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[SH11] Hungry Hare
titonbrujah
Member #11,156
July 2009
avatar

This is Hungry Hare, my entry to Speedhack 2011.
Keep in mind I replaced the "Lazyness" rule with the "Unbeatable!" one :)

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[Windows binaries + source code] http://speedhack.allegro.cc/entry/11/11156/1

This .zip contains windows binaries along with the source code. It is the extra version; Its only difference is it contains music. If you would like to know how the official entry is like, just remove file "3ddance.wav" from the /data folder.

Please report any problems found. Some feedback is also greatly appreciated.
My personal best score so far is 132 years, screenshot attached (I did 171 during development but some minor balancing took place after that). Let's see what you guys can do XD

<My Allegro projects>
[SH09: Xtreme Programming: The Literal Game (Bonus Level)] [SH11: Hungry Hare] [GGJ12: From Beyond]

Matthew Leverton
Supreme Loser
January 1999
avatar

Programming note. Where you used: ALLEGRO_EXENAME_PATH, you should have used ALLEGRO_RESOURCES_PATH. On OS X bundles, the two are not equivalent because you have a structure like:

  • My Game.app/Content/MacOS/exename

  • My Game.app/Content/Resources/data/foo.png

The purpose of ALLEGRO_RESOURCES_PATH is to be a cross platform way to get at that "bundled" data.

I played the game briefly. How fast are you supposed to get going? I think my fingers are too slow for the game. :'(

titonbrujah
Member #11,156
July 2009
avatar

I found it to be more a matter of proper pacing than speed. Pressing both keys at the same time will prejudice you, so go slow enough that you know you are only pressing left when you released right, and vice-versa.

<My Allegro projects>
[SH09: Xtreme Programming: The Literal Game (Bonus Level)] [SH11: Hungry Hare] [GGJ12: From Beyond]

Mark Oates
Member #1,146
March 2001
avatar

Well, this one kills my fingers. :P

titonbrujah
Member #11,156
July 2009
avatar

Seriously? :(
I implemented that mechanic on saturday afternoon, and I've been playing a lot since then. Only today I started to feel some tiredness.

<My Allegro projects>
[SH09: Xtreme Programming: The Literal Game (Bonus Level)] [SH11: Hungry Hare] [GGJ12: From Beyond]

kenmasters1976
Member #8,794
July 2007

Apparently I have problems with the timing too. I've never reached over 5 years or even made it to the lower platform. Good job with the animation, though.

titonbrujah
Member #11,156
July 2009
avatar

The animation was actually made by a friend. Thanks for the compliment :)

Something is very wrong here... Have you people never played decathlon before? :( I didnt think it would be that difficult, although I tried to make the game a bit challenging...

[edit]
A video of me playing: http://www.youtube.com/watch?v=CrxloGYNdkQ

It still doesn't look that hard, but I guess I'll try to do some tweaking to make the game less tiring.

<My Allegro projects>
[SH09: Xtreme Programming: The Literal Game (Bonus Level)] [SH11: Hungry Hare] [GGJ12: From Beyond]

Lars Lindqvist
Member #9,342
December 2007

It's pretty challenging at first but I got the hang of it after a few tries. Got to 40 years. :)

titonbrujah
Member #11,156
July 2009
avatar

And the bar has been raised. One of my friends has just score 190 years.
Time for me to break his record :D
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<My Allegro projects>
[SH09: Xtreme Programming: The Literal Game (Bonus Level)] [SH11: Hungry Hare] [GGJ12: From Beyond]

kenmasters1976
Member #8,794
July 2007

You make it look easy playing with one hand!.

titonbrujah
Member #11,156
July 2009
avatar

I know! I still don't get why so many people have trouble with it :(
Just scored 194,5 years too. Let's see who breaks this one.
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You could also try playing running with both hands. I suggest the left hand on K, the right hand on L or the right arrow and jumping with your left thumb.

<My Allegro projects>
[SH09: Xtreme Programming: The Literal Game (Bonus Level)] [SH11: Hungry Hare] [GGJ12: From Beyond]

Dario ff
Member #10,065
August 2008
avatar

I don't see the need to alternate. Hammering right and left works just fine.

84 years here.

TranslatorHack 2010, a human translation chain in a.cc.
My games: [GiftCraft] - [Blocky Rhythm[SH2011]] - [Elven Revolution] - [Dune Smasher!]

Slartibartfast
Member #8,789
June 2007
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MiquelFire
Member #3,110
January 2003
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I have a habit of jumping INTO the platforms, and losing all my speed.

---
Febreze (and other air fresheners actually) is just below perfumes/colognes, and that's just below dead skunks in terms of smells that offend my nose.
MiquelFire.red
If anyone is of the opinion that there is no systemic racism in America, they're either blind, stupid, or racist too. ~Edgar Reynaldo

Mark Oates
Member #1,146
March 2001
avatar

I imagine your laptop keyboard would make it a lot easier. Try playing on one of these bad boys 8-):

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difficulty += 10;

(And you were suggesting that my game keep the throttle on without even pushing the button. ::):P At least I don't make the player crank the engine :o)

I have a habit of jumping INTO the platforms, and losing all my speed.

Same here. More playing to do :)...

titonbrujah
Member #11,156
July 2009
avatar

Yeah, but I did play on my desktop too. Took a bit to get used to, but I managed to do just fine.

<My Allegro projects>
[SH09: Xtreme Programming: The Literal Game (Bonus Level)] [SH11: Hungry Hare] [GGJ12: From Beyond]

weapon_S
Member #7,859
October 2006
avatar

Well, I only managed to play it by mashing the keys (about) at the same time. After understanding the game mechanics, I got to live 142 years old. You really need to go fast to be able to jump on a platform. The fat and energy meter are a bit on the 'periphery of my vision', and the colouring of identical sacks wasn't really obvious to begin with either.
That all aside, neat and fun game.

titonbrujah
Member #11,156
July 2009
avatar

It really wasn't meant to be obvious :) If I could go back to friday though, I would make the player and items bigger. It's kinda hard to distinguish them at times.
And yeah, after the competition ended I realized that mashing both keys together roughly worked. As for the meters, it too was something that was meant to be temporary and, due to lack of proper planning, ended up being permanent >.<

Glad you enjoyed it though :D

<My Allegro projects>
[SH09: Xtreme Programming: The Literal Game (Bonus Level)] [SH11: Hungry Hare] [GGJ12: From Beyond]

Næssén
Member #5,025
September 2004
avatar

I thinks this is a nice game, although as many others my right arm hurts by now (my mechanical switches keyboard at work is not suited for games like these...). I reached age 88 after a couple of runs. As kenmasters1976 pointed out, the animation of the hare is really good!

_____________________
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titonbrujah
Member #11,156
July 2009
avatar

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8)

<My Allegro projects>
[SH09: Xtreme Programming: The Literal Game (Bonus Level)] [SH11: Hungry Hare] [GGJ12: From Beyond]

Bruce Perry
Member #270
April 2000

This is great - fun, well balanced, lots of polish! I particularly like the little animations when the hare hits something. It seems to depend on how high the point of impact is relative to the hare. The combination of hints and billboards does a great job of telling me how to play as I go.

--
Bruce "entheh" Perry [ Web site | DUMB | Set Up Us The Bomb !!! | Balls ]
Programming should be fun. That's why I hate C and C++.
The brxybrytl has you.

titonbrujah
Member #11,156
July 2009
avatar

Thanks :D
And yeah, there are actually three animations: one for hitting the head, one for hits on the torso and one for the feet (which are usually too fast to notice but it's the same animation from when you collapse)
What was your highest score?

<My Allegro projects>
[SH09: Xtreme Programming: The Literal Game (Bonus Level)] [SH11: Hungry Hare] [GGJ12: From Beyond]

Bruce Perry
Member #270
April 2000

Something pathetic - the years were in the 70s or 80s I think. I haven't had much time to perfect my playing :)

--
Bruce "entheh" Perry [ Web site | DUMB | Set Up Us The Bomb !!! | Balls ]
Programming should be fun. That's why I hate C and C++.
The brxybrytl has you.

titonbrujah
Member #11,156
July 2009
avatar

Well, with the results out I must say I am kinda disappointed at how HH finished up - expected to do better on the Overall category, but at least I got 3rd on propaganda even if the message I was trying to pass didn't really get through to most XD

Still, I am proud to have delivered what I consider a decent full submission on the tight schedule of a SpeedHack all by myself, considering my tiny experience with C++.

Thanks to everyone who participated in this pleasant event, and to everyone who played and voted for my game :) I hope to do much better next time! xD

<My Allegro projects>
[SH09: Xtreme Programming: The Literal Game (Bonus Level)] [SH11: Hungry Hare] [GGJ12: From Beyond]

Matthew Leverton
Supreme Loser
January 1999
avatar

It's hard to read the billboards when running, which kind of takes away from the actual message being displayed. And that's the thing with SpeedHack votes... to win anything, you pretty much have to be simple and obvious on the first try.

In your case, you probably lost a lot of votes due to people having problems getting used to the controls.

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