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Make a game in turns [monday thread]
Timorg
Member #2,028
March 2002

Well I was kind of just waiting to be told it was my turn, as I was under the impression it was someone else's go at the moment. I really was going to add an object collection, and a base object that can go into the collection, put some lame something that uses it, either move whatever was being currently worked on over to my system, or implement space invaders, if there was no game ideas started, and just pass it on. But stuff for job ate my Sunday completely, so I just let it lay.

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"c is much better than c++ if you don't need OOP simply because it's smaller and requires less load time." - alethiophile
OMG my sides are hurting from laughing so hard... :D

Trezker
Member #1,739
December 2001
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As I've said, if you're interested. You send a message on githubs messaging system. Otherwise I wont know if you're really in the game.

As for your thoughts about what to do. I want people to implement something that the end user will think of as a feature. The player wont know how objects are handled in the background, so an object collection means nothing to him.

Implement Space invaders? That's more than one feature. You should just implement one feature of space invaders in that case.

A minimal space invaders game would need at least four features.
1) Player "ship"
2) Enemies that move in a pattern
3) Shooting
4) Death / Win

You might implement the first feature, but then the next guys could implement a tilemap and then collision so suddenly it's a scrolling shooter instead of space invaders.

Timorg
Member #2,028
March 2002

The feature to the code base was going to be a collection to manage game objects, it was not about how they interact. Evidently I didn't have the same understanding of what a feature was as you. But I will create a GitHub account and email you when I am ready to go, probably Friday when I get home from work.

Edit: With my feature likely to be random objects moving on the screen.

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"c is much better than c++ if you don't need OOP simply because it's smaller and requires less load time." - alethiophile
OMG my sides are hurting from laughing so hard... :D

Arthur Kalliokoski
Second in Command
February 2005
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You guys are arguing endlessly without anything getting done. This is the perfect Monday thread!

They all watch too much MSNBC... they get ideas.

Trezker
Member #1,739
December 2001
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It has now been almost a week since the last post in this thread.
And I have still not received any messages. :(

So I decided to push my own choice of first feature. Perhaps that could make people more eager to participate.

The feature I implemented was player movement. There is now a static image representing the player (placeholder). You can go left, right and jump using the arrow keys.

http://github.com/trezker/Cumulate

bamccaig
Member #7,536
July 2006
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MiquelFire
Member #3,110
January 2003
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I noticed a bug. You didn't set a default variable to jump.

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Neil Black
Member #7,867
October 2006
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Ah, the first bug, our little game is growing up so fast!

Johan Halmén
Member #1,550
September 2001

I'm too busy right now. I'd have loved to take this opportunity to finally start with A5.

I'm trying to memorize 15 songs for our choir. I'm trying to get print work ready for our concert. I'm trying to get some big band arrangements ready, as well as some compositions and arrangements for our wind orchestra. And there's a week time to compose the opening scene of "Opera by You", an open source opera project I've mentioned earlier. This is all the interesting stuff. Then I have lots of dull stuff I should get done as well.

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CursedTyrant
Member #7,080
April 2006
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I just got an internet connection at the new place (I moved recently), so I might contribute something at some point.

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Trezker
Member #1,739
December 2001
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Things started happening. A pull request for the bug came from MiquelFire, it's been handled. So now I know how pull requests work. :)

And bamccaig sent his idea and request to be queued, so now it's his turn.

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