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SpeedHack post-releases |
Bruce Perry
Member #270
April 2000
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Hi, I'm starting a thread for anyone to post any post-competition releases or information on their SpeedHack entries. I'll start ... High Glider source and data, fixed version The fixes are as follows: I spent twelve hours sleeping during SpeedHack, out of 72 hours total. That's one sixth. I cannot keep my eyes open. Therefore I shall play the other entries 'tomorrow'. Congratulations to everyone who finished one!</li> -- |
Steve Terry
Member #1,989
March 2002
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I second the congrats ___________________________________ |
james_lohr
Member #1,947
February 2002
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Here's mine: It ROCKS if I may say so myself I spent at least 50 hours out of 72 on my entry. I had no sleep at all last night. In fact since saturday morning I've had a total of 5 hours sleep! All I can say is NEVER AGAIN! That was fun and all and I'm really proud of my game (probably one of my best games so far) but at the moment I feel half dead. My head's throbbing and I can't even get to sleep. heh - I was reading my log and I;ve done more moaning than actually keeping track of things
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BAF
Member #2,981
December 2002
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I was up all night friday night and napped for 4 hrs on sat. I spent prolly 40-60 hours on mine (prolly closer to 60). Winbin: http://baf.is-a-geek.com:14464/misc/r_winbin.zip To compile you need allegro 4+ (WIP will work, stable will as well), Dumb, and jpegalleg (can be gotten here: http://baf.is-a-geek.com:14464/misc/jpgalleg-2.3.tar.gz) Some computers it won't run well on, while others it runs perfectly. Please test it out, and let me know your specs etc. Warning: if you want a maze that it will give you about 100 mins to do, edit relaze.cfg and set all the numbers to 60. BEWARE: It will take at least 50mb of ram to generate a maze that big - it makes a bmp of it and parses the bmp all 6's seems to be a good balance tho. |
Zaphos
Member #1,468
August 2001
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James: That's an empty zip. Bruce: Woah, tricky controls. Cool gameplay, though
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hazul
Member #4,338
February 2004
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Zaphos: I got it okay. Pretty nice game
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Zaphos
Member #1,468
August 2001
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Gwah? I downloaded it several times with 2 different browsers, and tried opening it with two seperate zip-opening programs. It's empty. Baf: Seems the second time I saw the main menu, my mouse just didn't work well with your program. It would only update the allegro mouse position every other second or so.
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james_lohr
Member #1,947
February 2002
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Quote: The web site you are trying to access has exceeded its allocated data transfer. Visit our help area for more information. Hmmm something to do with my geocities web site:-/? Is there anywhere else I can get some free webspace?
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Mark Robson
Member #2,150
April 2002
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All unmodified since submission: Submitted zipfile (source and data): http://www.vectrex.org.uk/hh_submit_speedhack04.zip http://www.vectrex.org.uk/hurryhover_win32.zip Mark |
Krzysztof Kluczek
Member #4,191
January 2004
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James: geocities said: The web site you are trying to access has exceeded its allocated data transfer. Visit our help area for more information.
Anyway, here's my entry (Windows binary + source + data). Much smaller version without binaries is downloadable from speedhack.allegro.cc Screenshot is attached. ________ |
Zaphos
Member #1,468
August 2001
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Ah, I shall join in the winbin distribution as well: KK: slick production!
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jcnossen
Member #205
April 2000
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This is my entry which I submitted about a quarter past 2 pm, so it isn't listed with the rest of the entries. Here is the win32 binary + sources + data. Nice thing is that it's about 230k with the binary |
james_lohr
Member #1,947
February 2002
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I forgot about the attachments here. Doh!
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Inphernic
Member #1,111
March 2001
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Windows binaries of Duckie Dash: -- |
Oscar Giner
Member #2,207
April 2002
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Right now I cannot upload my fixed version, so here's in the attachment Source + data + Win32 binaries included Extended version includes:
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FrankyR
Member #243
April 2000
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Here's mine: I got a normal amount of sleep and food during the comp time, so my entry is not the most impressive of the bunch, but since my brother did the art for me, at least that aspect is above par [edit: the site seems to be down, so I'll attach a copy of the game] |
jcnossen
Member #205
April 2000
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Hey Pete the pirate! Nice game, and especially nice art (you're lucky, my sister doesn't want to draw on the pc |
Goodbytes
Member #448
June 2000
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Although Zaphos doesn't know it, I unwittingly miscoded a crucial part of the engine... heh heh... :/ I begged Matthew for indulgence on updating the entry, but if that doesn't happen, you can get the better version of mine and Zaphos's entry here: http://www.binarysurge.com/misc/284_the_someword_virus.zip |
BAF
Member #2,981
December 2002
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teams were allowed? anyway.. some computers my entry runs fine on. others it doesnt. Zaphos: what are your specs? |
james_lohr
Member #1,947
February 2002
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So what happens now? -Do we get any feedback from Arron Shutt about our entries or anything like that?
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Zaphos
Member #1,468
August 2001
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BAF: 1ghz, 256 ram, radeon mobility, windows XP Goodbytes: Is it ... the line of site code?
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X-G
Member #856
December 2000
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Quote: So what happens now? -Do we get any feedback from Arron Shutt about our entries or anything like that? What usually happens is someone, Matthew or Arron, compiles and re-release all the entries in a collective zip file or list them all at some page. Then the voting begins. -- |
gnolam
Member #2,030
March 2002
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And then a winner is declared sometime in 2005 -- |
kentl
Member #2,905
November 2002
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Bruce Perry: In High Glider, i understand that i am able to rotare the view using the arrow keys. But how do i accelerate? (i check the Readme file, but i must have missed it) Looks promising though! James Lohr: The music alone rocks! Go Marley! Mark Robson: Also a cool game! Made me think of Super Skidmarks(pic) on the Amiga (which i love). The controls are a bit bad though, the racing feeling is left out a bit due to lack of control over the boat (but i bet it´s easy for you to fix). Krzysztof Kluczek: Looks awesome! Hard to control the aircraft though, it would be nice with an option to have the camera a bit closer to the aircraft. It would probably be easier to control it then (also an option for how fast it turns would be nice and might help the control issue also). Inphernic: Nice console-ish game! Looks great... I wish i had some missiles to kill the other players! But that´s just my SuperCars-twised brain... FrankyR: Cool game to.. Really nice graphics! I couldn´t manage to jump over one of the holes to... Got stuck.. (i tried about 10 times)... It´s probably just me not having what it takes though! Last of all! I envy all of you guys who could participate! I would really have liked to but didn´t have enough time. |
BAF
Member #2,981
December 2002
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OscarG's has a problem... you have to use grabber and open his data file, then extract the 2 pngs and put them in the same dir with the exe, then you can play (I had to hack his src to find that) It runs fine on mutators ~600mhz pc, no pattern to my game's workings. Oh and i made the windows binaries (I offered to Matthew and he accepted). http://baf.is-a-geek.com:14464/misc/sh2004winbins.zip <-- 6.1mb. This is on my 384kbps upload connection (max of 48 KB/sec). I dont know if it will get copied to allegro.cc's server. If not, I will prolly put it on bafsoft.com or bafsoft.net (more bandwidth there). |
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