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Post your recent project audio. |
Andrei Ellman
Member #3,434
April 2003
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Usually, we end up posting screenshots of our projects, but I thought I'd try and get everyone to post the sound and music output of their projects. Attatched is an Ogg that was made from playing a single level in Chickens. [EDIT: A screenshot can be seen in my post in the screenshots thread. ] [EDIT2: Forgot to mention my Ogg sounds best when listened to with stereo earphones so you can hear the horizontal positioning of the sound effects better] Programming and level-design by myself. Sound effects gathered and produced by myself. Music by Johan Halmén. AE. -- |
jhuuskon
Member #302
April 2000
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I can't. Still haven't got the Helix Board back from repairs. edit: I compared timestamps and this (attached) is the most recent recording. It's a remix of my remix of ra_ocean.it that I did while somewhat drunk (which explains the poor mixing job) to test the MIDI system in my studio, featuring Quasimidi Sirius, Yamaha AN1x, Yamaha MO6 and some samples bundled with FL Studio. No software synthesizers were used in the making of this recording. You don't deserve my sig. |
Neil Black
Member #7,867
October 2006
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I HAVE NO SOUND!
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Richard Phipps
Member #1,632
November 2001
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Is there I way I can get Windows to record the sound without trying to do it from within my games? |
jhuuskon
Member #302
April 2000
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If your soundcard drivers expose the mixing output as a recordable object, then yes, just record that. You don't deserve my sig. |
Neil Black
Member #7,867
October 2006
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Or, since you already have the sound saved on your computer at this point, you can just use that file. If he didn't have that smiley in his post I would be very worried about his intelligence.
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Andrei Ellman
Member #3,434
April 2003
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You can use any program that records audio (even Window's standard sound-recorder app) to grab the audio. You just need to select the sound source for your sound-card's recording settings by selecting the "What U Hear" channel. [EDIT: Beaten x2] -- |
ngiacomelli
Member #5,114
October 2004
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Quote: Or, since you already have the sound saved on your computer at this point, you can just use that file. If he didn't have that smiley in his post I would be very worried about his intelligence. Actually, I think they're talking about the sound of a game being played, rather than just attaching sound effects made for the game!
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Neil Black
Member #7,867
October 2006
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Hmmm, well in that case you could just... mumbles odd, technical-sounding terms
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Richard Phipps
Member #1,632
November 2001
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Neil: See Nial's response. Muppet.. I can record it via Goldwave, but I'm getting some clipping problems with the samples (not with the mod music though). I'll keep trying.. |
ngiacomelli
Member #5,114
October 2004
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Richard, have you tried Audacity?
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jhuuskon
Member #302
April 2000
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Your gain (=recording volume) is too high. You don't deserve my sig. |
Richard Phipps
Member #1,632
November 2001
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Got it to work! Here ya go, a section from a special speeded up battle between 8 cpu wizards, from my development version of Chaos.. |
Andrei Ellman
Member #3,434
April 2003
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Richard: You should add a breakbeat and some bleeping noises and voila - Instant Old-Skool Rave classic! -- |
Johan Halmén
Member #1,550
September 2001
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Here's my game music as a midi file. And an ogg file that is mainly the same music but with some sound effects. It's a pong/breakout game and you hear the ball hitting bricks, side walls and back wall. No paddle sound yet. I went through the midi sound effects drums to find something useful, but there wasn't. So I used the standard midi drumset for the sound effects. Instead of trigging them by midi events, I recorded them and made samples out of them. Just so it would be easier to change them into any samples in the future, if I find something better. Well, I don't even know how to play single midi notes in Allegro, without making single note midi files and using play_midi(). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Years of thorough research have revealed that what people find beautiful about the Mandelbrot set is not the set itself, but all the rest. |
Evert
Member #794
November 2000
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Quote: Well, I don't even know how to play single midi notes in Allegro, without making single note midi files and using play_midi(). Check out allegro/tests/miditest |
ImLeftFooted
Member #3,935
October 2003
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Doo doo dah, ba doo doo dah, ba da ba da, da da da da daaaah. |
Mark Oates
Member #1,146
March 2001
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my latest one goes "do ba do baa >crash<" -- |
Simon Parzer
Member #3,330
March 2003
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Still working on my speedhack entry, now with all new sound effects and improved music. |
Johan Halmén
Member #1,550
September 2001
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I just bought a Korg K61 midi controller keyboard. First thing I did was I re-recorded the vibraphone track to my game music. Well, I never recorded it in the first place, just clicked the notes there in a piano roll, first setting the resolution to some 1/24-note to be able to get that swing/shuffle feel. Here's the original, piano roll edition. I might do the same to the drums, base and guitar. Using a keyboard you get a more natural feel to it. Individual notes have individual velocities and timing inaccuracies. OTOH the vibraphone start to sound like a piano, not like a vibraphone, due to articulation. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Years of thorough research have revealed that what people find beautiful about the Mandelbrot set is not the set itself, but all the rest. |
gnolam
Member #2,030
March 2002
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Awooga! Awooga! This is not a drill! This is not a drill! -- |
Trent Gamblin
Member #261
April 2000
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Attached is the first bit of audio we've got for our game. It's not finished yet (although I think if I could cut the silence on the end and loop it, it would be good enough).
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Kikaru
Member #7,616
August 2006
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jhuuskon
Member #302
April 2000
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Or you could just use any analog modelling VST synthesizer plugin in any VST-compatible sequencer and actually use 21st century tools. You don't deserve my sig. |
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