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Ludum Dare - Sheep 2
Bruce Perry
Member #270
April 2000

Well, three hours before Ludum Dare started, a thread was started here saying it was three hours before Ludum Dare started. Two and a half hours before Ludum Dare started, I saw the thread and signed up. I mean, how could I resist the theme? Now, three and a quarter hours after Ludum Dare ended, I proudly present:

Sheep 2 is a sequel to my popular (ahem) game, Sheep. Unfortunately, the release of Sheep had some rather unpleasant ramifications. Just weeks later, it hit the news: foot and mouth disease was sweeping the United Kingdom. Sheep were suffering; farmers were having to forfeit their herds; the places country walkers could go were cruelly limited. I felt I had to do something to make up for the trouble I had caused, so in Sheep 2 your mission is to save as many sheep as you can.

When you start the game, you will find yourself in an expanse of water with a few patches of grass, and perhaps some blocks of bricks and concrete. Up above will be some of those bubble blowers children play with. You will have some time to go around remodelling the level before anything happens.

In due course, the bubble blowers will become active. Unlike the ones you can buy in the shops, these jumbo-sized bubble blowers have an awe-inspiring ability to insert sheep in the bubbles. (Sound familiar?) These bubbles will bounce around the landscape. If they land in the water, they pop and the sheep meet a watery death. Your goal is to engineer the level to the best of your ability so that the sheep land on the grassy patches where they are safe.

For DOS/Windows users | For users of other platforms | Screenshot

Featuring:
Etudes Opus 10 Numbers 4, 8 and 12 (The Revolutionary Study)
Frederic Chopin
Performed by Be... err, Bruce Perry

Enjoy ;D

--
Bruce "entheh" Perry [ Web site | DUMB | Set Up Us The Bomb !!! | Balls ]
Programming should be fun. That's why I hate C and C++.
The brxybrytl has you.

kazzmir
Member #1,786
December 2001
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whoa, that game was wierd and incredibly hard. maybe with more practice ill get good at it.

23yrold3yrold
Member #1,134
March 2001
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It would probably work better from a camera perspective; I couldn't tell what the hell was going on. Still, it's kinda nifty :) You're pretty good with Allegro 3D; most people (including me) would go the AllegGL route ...

--
Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

Goodbytes
Member #448
June 2000
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Whoo! I'm at school right now, so I can't play, but I look forward to it. When I saw this thread, I was very excited ;)

I liked the first Sheep game, too. And yeah, why do you keep using the Allegro software 3D routines? I think it's fairly safe to assume that most people have 3D accelerators nowadays, and these software 3D games probably wouldn't even run on computers old enough to not have such a video card anyway.


--
~Goodbytes

23yrold3yrold
Member #1,134
March 2001
avatar

Quote:

these software 3D games probably wouldn't even run on computers old enough to not have such a video card anyway.

Works for me, and I have no 3D acceleration. I'm not saying it's wrong that he does it; it's kinda cool :)

--
Software Development == Church Development
Step 1. Build it.
Step 2. Pray.

Bruce Perry
Member #270
April 2000

I'm pretty confident our two P233s, neither of which has 3D acceleration, would run it at a perfectly acceptable frame rate at 320x200. I can't test right now because I don't have such a computer with me. ;)

I plan to learn AllegroGL at some point, but I have other concerns for the time being, not the least of which is my course at uni. I'm so behind :P

By the way, before anyone else comments on it...

Known Bug #1: Forgot to call srand(time(0))
Known Bug #2: Horizon is weird

Trust me to add 'features' with ten minutes left ;D

--
Bruce "entheh" Perry [ Web site | DUMB | Set Up Us The Bomb !!! | Balls ]
Programming should be fun. That's why I hate C and C++.
The brxybrytl has you.

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