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MapSlapper |
23yrold3yrold
Member #1,134
March 2001
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Download MapSlapper for Windows (125KB) My Win32/Allegro tilemap editor is finally ready to be unveiled Something the docs bring up are ideas on that whole general, do-all tilemap editor we were all discussing a few days ago. Any thoughts would be appreciated, if only so I can make a better editor for my purposes (even if no one else is interested). Also feel free to make suggestions for MapSlapper's interface; I find it quite intuitive but maybe someone has some ideas that I missed. I should probably figure out how to static-link so no one needs the dll ... Uh, I guess that's it. I'm all types out from the docs BTW, for those who remember my registry thread; that code has been commented out, so this isn't going to leave annoying little presents in your Windows registry. EDIT: link didn't work for me, but copying & pasting the url into the address bar did. I hate when that happens! -- |
Thomas Fjellstrom
Member #476
June 2000
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Your link works fine for me -- |
Derezo
Member #1,666
April 2001
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yeah, link worked fine for me.. but I'm having troubles running allegro programs for the moment (See allegro 4.0.3 thread for details [edit] The instruction at "0x77f67f25" referenced memory at "0x00000000". The memory could not be "written". In other words.. you can't write to NULL Chris! [edit2] "He who controls the stuffing controls the Universe" |
23yrold3yrold
Member #1,134
March 2001
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Wanna be a little more specific? Flecko: I'm running Win98. -- |
Flecko
Member #566
August 2000
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Aye, I'm running WinXP chris, and I get the same error as Derezo. IIRC, you said you run WindowsME or something similar(of the 9x variety at least?) Perhaps you need someone who knows what they're doing(not me Really looking forward to checking this out though. EDIT: I tried enabling 9x compatibility under WinXP, no dice. Sorry I can't help further Chris, but I know absolutely zero about win32 programming. Best of luck though, its a huge step to take(win32 programming that is.) ben's drivel |
Derezo
Member #1,666
April 2001
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I am running WinXP as well. I can't really be more specific than that "He who controls the stuffing controls the Universe" |
Matthew Leverton
Supreme Loser
January 1999
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[url http://www.allegro.cc/forums/view_thread.php?_id=233605#post_233801] Of course, that was then. I just tried it on Windows 2000 and XP, and it works fine (so far). |
23yrold3yrold
Member #1,134
March 2001
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Yes, I noted that post before starting this thread. I didn't find it too helpful Quote: I just tried it on Windows 2000 and XP, and it works fine (so far). Oh, okay. Good -- |
Flecko
Member #566
August 2000
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Got the new version, still no go. Really sucks for you since you don't have WinXP to test on. I'm really in the dark here. I eventually got your animation editor working before(still have it, and it works fine) so I don't get what the big problem is. Hopefully you can get it worked out so in the future, people will know, because honestly, it should work regardless of windows version. Good luck, ben's drivel |
Derezo
Member #1,666
April 2001
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I tried again as well, but I still get the error. I see an UpdateWindow() in the source still, too. Perhaps you didn't add that to the zip though? "He who controls the stuffing controls the Universe" |
23yrold3yrold
Member #1,134
March 2001
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Quote: it should work regardless of windows version. Tell me about it Does seem odd that it's more or less exclusive to the XP guys. I'm happy Matthew got it working though Derezo: the binary is updated; but I guess I forgot to update main.cpp (oops). I'll take care of that now ... -- |
DanielH
Member #934
January 2001
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Got an error, something about needing Alleg40.dll. Actually I wiped my comp and am now setting it up. So I installed the alleg40.dll and then got the error 'MSVCR70.DLL missing'. Had to hunt that one down on the net. Finally up and running and it looks good. |
23yrold3yrold
Member #1,134
March 2001
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Quote: Finally up and running and it looks good. Hallelujah! What's your OS? -- |
Surt
Member #273
April 2000
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I found what appears to be a minor bug. --- |
23yrold3yrold
Member #1,134
March 2001
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I thought I fixed that. Okay, thanks. I reproduced it; should be easy to fix. EDIT: fixed. -- |
X-G
Member #856
December 2000
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I get the same crashes as the others when I try to run it (Windows XP Home). I have no problems with other Allegro apps. I tried compiling it, but that didn't work at all, either. See this for more info. -- |
23yrold3yrold
Member #1,134
March 2001
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Interesting errors, X-G: Quote: CTilemap.cpp:213: `blit' cannot be used as a function Heh I'm adding a "using namespace std;" in the CTilemap header (I always forget the namespace); that should fix most of that. Some of those errors are weird, but I'll assume it's just getting confused by the namespace scope. Uploading new version now (though it shouldn't affect the crashing) ... -- |
X-G
Member #856
December 2000
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-- |
23yrold3yrold
Member #1,134
March 2001
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That's pretty picky O_O AFAIK, those functions should be able to convert a vector element to an iterator. I changed the code so that I convert to an iterator first before passing the iterator to the function. Hopefully that file at least will compile fine now. New version uploaded ... maybe I should upgrade MinGW so I catch this stuff earlier -- |
X-G
Member #856
December 2000
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Try again ... -- |
Trumgottist
Member #95
April 2000
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I tried to run it using XP. It crashed. Then I checked the box in the compability settings that inactivates the visual themes. Now it runs. -- Play my game: Frasse and the Peas of Kejick |
X-G
Member #856
December 2000
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Hey, it works for me too if I do that. Thanks. -- |
Matthew Leverton
Supreme Loser
January 1999
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Well, I thought it might have to do with Themes, so I tried running it yesterday with Themes enabled - and it still worked. |
23yrold3yrold
Member #1,134
March 2001
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Quote: Try again ... Right, that's it. Your compiler sucks Anyway, now that some people can actually run the friggin' binary (yay!), does anyone have any thoughts on the actual program? -- |
X-G
Member #856
December 2000
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A few thoughts. 1) Make the tile window automatically "wrap" the tiles when you resize it, and only use scrollbars if necessary. -- |
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