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SMB3 Tiles & Sprites
Billybob
Member #3,136
January 2003

I need copies of all the tiles and sprites used in at least Level 1-1 of Super Mario Bros. 3. I googled but apparently couldn't find them, which seems odd but maybe I wasn't using the right keywords.

Much appreciated.

Johan Peitz
Member #9
April 2000
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Epsi
Member #5,731
April 2005
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I personnaly find GSarchive very unpractical... one by one sprite or even worst, animated GIF file are a pain to work with...

My prefererence goes to the Shyguy Kingdom

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Billybob
Member #3,136
January 2003

Neither of those links seemed to have the tiles used to build levels. That's mainly what I need. Anyone have those?

DanielH
Member #934
January 2001
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Thomas Harte
Member #33
April 2000
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http://sprites.fireball20xl.com/ said:

Not Found

The requested URL / was not found on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.

Apache/1.3.37 Server at sprites.fireball20xl.com Port 80

Temporary hitch?

DanielH
Member #934
January 2001
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They were in the process of moving: When I posted earlier, the new site wasn't up yet.

http://www.spriters-resource.com/

Neil Walker
Member #210
April 2000
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of course, if you can find maps of the levels (e.g. http://vgmaps.com/Atlas/NES/index.htm#SuperMarioBros3)

you could always use:

http://retrospec.sgn.net/game-overview.php?link=tiler

and get the tiles plus a tilemap data file in a few seconds :)

Neil.
MAME Cabinet Blog / AXL LIBRARY (a games framework) / AXL Documentation and Tutorial

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juvinious
Member #5,145
October 2004
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I don't see why you can't rip them from the rom directly yourself. It maybe even easier and more convenient.
Check out these utilities: Clicky
Specifically the gfx extractor/inserter.

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Thomas Harte
Member #33
April 2000
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Quote:

and get the tiles plus a tilemap data file in a few seconds

Increasingly few as I understand it...

I think I'll have a go at compiling a Mac version tonight, though I'll have to somehow hack Allegro into working first. Which is really just a makefile versus personal preference issue.

Billybob
Member #3,136
January 2003

Ohhhh, that's awesome! Just what I needed. However, I can't figure out how to make it output to seperate files for each tile. I can only get it to do a sheet. Any ideas?

EDIT: Funny note, tile extracter comes with SMB1 Level 1 map :P

EDIT2: Okay I got it. "Output to Single Graphic" doesn't mean what I thought it meant.

Neil Walker
Member #210
April 2000
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I see what you mean, do you have a better phrase? In the next version I'm putting in a tile editor so you can move the tiles around before you save them.

Neil.
MAME Cabinet Blog / AXL LIBRARY (a games framework) / AXL Documentation and Tutorial

wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie

LennyLen
Member #5,313
December 2004
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Quote:

I see what you mean, do you have a better phrase?

How about "Output to individual files/tiles"?

Billybob
Member #3,136
January 2003

Quote:

How about "Output to individual files/tiles"

I agree, that makes more sense.

New Question (related)
Does anyone have some ideas on how I could get color copies of these tiles printed out on 8.5"x11" paper? I called Kinko's and they charge $.89 per sheet. To do the whole SMB1: 1-1 map I'd need 2544 sheets. I can really only fit about half the map and if I don't use the sky I can get it down to 500 to 700 sheets. I just can't think of how I could get 500 to 700 color prints at dirt cheap. Black and white is no problem with stuff from my University's library. But I got nothing for color.

Perhaps someone has an idea?

BAF
Member #2,981
December 2002
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2544 sheets? For the 2000 it would cost to go to Kinkos you could go buy a cheap color laser printer for a couple hundred and hammer them out. Even if you can get them as cheap as 10 cents per sheet, that's still like 250 bucks.

$139 - http://www.legendmicro.com/referrer_page.asp?referrer_ID=23&Product_ID=4131

Neil Walker
Member #210
April 2000
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Why do you want it so big

Neil.
MAME Cabinet Blog / AXL LIBRARY (a games framework) / AXL Documentation and Tutorial

wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie

Billybob
Member #3,136
January 2003

Quote:

Why do you want it so big

8-)

Steve Terry
Member #1,989
March 2002
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Quote:

Why do you want it so big

... sounds like WH is a little self conscious about a "little" something ;D

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Neil Walker
Member #210
April 2000
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ooh, before I forget, my not so exciting program I mentioned earlier has had a nice face lift in readiness, and includes those textual changes and a reorganisation of the source to compile easier using a makefile :)

http://retrospec.sgn.net/game-overview.php?link=tiler

Neil.
MAME Cabinet Blog / AXL LIBRARY (a games framework) / AXL Documentation and Tutorial

wii:0356-1384-6687-2022, kart:3308-4806-6002. XBOX:chucklepie

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