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Allegro 5.0.0rc3 released!
Peter Wang
Member #23
April 2000

http://sourceforge.net/projects/alleg/files/allegro-prerelease/5.0.0-rc3/

Changes from 5.0.0 RC2 to 5.0.0 RC3 (December 2010)
===================================================

The main developers this time were: Michał Cichoń, Trent Gamblin, Peter Wang.

Graphics:

- Honour subbitmap clipping rectangle under OpenGL (Elias Pschernig).

- Fix an error in the Direct3D primitives blending.

- al_set_new_window_position() did not have an effect for resizable
windows on X11.

- Fix windows only showing up on first monitor on X11 (Thomas Fjellstrom).

- Implement al_get_monitor_info() for iDevices.

Input:

- Separate character inputs from physical key down events. This removes
unichar and modifiers fields from ALLEGRO_EVENT_KEY_DOWN, and replaces
ALLEGRO_EVENT_KEY_REPEAT by ALLEGRO_EVENT_KEY_CHAR. We decided this design
flaw was better fixed now than later.

- Make Mac OS X keyboard driver properly distinguish key down and key repeat
events.

TTF addon:

- Respect ALLEGRO_NO_PREMULTIPLIED_ALPHA flag when loading TTF fonts.

Other:

- Fix returning a garbage pointer in maybe_load_library_at_cwd
(Vadik Mironov).

- Remove dependency on dxguid.

- Minor compilation fixes and documentation updates.

Michał Cichoń
Member #11,736
March 2010

Bullet
Member #12,431
December 2010

Thank you to all the developers for all their continued work. Some things I noticed when running the examples(on windows vista), ex_dir and ex_monitorinfo occasionally output some lines in black text in the log window, in ex_winfull the assert in display.c at line 371 fails(release build works fine) and what is probably more a windows issue than allegro(but I'll mention it just in case), after the GdiplusShutdown function(gdiplus.cpp, line 446) is called the output window in visual studio reports a thread exiting with code 1.

Peter Wang
Member #23
April 2000

Fixed ex_winfull; thanks.

Billybob
Member #3,136
January 2003

Many thanks for all your hard work, guys & gals!

Don Freeman
Member #5,110
October 2004
avatar

Yes, thanks to everyone that works on this! Unfortunately, too often your hard work gets taken for granted. Again, many, many thanks! 8-) If there is a skeleton for addons, I might try to find some time to add some stuff later.

--
"Everyone tells me I should forget about you, you don’t deserve me. They’re right, you don’t deserve me, but I deserve you."
"It’s so simple to be wise. Just think of something stupid to say and then don’t say it."

Matthew Leverton
Supreme Loser
January 1999
avatar

Just copy the memfile folder to a new folder for your addon. Open up each file and it should be obvious what needs to be changed, even if you don't know what the purpose of everything is.

Slartibartfast
Member #8,789
June 2007
avatar

Yeah, I'd like to add my thanks for your hard work.
I've once looked at the source code for Allegro to see if there is something I could do to help, and soon realized that the answer is no :\

AMCerasoli
Member #11,955
May 2010
avatar

VIVA ALLEGRO!!!

{"name":"forallegro.jpg","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/3\/337b408672df49b7a0cbd341232a78d6.jpg","w":960,"h":540,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/3\/337b408672df49b7a0cbd341232a78d6"}forallegro.jpg

Trezker
Member #1,739
December 2001
avatar

A nice splash screen for allegro, or at least base for. But only if you've actually made a 3D game IMHO.

I hate splash screens though. So I'd scale it down and put it as an icon in the main menu.

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