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Using alert |
Dragonsoulj
Member #7,678
August 2006
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I am trying to use an alert to choose between a full screen game or a windowed game. They are the same game, just uses different set_gfx_mode coding. I need to know how to use the results of the alert in an if-else statement (I can't figure out how to use the return values 1 or 2 in a test. I don't know how to retrieve the value returned). Here is my alert. alert("'F'ull Screen or 'W'indowed?", NULL, NULL, "&Full Screen", "&Windowed", 'F', 'W'); Any help is appreciated. ~ Dragonsoulj P.S. I forgot to mention, I am using C++. |
Ceagon Xylas
Member #5,495
February 2005
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I think this is what you were asking. if(alert("'F'ull Screen or 'W'indowed?", NULL, NULL, "&Full Screen", "&Windowed", 'F', 'W')==1) set_gfx_mode(GFX_AUTODETECT_FULLSCREEN,640,480,0,0); else set_gfx_mode(GFX_AUTODETECT_WINDOWED,640,480,0,0); Or, if you want the value-specific else case int aV=alert("'F'ull Screen or 'W'indowed?", NULL, NULL, "&Full Screen", "&Windowed", 'F', 'W'); if(aV==1) set_gfx_mode(GFX_AUTODETECT_FULLSCREEN,640,480,0,0); else if(aV==2) set_gfx_mode(GFX_AUTODETECT_WINDOWED,640,480,0,0);
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Dragonsoulj
Member #7,678
August 2006
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Thanks, both of those help. I was trying to do it the second way, but I couldn't get the returned variable stored anywhere. |
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