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Allegro 5.0.0rc3 released! |
Peter Wang
Member #23
April 2000
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http://sourceforge.net/projects/alleg/files/allegro-prerelease/5.0.0-rc3/ Changes from 5.0.0 RC2 to 5.0.0 RC3 (December 2010) The main developers this time were: Michał Cichoń, Trent Gamblin, Peter Wang. Graphics: - Honour subbitmap clipping rectangle under OpenGL (Elias Pschernig). - Fix an error in the Direct3D primitives blending. - al_set_new_window_position() did not have an effect for resizable - Fix windows only showing up on first monitor on X11 (Thomas Fjellstrom). - Implement al_get_monitor_info() for iDevices. Input: - Separate character inputs from physical key down events. This removes - Make Mac OS X keyboard driver properly distinguish key down and key repeat TTF addon: - Respect ALLEGRO_NO_PREMULTIPLIED_ALPHA flag when loading TTF fonts. Other: - Fix returning a garbage pointer in maybe_load_library_at_cwd - Remove dependency on dxguid. - Minor compilation fixes and documentation updates.
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Michał Cichoń
Member #11,736
March 2010
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Build available at: "God starts from scratch too" |
Bullet
Member #12,431
December 2010
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Thank you to all the developers for all their continued work. Some things I noticed when running the examples(on windows vista), ex_dir and ex_monitorinfo occasionally output some lines in black text in the log window, in ex_winfull the assert in display.c at line 371 fails(release build works fine) and what is probably more a windows issue than allegro(but I'll mention it just in case), after the GdiplusShutdown function(gdiplus.cpp, line 446) is called the output window in visual studio reports a thread exiting with code 1. |
Peter Wang
Member #23
April 2000
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Fixed ex_winfull; thanks.
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Billybob
Member #3,136
January 2003
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Many thanks for all your hard work, guys & gals!
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Don Freeman
Member #5,110
October 2004
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Yes, thanks to everyone that works on this! Unfortunately, too often your hard work gets taken for granted. Again, many, many thanks! If there is a skeleton for addons, I might try to find some time to add some stuff later. -- |
Matthew Leverton
Supreme Loser
January 1999
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Just copy the memfile folder to a new folder for your addon. Open up each file and it should be obvious what needs to be changed, even if you don't know what the purpose of everything is. |
Slartibartfast
Member #8,789
June 2007
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Yeah, I'd like to add my thanks for your hard work. ---- |
AMCerasoli
Member #11,955
May 2010
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VIVA ALLEGRO!!! {"name":"forallegro.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/3\/337b408672df49b7a0cbd341232a78d6.jpg","w":960,"h":540,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/3\/337b408672df49b7a0cbd341232a78d6"}
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Trezker
Member #1,739
December 2001
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A nice splash screen for allegro, or at least base for. But only if you've actually made a 3D game IMHO. I hate splash screens though. So I'd scale it down and put it as an icon in the main menu. |
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