.0.0+dfsg-4 Note that it didn't thrown an error when compiling, just a warning. It just crash when launching it. "Code is like shit - it only smells if it is not yours" |
bamccaig
Member #7,536
July 2006
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Sounds like debugger territory to me... -- acc.js | al4anim - Allegro 4 Animation library | Allegro 5 VS/NuGet Guide | Allegro.cc Mockup | Allegro.cc <code> Tag | Allegro 4 Timer Example (w/ Semaphores) | Allegro 5 "Winpkg" (MSVC readme) | Bambot | Blog | C++ STL Container Flowchart | Castopulence Software | Check Return Values | Derail? | Is This A Discussion? Flow Chart | Filesystem Hierarchy Standard | Clean Code Talks - Global State and Singletons | How To Use Header Files | GNU/Linux (Debian, Fedora, Gentoo) | rot (rot13, rot47, rotN) | Streaming |
amarillion
Member #940
January 2001
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Windows binaries worked for me, I just needed to add some more dlls. I managed to solve the puzzle and get out of the snow. I think it's a nice engine for a point and click adventure. This type of game stands or falls with the story, puzzle and jokes, so it all depends on that whether you should continue. The readme didn't really tell me much more about your plans for the storyline, but if you have good ideas, then go for it. -- |
Bruce Perry
Member #270
April 2000
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I liked it too - nice and colourful, and the art style has character -- |
GullRaDriel
Member #3,861
September 2003
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Windows binaries worked for me. It was a nice play. "Code is like shit - it only smells if it is not yours" |
Niunio
Member #1,975
March 2002
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Thanks. I'm really tempted to fill the gaps in the engine, then do an actual game. Unfortunatelly I'm having some real-life(tm) issues right now. :/ GullRaDriel said: I'm using Debian 4.5.4-1 with allegro 5.2.0-1 and fpc 3.0.0+dfsg-4 Note that it didn't thrown an error when compiling, just a warning. It just crash when launching it. I don't know what would be wrong with it. If it's only one warning it should be Ok (it did it in my computer too). But yes, it looks like it should be debugged to know whats happening... ----------------- |
GullRaDriel
Member #3,861
September 2003
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I think it's related to my allegro version, because the backtrace was about al_vector_something and ttf funcs. "Code is like shit - it only smells if it is not yours" |
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