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Allegro.pas 4.4.5 is out there!
Niunio
Member #1,975
March 2002
avatar

Seems that the news aren't updated, so let me say it here:

I've finally uploaded stable Allegro.pas 4.4.5 version. It is a major update
of the library, but the first two version numbers are keept to be coherent with
original Allegro Game Library.

This version has some API modifications, as well as a lot of improvements that
makes it faster (and sometimes smaller) executables. Most important changes
from version 4.4.4 below:

  • New functions and procedures that detects system stuff at runtime, and new units for Windows and UNIX specifics.

  • New BOOLEAN type that allows better integration with library.

  • Use of ARRAYs and VAR/OUT on parameters, that allows to reduce executable sizes and faster execution, and a side effect is reduction of HINT and WARNING lines while compilation!

  • Several bug fixes in demo game, al_apply_matrix_f and al_pack_fseek functions and in examples.

  • A lot of changes on documentation.

You can get it from the downloads page.

Also note that in near future I'll move TRUNK to BRANCHES/4.4, and BRANCHES/5.0
to TRUNK. This doesn't mean that I'll forget version 4.4: I'll update it if I
find bugs or somebody sends me interesting patches or additions, but it's time
to take version 5.0 seriously.

Enjoy!

-----------------
Current projects: Allegro.pas | MinGRo

Mark Oates
Member #1,146
March 2001
avatar

This is cool. :)

Though I don't use pascal, I hope that I might be able to make a similar Allegro.rb for ruby.

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Niunio
Member #1,975
March 2002
avatar

Quote:

This is cool. :)

I hope. 8-)

Though I don't use pascal, I hope that I might be able to make a similar Allegro.rb for ruby.

The beginning was hard but once you can draw something and use the keyboard it gets more easy. You should try.

Anyway, you should try Object Pascal.

-----------------
Current projects: Allegro.pas | MinGRo

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