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OpenLayer 1.8 Released
Mordredd
Member #5,291
December 2004
avatar

1#include <allegro.h>
2#include <OpenLayer.hpp>
3 
4using namespace std;
5using namespace ol;
6 
7int main( void )
8{
9 Setup::SetupProgram();
10 Setup::SetupScreen(1024, 768, false, 32);
11 
12 
13
14 Bitmap mouse_sprite(::mouse_sprite, false, true);
15 Bitmap foo;
16 foo.Load("test.png");
17
18 while (!key[KEY_ESC]) {
19 GfxRend::FillScreen(Rgba::WHITE);
20 
21 foo.Blit(0,0);
22 mouse_sprite.Blit(mouse_x, mouse_y);
23 GfxRend::RefreshScreen();
24 }
25 
26 return 0;
27 
28}
29END_OF_MAIN();

Hm... why does that crash?

RP: Why? There is no need for a C Version...

edit

Jeremy, give us your specs please...

Rampage
Member #3,035
December 2002
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Quote:

RP: Why? There is no need for a C Version...

Since someone is asking, there IS a need for a C version ::).

-R

Mordredd
Member #5,291
December 2004
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Quote:

Since someone is asking, there IS a need for a C version .

So? Then give me the reason...

Fladimir da Gorf
Member #1,565
October 2001
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This has been discussed of already and I think it shouldn't be too hard to compile the C code as C++ even if you'd need to modify the malloc lines slightly... In my eyes it's the same thing that if a C++ user would have to use a C library they'd need to adapt C coding style to use the library.

EDIT:

Quote:

Hm... why does that crash?

Post allegro.log. Maybe the bitmap couldn't be loaded?

OpenLayer has reached a random SVN version number ;) | Online manual | Installation video!| MSVC projects now possible with cmake | Now alvailable as a Dev-C++ Devpack! (Thanks to Kotori)

Rampage
Member #3,035
December 2002
avatar

Quote:

So? Then give me the reason...

Because someone needs a C version. Or maybe you want to know why that someone needs a C version: because some people prefer to use pure C, or they don't know C++ at all, or they don't have a C++ compiler (ok, this is improbable, but still counts).

-R

Mordredd
Member #5,291
December 2004
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If that is the case, they are to write a wrapper. That easy.

Fladimir da Gorf
Member #1,565
October 2001
avatar

Not knowing C++ isn't much of a problem as the examples in the manual show how to use the classes and functions. Prefering pure C... why do I use Allegro even if I prefer C++ over C? ;)

OpenLayer has reached a random SVN version number ;) | Online manual | Installation video!| MSVC projects now possible with cmake | Now alvailable as a Dev-C++ Devpack! (Thanks to Kotori)

Rampage
Member #3,035
December 2002
avatar

Someone who doesn't know C++... to write a C wrapper over a C++ library?

-R

Mordredd
Member #5,291
December 2004
avatar

If he/she does not know C++, he/she cannot either use the library or find someone who writes a wrapper for him/her. Personally, I prefer C++ very much over C, so that is why I am so strict.

Fladimir da Gorf
Member #1,565
October 2001
avatar

It's not that possible to just to write a C wrapper over a C++ library... the whole inner workings must be changed in this case. The only C++ you have to know to use OpenLayer is to know how to call a member function of a class. And the manual shows how to do this.

I understand all the C users, but... if you want to use a C library you have to learn C coding style. It's the same as if you want to use a C++ library you have to learn C++ coding style.

OpenLayer has reached a random SVN version number ;) | Online manual | Installation video!| MSVC projects now possible with cmake | Now alvailable as a Dev-C++ Devpack! (Thanks to Kotori)

Rampage
Member #3,035
December 2002
avatar

Quote:

If he/she does not know C++, he/she cannot either use the library or find someone who writes a wrapper for him/her. Personally, I prefer C++ very much over C, so that is why I am so strict.

That's exaclty the point. By using C++ you limit the potential users of the library. It's not a bad thing for the developer or C++ programmers, but for C programmers that need the functionality, it's a bad thing. And do you think it's right to alienate those programmers just because of a personal preference?

Ok, I'm just playing devil's advocate here, I do know C++, so why do I care?

-R

Fladimir da Gorf
Member #1,565
October 2001
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Quote:

By using C++ you limit the potential users of the library.

But with that logic you could also say that by using C you limit the potential users (as I state in my previous posts). The best thing would be to have both C++ and C versions but... I'm not a C coder and maintaining the library is a big task already. If the C coders wish to use the C++ version all they have to do is to learn to call a member function ;)

OpenLayer has reached a random SVN version number ;) | Online manual | Installation video!| MSVC projects now possible with cmake | Now alvailable as a Dev-C++ Devpack! (Thanks to Kotori)

Rampage
Member #3,035
December 2002
avatar

Quote:

But with that logic you could also say that by using C you limit the potential users (as I state in my previous posts).

Since C++ is a superset of C, that's clearly not true, is it?

-R

Fladimir da Gorf
Member #1,565
October 2001
avatar

Quote:

Since C++ is a superset of C, that's clearly not true, is it?

Since C++ is a superset of C, you can compile a C program in C++ with little or no changes (and by using extern "C" in your code, with no changes). But the C and C++ coding styles are different and that's the point. The problem is not what the compiler can do, but what the programmer can do!

OpenLayer has reached a random SVN version number ;) | Online manual | Installation video!| MSVC projects now possible with cmake | Now alvailable as a Dev-C++ Devpack! (Thanks to Kotori)

Rampage
Member #3,035
December 2002
avatar

Fladimir da Gorf: I think you're mixing object oriented vs. structured programming. We're talking C vs. C++.

-R

Mordredd
Member #5,291
December 2004
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Quote:

We're talking C vs. C++.

Exactly ::)

Richard Phipps
Member #1,632
November 2001
avatar

Yep, I don't know C++. Maybe I'll look into calling these member functions in the future though. :)

ReyBrujo
Moderator
January 2001
avatar

Just do what people often do when the library is officially in C and people want it in C++: write a wrapper.

--
RB
光子「あたしただ…奪う側に回ろうと思っただけよ」
Mitsuko's last words, Battle Royale

Mordredd
Member #5,291
December 2004
avatar

Quote:

Just do what people often do when the library is officially in C and people want it in C++: write a wrapper.

Logic said:

Just do what people often do when the library is officially in C++ and people want it in C: write a wrapper ( ????? ) .

Fladimir da Gorf
Member #1,565
October 2001
avatar

Actually what I mean by the difference between the coding styles is exactly what you said - you can do OOP both C and C++ way, the difference is only your coding style. If you have to do it the C way you have to learn the C way and the same with C++.

EDIT:

Quote:

Just do what people often do when the library is officially in C and people want it in C++: write a wrapper.

The thing is that C++ coders are believed to know C but not the other way around.

OpenLayer has reached a random SVN version number ;) | Online manual | Installation video!| MSVC projects now possible with cmake | Now alvailable as a Dev-C++ Devpack! (Thanks to Kotori)

Mark Oates
Member #1,146
March 2001
avatar

Quote:

multi-line drawing, ellipses, textured polygons, maybe something else) and TexturizedMode, MultiMode, some other Bitmap drawing modes (any ideas?).

ohhh baby!! :o

Quote:

textured polygons

drools

I had an idea for a drawing mode that uses and ADDITIVE_BLENDER and SUBTRACTIVE_BLENDER, basically to add shadows or hilights on top of a sprite without the heed for an alpha channel.

also, I'd like more options for blenders. I have a full-screen one called desaturate (should probibly be called reduce_contrast()). it draws a transparent black and then transparent white block over the screen.

void desaturate_type_1(double ammount)
{
     gfx.Rect( 0, 0, RESOLUTION_X, RESOLUTION_Y, Rgba(0.0,0.0,0.0,ammount);
     gfx.Rect( 0, 0, RESOLUTION_X, RESOLUTION_Y, Rgba(1.0,1.0,1.0,ammount));
}

void desaturate_type_2(double ammount)
{
     Blenders::Set(( SUBTRACTIVE_BLENDER ));
     gfx.Rect( 0, 0, RESOLUTION_X, RESOLUTION_Y, Rgba(0.0,0.0,0.0,ammount));
     Blenders::Set(( ADDITIVE_BLENDER ));
     gfx.Rect( 0, 0, RESOLUTION_X, RESOLUTION_Y, Rgba(1.0,1.0,1.0,ammount));
     Blenders::Set(( ALPHA_BLENDER ));
}

the second one has 3 calles to change the blender (not very efficent). but if that gives you any ideas.

hmm....
NEGATIVE_BLENDER
HUE_BLENDER

--
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Mandrake Root Produc
Member #300
April 2000

But take the OO out of C++ and you have C. His point is a valid one. esp this->

Quote:

I'm not a C coder and maintaining the library is a big task already

Unless you want him to burn out, don't make crazed suggestions. I've tried to support a community tool myself (Freya), and I burnt out by implementing too many user suggestions.

Speaking of which, have you thought of building in Lua or Python wrappers?

Mordredd
Member #5,291
December 2004
avatar

I am fed up, for the stupid meh: give me a minimalistic pr*gram with ol that simply displays a bitmap. There is something I am doing wrong, but I can't see the forest because of trees meh thinks...

Fladimir da Gorf
Member #1,565
October 2001
avatar

Quote:

it draws a transparent black and then transparent white block over the screen.

How does that actually reduce contrast? It effectively gets rid of dark shades at least ;) But reducing contrast would mean multiplying the distance of the color from the middle gray by the amount, I think.

Also, wouldn't a function called desaturate get rid of the saturation (making the image grayscale?)

EDIT:
Micah, you need to register the png file type, see the manual for Bitmap.

register_bitmap_file_type( "png", load_png, 0 );

This won't be needed in the next version as I'll include an updated version of Loadpng (which has the missing source file...) You need to #include <loadpng.h> for that, though.

And always check allegro.log! I did that and saw that the bitmap loading failed so I guessed what was wrong right away ;)

OpenLayer has reached a random SVN version number ;) | Online manual | Installation video!| MSVC projects now possible with cmake | Now alvailable as a Dev-C++ Devpack! (Thanks to Kotori)

Mark Oates
Member #1,146
March 2001
avatar

ah, I also have used a dotted line in my progam, perhaps it's something you might want to add.

transparency = 0.4;
float xCoordinates[numVertices] = { x1-7+offset_x, x2+5+offset_x, x2-2+offset_x, x1+5+offset_x };
float yCoordinates[numVertices] = { y1-4+offset_y, y1-2+offset_y, y2+4+offset_y, y2-2+offset_y };
glEnable(GL_LINE_STIPPLE);  // sets the line type to dotted
glLineStipple(1, 255);  // defines the dash-dot pattern
glLineWidth(10);  // well, sets the width, DUH! ;)
gfx.PolygonOutline( xCoordinates, yCoordinates, numVertices, color );
glDisable(GL_LINE_STIPPLE);  // set the line type back to normal

[edit:]

Quote:

Also, wouldn't a function called desaturate get rid of the saturation (making the image grayscale?)

yes. I guess it would. that sounds like a cool idea. http://www.markmusicproduction.com/stuff/wistle.bmp

reduce_contrast basically adds grey to the picture, so yea, you're right about that one.

Micah, I think you should start a new thread.

--
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