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paintown 3.0 rc1
Onewing
Member #6,152
August 2005
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I double click paintown.exe. Then select "Adventure mode". Then I see the options: "data//levels/paintown.txt" and "data//levels/w1.txt". I figured w1.txt was the second level and that's what I was referring to. BTW, if I try to select w1.txt from the beginning, it let's me choose a character and then it goes back to the main menu. If I try it again after that, the program crashes (sometimes).

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OICW
Member #4,069
November 2003
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Then something is terribly wrong, because I haven't had that option. Anyway you got me inspired kazzmir, some time ago I played a small flash game, where you ran on one side of a street and were shooting baddies on the other side. You could hide besides cars etc. It was quite fun and I thought of implementing a style of levels like you have - ie. you can walk "up and down" and doing the same like in the flash game. I really like how your game looks.

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kazzmir
Member #1,786
December 2001
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Quote:

Then I see the options: "data//levels/paintown.txt" and "data//levels/w1.txt"

Oh, thats what I figured. Those are actually level sets. w1.txt was an old testing thing, you must have had it from an old installation of paintown. You can just erase it.

If you just want to try level 2, go into data/levels/paintown.txt and reorder the filenames. Its quite simple.

Ron Novy
Member #6,982
March 2006
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ARRRGG!!! Hit ESC key during credits and it locked up.. Music plays in the background, but the screen does not change. Had to use task manager to close the game. I'm using Vista and this is what was displayed in the debug window...

Paintown by Jon Rafkind
-w : Fullscreen mode
-d <path> : Use data path of <path>. Default is ./data/
-l # : Enable debug statements. Higher numbers gives more debugging. Default is 0. Example: -l 3
-m : Turn off music

-- BEGIN init --
Allegro version: 4.2.1
Allegro init: 0
Install timer: 0
Install sound: 0
Install keyboard: 0
Install mouse: 3
Set gfx mode: 0
Install game timer: 0
Install second timer: 0
-- END init --
Loaded data//music/aqua.s3m type .s3m( 1 )
Loaded data//music/kilimanz.mod type .mod( 3 )
Loaded data//music/c_heaven.xm type .xm( 0 )
Loaded data//music/aqua.s3m type .s3m( 1 )

Not sure if its usefull though.

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Trent Gamblin
Member #261
April 2000
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Network coop mode is pretty fun, if you haven't tried it.

Vanneto
Member #8,643
May 2007

Very neat game. I first thought its "Paint Town". I still read it paint town instead of pain town. :P

Great gfx and effects. But damn its too hard for me. Once your down they just keep coming at you and don't give you a chance to pick yourself up. Thats the only thing in the game that pissed me off. ;D

Anyway this is a quality game. Good work!

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Karadoc ~~
Member #2,749
September 2002
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When I saw this thread, I thought it must be some kind of drawing program or something. (paint town)
Then when I saw it was a fighting game, I thought that the graffiti on the walls and such must play a big part in the game. I did notice that there was only one 't', but I assumed that was a style thing. I didn't think of 'pain' until M.L.'s post. Crazy, eh?

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Mark Oates
Member #1,146
March 2001
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Am I the only person who read it as Pain Town... you know... correctly?

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juvinious
Member #5,145
October 2004
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Heh same here, pain normally stands out more than paint. Geeks. :P

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Paintown

Jeff Bernard
Member #6,698
December 2005
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Quote:

Am I the only person who read it as Pain Town... you know... correctly?

Yes. I read it as "Pa In Town"... this game does follow the story of a drunken father beating his children, right?

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