Hey,
ItsyRealm turns five years old on March 23 so I made a little trailer and pushed a small update to the game.
- For macOS: https://itsyrealm.com/api/download/build/get/macOS
- For Windows: https://itsyrealm.com/api/download/launcher/get/Win64
- For Linux: https://itsyrealm.com/api/download/build/get/Linux64 (to download the customized LOVE AppImage) and https://itsyrealm.com/api/download/resource/get/Linux64 (to download the game itself)
To run on Linux:
$ chmod +x itsyrealm.AppImage $ ./itsyrealm.AppImage itsyrealm.love
(Assuming you didn't rename the downloads.)
Steam page (still not available publicly): https://partner.steamgames.com/apps/landing/1662510
Patch notes:
Improvements to non-player peep pathing during combat. Now, peeps will stop moving towards the player (or opponent, in the case of peep-vs-peep) when they are able to resume attacking. This prevents enemies from stacking up on top of the player or opponent and then strafing onto the same tile.
A lot of work on animations and skins for inaccessible mobs like Theodyssius and Yendor
Add Yeast Beast (Sacchorobyte) lair (inaccessible without Amulet of Yendor)
Update userdata implementation for items to support stacking / noting items with userdata
Initial work on recipes & ingredients for upcoming cooking update
Fix transform logic for particles
Fix sea foam around boats
Initial work on vegetables for recipes
Feedback is always appreciated.
There might be some bugs with combat now, I haven't thoroughly tested the pathing change unfortunately. Early testing seemed good, though.
I'm not interested in games so much these days, but I will always be interested in your svg parser and drawing code. Is it in a separate library? Is there a license to use it?