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Can you help me test a chat test program? |
Richard Phipps
Member #1,632
November 2001
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Hi Guys, This is the second net 'chat' application I have written, this time it uses OpenGL and the Raknet library. It's still pretty simple, but I hope to build on it to allow internet play in future fames. It works well with using the 'local loop' to connect to my PC, but I suspect connecting via the Net will be more problematic. Can anyone out there help me test it? Download: My IP is: Press 'n' and enter when asked for server y/n? Thanks! |
GullRaDriel
Member #3,861
September 2003
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It's working for me for the local part. As I am at work I can not test the internet part. The main problem for me is that you send a message even when it is an empty one, and that à,ë,ï,é,è... are not supported. EDIT: Even ê,ô,û,â and others are not. Hmm ha, and the just the server is consumming 27% of my Athlon64 X2 . For the internet thing, I can say that you will not have any other problem than a bigger latency. As a chat is not necessary a time critical app, you do not need to worry. "Code is like shit - it only smells if it is not yours" |
Richard Phipps
Member #1,632
November 2001
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Hi Gull, Sorry, I'm only really checking for english language specific keys at the moment. Quote: For the internet thing, I can say that you will not have any other problem than a bigger latency. As a chat is not necessary a time critical app, you do not need to worry. I only intend to use it for turn-based games, so I'm hoping I won't have too many problems. But I'd imagine there are some issues I'm not aware of yet with doing this kind of thing. |
DanielH
Member #934
January 2001
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You know my results. I would type 'typing' and this would show up 'typiping'. Where'd that extra p come from? Mine is a 600MHz PCIII. What network lib are you using? |
Richard Phipps
Member #1,632
November 2001
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I have no idea! It doesn't do this for me or for a few other people who have tested. There shouldn't be a difference between the text you enter at the bottom and your text that appears on the screen as it is printed 'locally'.. |
DanielH
Member #934
January 2001
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Here is what I used for my networked connect four game (attached) I'm using gamecom for the net lib.
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GullRaDriel
Member #3,861
September 2003
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@Phipps: It is using 27% because I run both client & server from same host ! Yeah, I made a mistake on my first post: Just the server and one client are consumming 27% of my unit. "Code is like shit - it only smells if it is not yours" |
Marco Radaelli
Member #3,028
December 2002
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Quote: I would type 'typing' and this would show up 'typiping'. Where'd that extra p come from? I guess, key repeating is starting too early (and it repeats each key you are pressing, not just the last one). I'm firewalled here in uni, I'll see if I have time to test it when I get home
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