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What game are you working on?
X-G
Member #856
December 2000
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http://olympus.olf.sgsnet.se:9660/chargin2.png

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Kikaru
Member #7,616
August 2006
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Neato. :)

Ceagon Xylas
Member #5,495
February 2005
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That looks really sweet, X-G!

Kikaru, what's going on in that last screenshot you submitted?

Morten Bendix
Member #1,386
June 2001
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Sweet Jebus X-G that's some nice graphics. Couldn't help but notice the 240x160 resolution of the image (well, doubled up anyway). Is that for a GBA game by any chance? The other screenshot reminds me of Warcraft 3.

As for myself. I recently decided to release the only crappy games I've ever completed. My Pong clone Ponk and my Tetris clone which is also finished really, but I'm waiting for permission to use some music in it. So I'm adding mouse support to the menu while I wait. For some reason I forgot to do that the first time.

kremlin_1.png

I'm currently working on another project, but I don't have anything to show from it.

Kikaru
Member #7,616
August 2006
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Soviet Russia Tetris? ???
"In soviet Russia, blocks drop you!" ;D

[EDIT]
About the screenshot:
It is from Ochiru Ishi, my third game using Allegro. I am dependant on 2 people for resources, so it has been stagnant for quite a while.
[/threadhijack]

Zaphos
Member #1,468
August 2001

I've been working on a adventure / platformer with Goodbytes, but it's on hold for now thanks to massive school work. Here's some character sprite art I've done for it:
bundoggyhops.gif {"name":"stretchdog.PNG","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/c\/bc1aa2b65137e8800fe8721371c82a8b.png","w":246,"h":185,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/b\/c\/bc1aa2b65137e8800fe8721371c82a8b"}stretchdog.PNG butler.png
{"name":"family_portrait.PNG","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/5\/351f25992d6a08e9384194c3e562f567.png","w":338,"h":146,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/3\/5\/351f25992d6a08e9384194c3e562f567"}family_portrait.PNG

Morten Bendix
Member #1,386
June 2001
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Quote:

"In soviet Russia, blocks drop you!"

Exactly! :D
I actually use "In Soviet Russia, game ends you!" on the "game over" screen. Yeah, I'm cheesy... ::)

I remember playing "Ochiru Ishi" some time ago and thinking it would fit kinda nicely as a Nintendo DS homebrew game.

ImLeftFooted
Member #3,935
October 2003
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I'm not allowed to talk about it :(.

The arts pretty freaking awesome though. And if ixilom thinks he went crazy with blending he has no idea.

The artworks pretty much all by Inphernic.

Its also pretty fun :D

These two threads were about the game:
http://www.allegro.cc/forums/thread/588742
http://www.allegro.cc/forums/thread/588652

nonnus29
Member #2,606
August 2002
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X-G, it's morally wrong to post a teaser like that and no other information or a demo. Shame on you.

>:(

juvinious
Member #5,145
October 2004
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Quote:

X-G, it's morally wrong to post a teaser like that and no other information or a demo. Shame on you.

It's a secret to everybody.

__________________________________________
Paintown

ImLeftFooted
Member #3,935
October 2003
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nonnus29 said:

X-G, it's morally wrong to post a teaser like that and no other information or a demo. Shame on you.

I thought it was obvious, hes making a WOW server.

On second thought I can report about this project. I made a bot that plays bejeweled for you! Why? Originally I was getting paid for it but I got bored of it and said nevermind to the people. So now I have a bot that'll play bejeweled for me! And pretty damn well too.

http://wipproject.zapto.org/tmp/screenie.jpg

http://wipproject.zapto.org/tmp/screenie.png

I got a movie around here somewhere...
Ah, here we go

One of these links should work (in order that they're more likely to work):
https://wipproject.zapto.org/tmp/Unjeweled.mpg
https://wipproject.zapto.org/tmp/Unjeweled2.avi
http://wipproject.zapto.org/tmp/GoBotGo.avi
https://wipproject.zapto.org/tmp/GoBotGo.avi

Ignore the certificate warnings.

Paul whoknows
Member #5,081
September 2004
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Almost frozen since 2005, I'll see if I can finish it on the upcoming vacations.
{"name":"590593","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/0\/20706ec859f8bdd03be861e8e0878f05.png","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/2\/0\/20706ec859f8bdd03be861e8e0878f05"}590593
X-G can you give us some information about your screenshots? :o

____

"The unlimited potential has been replaced by the concrete reality of what I programmed today." - Jordan Mechner.

Mark Oates
Member #1,146
March 2001
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I'm still working on Beary's Bash:
http://code.markmusicproduction.com/beary/images/screenshot_1.jpg
http://code.markmusicproduction.com/beary/images/screenshot_2.jpg

and Beary's Bash 2! and eventually OPong 2, which will have flashy effects, power-ups, better AI, and sweet levels.

XG: I want more!! :o

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Ceagon Xylas
Member #5,495
February 2005
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Beary's Bash looks fun ^_^

Ochiru Ishi is pretty fun, Kikaru. It gets hard really fast though [difficulty of level is in large increments]

X-G: We all want more now.

HardTranceFan
Member #7,317
June 2006
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Hey X-G, cut the silent treatment...

Here's a screen shot of my first shmup. I've always dabbled in grid like games (tetris, sokoban etc), and this is the first where I've had to use a collision detection routine on free roaming sprites. Currently working on creating predetermined flight paths for the aliens. As yet, no menu, scoring or levels.

{"name":"590594","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/7\/c74bb30370d75774ba02459cf5215eb6.png","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/7\/c74bb30370d75774ba02459cf5215eb6"}590594

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23yrold3yrold
Member #1,134
March 2001
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Quote:

(Though I've given up on TMS.. sadly ;))

You suck. :P

Right now I'm working on a fancy utility program for my sunday school class. I made a sort of rough one that served its purpose temporarily but now it's time to work on the real one, using OpenGL and Win32 and maybe Irrlicht. TMS still sees work, I'm trying to get the level layouts just right. Like I said before, I predict work on it to pick up in the new year. :)

X-G's screenshot is sweet.

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Simon Parzer
Member #3,330
March 2003
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{"name":"590596","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/d\/0d1a225f83b04a3996beef80eecf8803.png","w":650,"h":510,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/0\/d\/0d1a225f83b04a3996beef80eecf8803"}590596
Map editor...

imaxcs
Member #4,036
November 2003

Still and still my RTS... ::)

FMC
Member #4,431
March 2004
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{"name":"590599","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/0\/c0566ded33336db3d6451e336a0ee8f9.jpg","w":512,"h":288,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/0\/c0566ded33336db3d6451e336a0ee8f9"}590599

Not really ;D

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Epsi
Member #5,731
April 2005
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Converting Little-Gamers to the XNA Framework (full rewrite in C#)

On the 11th of December I will be able to play it on my XBOX 360 :)
And it's already running under DirectX from now.

{"name":"lgxnakm8.png","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/6\/c687f2176cdf2d2f3cc3b805fdfd053d.png","w":806,"h":625,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/c\/6\/c687f2176cdf2d2f3cc3b805fdfd053d"}lgxnakm8.png

___________________________________

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piccolo: "just wait until my invetion comes out its going to take the wii to the next leave of game play. it will run sony and microsoft out of busness if i dont let them use it aswell."

juvinious
Member #5,145
October 2004
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As usual I'm working on my GUI and also working on a game demo to give a better picture of what the lib can do.

Original demo:
{"name":"590600","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/0\/40f6448537e1a71e64e0b905b0d87318.jpg","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/4\/0\/40f6448537e1a71e64e0b905b0d87318"}590600

Game demo:
{"name":"590601","src":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/9\/89e098926f36305d81801a0a8cd9a0ba.jpg","w":640,"h":480,"tn":"\/\/djungxnpq2nug.cloudfront.net\/image\/cache\/8\/9\/89e098926f36305d81801a0a8cd9a0ba"}590601

__________________________________________
Paintown

Johan Peitz
Member #9
April 2000
avatar

I'm working on a mobile phone game together with another company where I live. Hopefully, it should be done Q1 next year. No idea if we get it published though.

Other than that I'm mostly thinking about how to change FLD from sparetime developer to industry giant. ;)

No screenies.

--
johan peitz :: things I made

gnolam
Member #2,030
March 2002
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Still the wargame, but there's been almost no progress since last time (so no screenshot). I discovered you can't really get very far without proper text handling. :P

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OICW
Member #4,069
November 2003
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gnolam: still that wargame? I thought it was published

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juvinious
Member #5,145
October 2004
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Quote:

I discovered you can't really get very far without proper text handling. :P

If you don't mind using freetype you can look at/take the code in OpenLayers Glyph class which you can adapt to your AllegroGL or OpenGL code.

__________________________________________
Paintown



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